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So overall, I like the map. It has potential, but it's not anything very impressive at the moment. Here are some issues I have with it (some are lesser, some are more important) to help you out:
-Green light comes out of not-green sources. Like some lanterns and gun wallbuys. This makes the map feel cartoonish and unrealistic, takes the immersion out.
-There is no walking animation for the M1911, it just stays there. Not a big issue though.
-When you get downed, you pull Death & Taxes, but the starting pistol is not the MR6.
-I really like the concept of having the Bowie Knife in the spawn room, but 3000 points is too cheap if you're gonna do that. Makes the game too easy.
-The power switch feels really out of place. It's just a random switch not really connected to anything. Also, thematically it feels off.
-The spinning thing in the power switch room is kinda annoying, but I'm assuming it has some purpose. But anyway, you do not spin with it if you're on top of it, so that's a bit weird.
-Sounds underwater are the same as outside the water, that's a problem.
-Text-based hints for easter eggs is just not fun. I didn't even try to complete the EE quest because it's boring to read these things. There are better ways to do that, like voice-overs. Maybe you're not a very good voice actor and that's completely understandable, but there's always some other way.
-The ambiency sounds and music are really good. I especially like the attention to detail, like the wind sounds when you're on top of the pyramid.
-Remington 870 MCS wallbuy model is glitched.
-I like the trap, it's cool and original. You should have another one in some other part of the map.
-The Pack-a-Punch room is really nice visually. But what the player should do is very confusing. If it's time-based and you go back after a few seconds, then there's too much time. I got to a point where I was wondering if I had to do something to get out of there, because it took so long. I still don't know if it was a timer or one of my actions that got me out of there. Very badly communicated to the player.
-Also, do I get an extra perk slot every time I go into PaP room? Seems a little dumb.
-At one point I went back to the spawn room and noticed some glowy green circles on the wall. I interacted with it (no prompt, that's a problem) and suddently got a perk and an Axe. I have absoutely NO IDEA what I did to complete this "challenge", it never says I did it, and it never says what I'll get from it. I had a nice weapon that I intended to keep, but it got traded by the Axe and there was no way for me to know it was going to happen, so that's frustrating.
-I'm split with the Axe thing. It's really cool that it replaces your knife, so even if you melee holding your other weapon it pulls the Axe. But at the same time, it's pointless: it becomes obsolete at the same time as the Bowie Knife, Round 10. So why would I ever want to get the Axe and waste a weapon slot if I can just get the Bowie Knife Instead? You should buff the Axe.
-Feels weird that I can climb the pyramid that has the MPD, but not the one in the spawn room. It breaks the immersion. You should put something blocking the way on the spawn room one, so it feels real. Kinda something like they did in Shangri-la and the PaP stairs.
-Spinning pink things that look like swastikas give me 100 points when I interact with them. Is that it? If not, there should be a better way to communicate this to the player.
-In the room where you put the Summoning Key, I fell in the water and died. There was no indication of danger there whatsoever, so it was very frustrating.
-I got the Zombie Shield from out of nowhere? See, this is a recurring problem with this map. Nothing is communicated efficiently to the player. How do I get the Shield?
-The Desert Eagle needs a buff. It looks and sounds powerful, but it's pretty weak and worthless.
-Mystery Box has no sound.
-PaP camo on the PPSH is broken (it's only in the magazine)
-I don't know how the weapon Volk is in Infinite Warfare, but it would feel better if it had a slightly better fire rate.
-Picking up Lil' Arnies removes one of my weapons, as if I'm picking a weapon up.
-I'm stuck on the Game Over screen when the game ends, and have to Alt+F4 my BO3 to escape.
Well, this is pretty much it, I guess. Yeah, you could say that the EE Guide has some answers to my questions, like the Shield one. But players shouldn't be required to read a guide to know how to do stuff in a map, they sould be able to figure it out on their own in the game, and this is how I review maps. The map should stand out on its own.
Anyway, good job with this one. I highlighted the negatives here because they're the ones that need fixing, but there's plenty positive stuff in this map. If I have any more suggestions, I'll come back and give it to you when I get to play more.
But whatever, I thought you wanted some playtesters for this, guess I was wrong. Your map will never get better if you don't take constructive criticism and only read positive comments. You should stop acting like an angry little kid and reply politely to the people who took the time to play your map and tried to help you make it better.