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Add.0.0.5.8a: MOD SUPPORT: Increased number of planet orbits from 6 to 12 max to allow for larger solar systems.
Let me list what i changed so you maybe can see what i missed
globals.yaml:
set ORBITS_PER_STAR to 10
added PLANETARY_ORBITS and spaced them out
reduced MIN_NODE_DISTANCE so it doesn't get stuck because the planets don't fit
increased ORBIT_SECTORS to 10 as well
PlanetSizeTypes.yaml:
reduced the scale of the planets so they don't take up as much space
PlanetSizeChances.yaml:
added additional orbits up to 10
PlanetaryDensityPackages.yaml:
added entries for higher number of planets to each star and added chances to them (they should add up to 100 if i didn't mess that up)
StarTypes.yaml:
added orbitChances for the higher orbits
added the Orbit entries as well
I think that's all
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2483620274
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2091347253
You could try asking either of them for insight as to why it will not go beyond and compare their files with yours. I haven't worked with this myself but I vaguely recall this being an issue, but we don't know why it's not allowing more.
from galaxy: https://ibb.co/37MsjX4
system view: https://ibb.co/cLYZHt1
So for anyone else interested in this topic: nope it's not hardcoded, just behaves a bit weirdly.
The density settings and star types are already done.
Had some fun thinking up a function for that density spreading since i didn't just want to use a gaussian curve.
On another note: do you know how to give a free tech that has a dependancy on another tech without a perk to jump off of?
I made a building (or a lot of buildings, like the toxic condenser in 5x noUCP with a visible dummy in the tech tree) that increases max pop to the next sized planet (since there is no way i know of that actually increases planet size, which would be much preferred since it would also increase tiles) but i didn't want to just give it from the start.
I am currently using a 0 point perk while also adding that perk to all races.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3342449037
Ok so orbit size down to 1 on the outermost again works fine though the twelve planet systems look a bit crowded now
https://ibb.co/Xb9PrWZ
https://ibb.co/GdmxgzM
I also did what you recommended concerning the techapp (though i still have to test if i didn't mess up).
Thanks!
Concerning DSMP and custom assets: they're not really needed. Since i never tested that, i included them as well :) . I think i used something from custom assets - probably an icon. Might be on my other (local) tinkering mod though.