Call of Duty: Black Ops III

Call of Duty: Black Ops III

TEOTIHUACAN
Spectrellian  [developer] 19 Aug, 2017 @ 2:53am
What do you wish to see in the next update?
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Showing 1-15 of 19 comments
Michamya 19 Aug, 2017 @ 1:03pm 
well, dark and gloomy natural areas have been you specialty for a while now, an idea could be to have a little change of pace, and maybe add some mechanical factory or something, instead of just, you know, aliens or gods or ancient stuff, which you do well, but if you want to branch out it might be a good idea.
Spectrellian  [developer] 19 Aug, 2017 @ 1:08pm 
I still need another big area. I could add a small city
BritishPie 19 Aug, 2017 @ 2:43pm 
something small (very small) but maybe change the skybox into the eclipse mode of shangri la from either bo1 or bo3. just think it could give it a more original look to it.
Daedalus 20 Aug, 2017 @ 9:58am 
maybe add a few more guns to the box
Spectrellian  [developer] 20 Aug, 2017 @ 10:02am 
Originally posted by 16spiderweb:
something small (very small) but maybe change the skybox into the eclipse mode of shangri la from either bo1 or bo3. just think it could give it a more original look to it.
I made something similar now. Lets see if you will like it! ;)
Spectrellian  [developer] 20 Aug, 2017 @ 10:02am 
Originally posted by Tennismonkeys:
maybe add a few more guns to the box
And wishes?
Daedalus 20 Aug, 2017 @ 11:17am 
Originally posted by Zindea:
Originally posted by Tennismonkeys:
maybe add a few more guns to the box
And wishes?
I would love the edition of some guns from MW2 like the acr and scar they might already be in the map just havent found them but they would be great!
Boechat 20 Aug, 2017 @ 6:25pm 
So, this is a kinda-review thing, to help you out on improving the map. I usually wait for my friend to try out new mods, but since you had this suggestions thread, I decided to go solo.
So overall, I like the map. It has potential, but it's not anything very impressive at the moment. Here are some issues I have with it (some are lesser, some are more important) to help you out:

-Green light comes out of not-green sources. Like some lanterns and gun wallbuys. This makes the map feel cartoonish and unrealistic, takes the immersion out.
-There is no walking animation for the M1911, it just stays there. Not a big issue though.
-When you get downed, you pull Death & Taxes, but the starting pistol is not the MR6.
-I really like the concept of having the Bowie Knife in the spawn room, but 3000 points is too cheap if you're gonna do that. Makes the game too easy.
-The power switch feels really out of place. It's just a random switch not really connected to anything. Also, thematically it feels off.
-The spinning thing in the power switch room is kinda annoying, but I'm assuming it has some purpose. But anyway, you do not spin with it if you're on top of it, so that's a bit weird.
-Sounds underwater are the same as outside the water, that's a problem.
-Text-based hints for easter eggs is just not fun. I didn't even try to complete the EE quest because it's boring to read these things. There are better ways to do that, like voice-overs. Maybe you're not a very good voice actor and that's completely understandable, but there's always some other way.
-The ambiency sounds and music are really good. I especially like the attention to detail, like the wind sounds when you're on top of the pyramid.
-Remington 870 MCS wallbuy model is glitched.
-I like the trap, it's cool and original. You should have another one in some other part of the map.
-The Pack-a-Punch room is really nice visually. But what the player should do is very confusing. If it's time-based and you go back after a few seconds, then there's too much time. I got to a point where I was wondering if I had to do something to get out of there, because it took so long. I still don't know if it was a timer or one of my actions that got me out of there. Very badly communicated to the player.
-Also, do I get an extra perk slot every time I go into PaP room? Seems a little dumb.
-At one point I went back to the spawn room and noticed some glowy green circles on the wall. I interacted with it (no prompt, that's a problem) and suddently got a perk and an Axe. I have absoutely NO IDEA what I did to complete this "challenge", it never says I did it, and it never says what I'll get from it. I had a nice weapon that I intended to keep, but it got traded by the Axe and there was no way for me to know it was going to happen, so that's frustrating.
-I'm split with the Axe thing. It's really cool that it replaces your knife, so even if you melee holding your other weapon it pulls the Axe. But at the same time, it's pointless: it becomes obsolete at the same time as the Bowie Knife, Round 10. So why would I ever want to get the Axe and waste a weapon slot if I can just get the Bowie Knife Instead? You should buff the Axe.
-Feels weird that I can climb the pyramid that has the MPD, but not the one in the spawn room. It breaks the immersion. You should put something blocking the way on the spawn room one, so it feels real. Kinda something like they did in Shangri-la and the PaP stairs.
-Spinning pink things that look like swastikas give me 100 points when I interact with them. Is that it? If not, there should be a better way to communicate this to the player.
-In the room where you put the Summoning Key, I fell in the water and died. There was no indication of danger there whatsoever, so it was very frustrating.
-I got the Zombie Shield from out of nowhere? See, this is a recurring problem with this map. Nothing is communicated efficiently to the player. How do I get the Shield?
-The Desert Eagle needs a buff. It looks and sounds powerful, but it's pretty weak and worthless.
-Mystery Box has no sound.
-PaP camo on the PPSH is broken (it's only in the magazine)
-I don't know how the weapon Volk is in Infinite Warfare, but it would feel better if it had a slightly better fire rate.
-Picking up Lil' Arnies removes one of my weapons, as if I'm picking a weapon up.
-I'm stuck on the Game Over screen when the game ends, and have to Alt+F4 my BO3 to escape.

