Left 4 Dead 2

Left 4 Dead 2

Winchester 1887 (Chrome shotgun)
Animations
Are they hard? To the point where we The same thing over and over again? And nothing that would make reloading much more enjoyable? Something that demonstrates legendary gun skills? Like flipping spinning and trick's? Catching the mag, etc? Hyper has the right idea so do CSO and blood dragon just to name a few?
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Showing 1-15 of 15 comments
Stark Raven 17 Oct, 2017 @ 7:35pm 
Most of those are "rule of cool" and don't actually fit real life, much less the actual timing of most games. Left 4 Dead especially has viciously short reload times In order to fit online play you can't do anything fancy, because there's usually not enough time to make it look good or coherent.

In addition, there are only so many people who would actually want rule of cool or You See Ivan reloads, while the rest prefer their guns to at least vaguely match real life. (Some people couldn't actually tell you how a gun works in the first place any way.)
Last edited by Stark Raven; 17 Oct, 2017 @ 9:13pm
The solar flare. 17 Oct, 2017 @ 7:59pm 
Originally posted by Gimmeh Jibbs!:
Most of those are "rule of cool" and don't actually fit real life, much less the actual timing of most games. Left 4 Dead especially has viciously short reload times In order to fit online play you can't do anything fancy, because there's usually not enough time to make it look good or coherent.

In addition, there are only so many people who would actually want rule of coo or You See Ivan reloads, while the rest prefer their guns to at least vaguely match real life. (Some people couldn't actually tell you how a gun works in the first place any way.)
It's modding we are taking and i don't think most of this is the engine
Stark Raven 17 Oct, 2017 @ 9:28pm 
Timing plays a big part. Servers have set spans of time for actions, anything faster or slower can generate visual inconsistencies.

It's possible to make silly animations fit to length, but it's difficult, and at the whim of the animator. If nobody wants to animate flipping revolvers or flying magazines, you won't see them. I don't know how Tooti (sorry about the name) prefers to do his stuff, so I can't speak for him on that.
Tööttieläin  [developer] 18 Oct, 2017 @ 4:39am 
kylekomicbro: Mr Jibbs is actually partially correct on the timing issue. Some animation sequences must be exactly same length as the default animations. Failing to do that would cause animations either cut off in mid and/or breaking blending from sequence to the next. For example, reloading loop and reloading first shell are sequences like that.

Some sequences, like equip animation and chambering round (after reloading), are more forgiving. So, if i had wanted to make more "tricky" animations, I would have been possible to do that. I wanted to have more down to earth animation instead of more action packed ones (given that the gun model has stock and longer barrel, I personally think it was a good decision).
The solar flare. 18 Oct, 2017 @ 11:23am 
Originally posted by Tööttieläin:
kylekomicbro: Mr Jibbs is actually partially correct on the timing issue. Some animation sequences must be exactly same length as the default animations. Failing to do that would cause animations either cut off in mid and/or breaking blending from sequence to the next. For example, reloading loop and reloading first shell are sequences like that.

Some sequences, like equip animation and chambering round (after reloading), are more forgiving. So, if i had wanted to make more "tricky" animations, I would have been possible to do that. I wanted to have more down to earth animation instead of more action packed ones (given that the gun model has stock and longer barrel, I personally think it was a good decision).
1 Your thoughts are your Minor problem 2 is The no way to remove the limit you mentioned?
The solar flare. 18 Oct, 2017 @ 11:32am 
This thinking I'm hearing is the Minor issue that leads people to hate reloading in game's. If the animation for reloading, were more super action packed, example Far cry 3 blood dragon, then the number of head's turned would quickly massively increase
The baa! 18 Oct, 2017 @ 12:45pm 
I dont mind fast reload animations. But "cool" ones make me wince.
ThunderKiss65 18 Oct, 2017 @ 5:06pm 
left 4 dead 2 provides more lenient reloading animation timing compared to older source games, in l4d2 if the animation exceeds the default time it wont cut abruptly like counter strike source where that was a huge issue where people made offline and online mods. You can fit in some fancy stuff with animations but people usually look at the animation itself finishing rather than looking at the ammo count going back to a full mag.
Alex_D #NoWar 19 Oct, 2017 @ 2:11am 
It is IMPOSSIBLE to flip-♥♥♥♥ an 1887, even a sawn-off one, without a custom enlarged lever.

http://www.originalprop.com/blog/wp-content/uploads/2009/03/terminator-2-winchester-shotgun-custom-original-prop-01-x1200.jpg

It is said that Arnold Schwarzenegger almost broke his fingers when he tried to flip-♥♥♥♥ the one with a normal lever. He just screamed at his fingers afterwards and they fixed themselves and everything was alright.
Alex_D #NoWar 19 Oct, 2017 @ 2:12am 
OH, FOR GABEN'S SAKE, STEAM! I can't even say "♥♥♥♥" even if it means "♥♥♥♥ the hammer" as in "rack the action"?
The solar flare. 19 Oct, 2017 @ 7:49am 
Originally posted by Rex The Impaler:
left 4 dead 2 provides more lenient reloading animation timing compared to older source games, in l4d2 if the animation exceeds the default time it wont cut abruptly like counter strike source where that was a huge issue where people made offline and online mods. You can fit in some fancy stuff with animations but people usually look at the animation itself finishing rather than looking at the ammo count going back to a full mag.
A shotgun fed by mag like aa12 has buggy reloading animation, if that's what you reference, in that case this so called timing can't be a engine thing right? So its possible to address it?
R󠀡F 20 Oct, 2017 @ 1:31am 
i think the anims are very good on Tööttis guns. Atleast he makes his own instead of reusing already made animations by other people. (Anims with camera movement are worst)
The solar flare. 20 Oct, 2017 @ 5:06am 
Originally posted by Recycle Bin:
i think the anims are very good on Tööttis guns. Atleast he makes his own instead of reusing already made animations by other people. (Anims with camera movement are worst)
Yes
Skylah5741 21 Oct, 2017 @ 4:53am 
Originally posted by Alex_D_Vasilkov:
It is IMPOSSIBLE to flip-♥♥♥♥ an 1887, even a sawn-off one, without a custom enlarged lever.

http://www.originalprop.com/blog/wp-content/uploads/2009/03/terminator-2-winchester-shotgun-custom-original-prop-01-x1200.jpg

It is said that Arnold Schwarzenegger almost broke his fingers when he tried to flip-♥♥♥♥ the one with a normal lever. He just screamed at his fingers afterwards and they fixed themselves and everything was alright.
i bet he went " AAAAAUUUUUUUGGGGH!" just like this https://www.youtube.com/watch?v=5aLR-8c11ms
Plune 26 Oct, 2017 @ 2:10am 
i love animation
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