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Since the original game, The Kushan drone frigate drones explode and replenish themselves. But the sound of the explosion is really loud for such small items. Is this something that the patch can modify?
Looks like you posted this question in a number of places, so I'll go ahead and remove the duplicates.
Also, support ships should not attack, at least not by default right when they are produced. Shouldn't they be set to passive?
In hw1c all ships built defaulted to Neutral tactics - which was basically "Hold Position" ROE. When enemy ships were attacking nearby, they would maintain their parade position while firing their weapons. Strikecraft would also strafe some side to side to avoid becoming a sitting target.
In hw2c and HWR, all ships built default to Defensive ROE. When enemy ships were attacking nearby, they would move attack. You can manually set them to Passive ROE, but they they do not fire their weapons at all. You can also manually set them to Offensive ROE, but they they move attack any enemy ship - even if they aren't attacking you.
When I was helping Gearbox in 2016, I suggested they create a fourth "Hold Position" ROE in HWR similar to hw1c's Neutral. Unfortunately that feature was never implemented. I believe this would require an engine change, so its likely not possible.
What we could possibly do, is make the repair units default to passive ROE. I opened an issue for this on our team's GitHub: https://github.com/HW-PlayersPatch/Development/issues/237
There's still much work to be done to meet our goals: "To improve, enhance, and fix all aspects of Homeworld Remastered singleplayer and multiplayer while respecting to the look, sound, and feel of Relic's classics." ... "Make units relatively closer to their classic stats, performance, and feel while enabling balance across all races. The goal is to make all units useful and effective at what they are supposed to do, while utilizing ballistic/simulation combat features (so for example idle ships are generally easier to hit than moving ships)."
Wow, didn't even notice that ability was restored. Nice! When I first played the game I was amazed Gearbox did that, or forgot to add it.
Lately I've been running Artillerywhore's patch. One thing I really love about it was how he redid tactics and stances to appear in a logical order. Such a change might throw off people that are use to the vanilla HWR system, but the vanilla HWR system doesn't make much sense, and kind of hurts my brain every time I look at it.
Speaking of cosmetic changes, I do wish there was an option to slim down health bars for capital ships, as well as smaller icons above ships (they are actually smaller in HW2C I noticed). The minimalist UI mod delved into this a bit, but I couldn't adjust to it because HWR has so many keyboard commands for everything.
Just getting the repair ships set to passive is a huge improvement though. :)