Well, this is pretty much it, I guess. Yeah, you could say that the EE Guide has some answers to my questions, like the Shield one. But players shouldn't be required to read a guide to know how to do stuff in a map, they sould be able to figure it out on their own in the game, and this is how I review maps. The map should stand out on its own.

Anyway, good job with this one. I highlighted the negatives here because they're the ones that need fixing, but there's plenty positive stuff in this map. If I have any more suggestions, I'll come back and give it to you when I get to play more. :3arc:
Last edited by Boechat; 20 Aug, 2017 @ 6:30pm
-B&B- Razzor 21 Aug, 2017 @ 10:21am 
Mhm I think that the power switch is to ez to get u can add like some soul boxes u have to fill up to unlock the power switch or something like that
Drug-addled Duck 21 Aug, 2017 @ 11:29pm 
Originally posted by Edchina:
So, this is a kinda-review thing, to help you out on improving the map. I usually wait for my friend to try out new mods, but since you had this suggestions thread, I decided to go solo.
So overall, I like the map. It has potential, but it's not anything very impressive at the moment. Here are some issues I have with it (some are lesser, some are more important) to help you out:

-Green light comes out of not-green sources. Like some lanterns and gun wallbuys. This makes the map feel cartoonish and unrealistic, takes the immersion out.
-There is no walking animation for the M1911, it just stays there. Not a big issue though.
-When you get downed, you pull Death & Taxes, but the starting pistol is not the MR6.
-I really like the concept of having the Bowie Knife in the spawn room, but 3000 points is too cheap if you're gonna do that. Makes the game too easy.
-The power switch feels really out of place. It's just a random switch not really connected to anything. Also, thematically it feels off.
-The spinning thing in the power switch room is kinda annoying, but I'm assuming it has some purpose. But anyway, you do not spin with it if you're on top of it, so that's a bit weird.
-Sounds underwater are the same as outside the water, that's a problem.
-Text-based hints for easter eggs is just not fun. I didn't even try to complete the EE quest because it's boring to read these things. There are better ways to do that, like voice-overs. Maybe you're not a very good voice actor and that's completely understandable, but there's always some other way.
-The ambiency sounds and music are really good. I especially like the attention to detail, like the wind sounds when you're on top of the pyramid.
-Remington 870 MCS wallbuy model is glitched.
-I like the trap, it's cool and original. You should have another one in some other part of the map.
-The Pack-a-Punch room is really nice visually. But what the player should do is very confusing. If it's time-based and you go back after a few seconds, then there's too much time. I got to a point where I was wondering if I had to do something to get out of there, because it took so long. I still don't know if it was a timer or one of my actions that got me out of there. Very badly communicated to the player.
-Also, do I get an extra perk slot every time I go into PaP room? Seems a little dumb.
-At one point I went back to the spawn room and noticed some glowy green circles on the wall. I interacted with it (no prompt, that's a problem) and suddently got a perk and an Axe. I have absoutely NO IDEA what I did to complete this "challenge", it never says I did it, and it never says what I'll get from it. I had a nice weapon that I intended to keep, but it got traded by the Axe and there was no way for me to know it was going to happen, so that's frustrating.
-I'm split with the Axe thing. It's really cool that it replaces your knife, so even if you melee holding your other weapon it pulls the Axe. But at the same time, it's pointless: it becomes obsolete at the same time as the Bowie Knife, Round 10. So why would I ever want to get the Axe and waste a weapon slot if I can just get the Bowie Knife Instead? You should buff the Axe.
-Feels weird that I can climb the pyramid that has the MPD, but not the one in the spawn room. It breaks the immersion. You should put something blocking the way on the spawn room one, so it feels real. Kinda something like they did in Shangri-la and the PaP stairs.
-Spinning pink things that look like swastikas give me 100 points when I interact with them. Is that it? If not, there should be a better way to communicate this to the player.
-In the room where you put the Summoning Key, I fell in the water and died. There was no indication of danger there whatsoever, so it was very frustrating.
-I got the Zombie Shield from out of nowhere? See, this is a recurring problem with this map. Nothing is communicated efficiently to the player. How do I get the Shield?
-The Desert Eagle needs a buff. It looks and sounds powerful, but it's pretty weak and worthless.
-Mystery Box has no sound.
-PaP camo on the PPSH is broken (it's only in the magazine)
-I don't know how the weapon Volk is in Infinite Warfare, but it would feel better if it had a slightly better fire rate.
-Picking up Lil' Arnies removes one of my weapons, as if I'm picking a weapon up.
-I'm stuck on the Game Over screen when the game ends, and have to Alt+F4 my BO3 to escape.

