Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The map to reconstruct would be Inferno, because it is much easier to implement the obligatory rooms; some of them are already in the map itself, such as the Kitchen and the Library.
https://i.stack.imgur.com/JkH5C.png
Basically , the player spawns in the terrorist zone, surrounded by an arena, with weapons in the chests. The top right can be decorated with pixel art. The player starts off with high stats so he is friends with the other prisoners, so if a fight is going on, the friendly prisoners will help the player, simulating teamwork. The player has to get various keys to unlock different zones in order to get to the final escape.
Lockdown will basically work as re-inforcements with the armed guards, temporary guards and dogs. Some sniper towers could be implemented in some places to stop the player from farming everywhere.