Well, this is pretty much it, I guess. Yeah, you could say that the EE Guide has some answers to my questions, like the Shield one. But players shouldn't be required to read a guide to know how to do stuff in a map, they sould be able to figure it out on their own in the game, and this is how I review maps. The map should stand out on its own.

Anyway, good job with this one. I highlighted the negatives here because they're the ones that need fixing, but there's plenty positive stuff in this map. If I have any more suggestions, I'll come back and give it to you when I get to play more. :3arc:
If you were to send this to Puffin they would 100% Publish this, great story, atleast 200 pages long, took me 10 minutes to read in depth with breaks, if you have so many issues with the map just dont play it xD
Boechat 22 Aug, 2017 @ 11:19am 
Uh... dude, why are you taking my comment as a personal attack? You asked for suggestions and help to make your map better, I was trying to help... These are some issues that I find that need fixing in my opinion, whether you agree with all of them or not is up to you. I was just pointing out things that could make the map better if they were changed.

But whatever, I thought you wanted some playtesters for this, guess I was wrong. Your map will never get better if you don't take constructive criticism and only read positive comments. You should stop acting like an angry little kid and reply politely to the people who took the time to play your map and tried to help you make it better.
Spectrellian  [developer] 22 Aug, 2017 @ 11:24am 
Originally posted by Edchina:
Uh... dude, why are you taking my comment as a personal attack? You asked for suggestions and help to make your map better, I was trying to help... These are some issues that I find that need fixing in my opinion, whether you agree with all of them or not is up to you. I was just pointing out things that could make the map better if they were changed.

But whatever, I thought you wanted some playtesters for this, guess I was wrong. Your map will never get better if you don't take constructive criticism and only read positive comments. You should stop acting like an angry little kid and reply politely to the people who took the time to play your map and tried to help you make it better.
Hey you are overeacting. I used you post already to improve. Dont think that we dont like your opinion. I fixed many thing that you mentioned and alread took a few ideas to put them in the map. Thanks for your post. But your comment just seems to totaly dislike my type of map making. But thx anyway :steamhappy:
Boechat 22 Aug, 2017 @ 11:28am 
I said that it was a good map. But there's no point on highlighting the good stuff of your map on the suggestions thread, because they're already good, they don't need fixing.
Spectrellian  [developer] 22 Aug, 2017 @ 11:44am 
Yeah
Drug-addled Duck 23 Aug, 2017 @ 1:31am 
Originally posted by Edchina:
I said that it was a good map. But there's no point on highlighting the good stuff of your map on the suggestions thread, because they're already good, they don't need fixing.
I was just trying to be a jackass to see how you'd react xD
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