Garry's Mod

Garry's Mod

Rp_Stardestroyer
 This topic has been pinned, so it's probably important
Lord Trilobite  [developer] 11 Feb, 2018 @ 8:08am
Bug Reports
Find any bugs? Report them here.

Last edited by Lord Trilobite; 25 Oct, 2019 @ 4:46am
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Showing 1-15 of 109 comments
Vrishnak92™ 13 Feb, 2018 @ 2:30pm 
Sorry for not seeing this thread earlier, mobile isn’t very friendly at making the fact there are multiple threads under a mod obvious.

The bug report goes way beyond the 1000 character limit that steam has, so I’ve put them into pastebin to make it easy to read.
https://pastebin.com/53Gvta9r
Lord Trilobite  [developer] 13 Feb, 2018 @ 3:17pm 
Thanks for the detailed descriptions.

Yes lockdown is kinda broken at the moment because I made a mistake when remaking the whole thing while I replaced the buttons for the blast doors. So yeah, I'll fix this for the next version. But seeing as the generator serves much of the same function, I don't feel the need to rush out an update unless people are saying they really need the lockdown feature working right now.

All the buttons of the multifloor lifts are supposed to lock. In fact it should be impossible that the outside are locked while the inside are not because they have the same name. So when the outside is locked, the inside is locked as well. but I can look into it regardless.
Or possibly you're just seeing that the current floor where the lift is, is locked. That is a feature not a bug. The floor that the lift is at is locked by default so people dont spam the buttons. There is only a very small issue after using power down where the button is unlocked. But pressing the button of the current floor twice fixes that and it goes back to normal.

Not locking the old lifts is also not a bug, but a feature. All areas of the map still need to be accessable when the generator is down. If/when I make areas accessable by stairs or ladders, then I can lock other lifts as well.
Badger 25 Feb, 2018 @ 5:04am 
Please fix the lockdown
Lord Trilobite  [developer] 25 Feb, 2018 @ 6:38am 
Yes, I'm working on it. I made a mistake while reworking much of the systems. Which is why it broke. I've fixed it in the workfiles I have. But now I'm having some problems getting a final compile working correctly, as I'm getting some other bugs. I also made some improvements on the power down feature.
Badger 25 Feb, 2018 @ 8:55am 
Alright cool
Vrishnak92™ 25 Feb, 2018 @ 1:24pm 
One more thing to look at, the hyperspace console can be easily made to start multiple hyperspace jumps due to it not waiting for the animations to finish before allowing you to jump again. If managed to get the death star, the planet, & the asteroid field into the same skybox using this method (which is interesting, so it seems like this could be made a feature... I can detail my idea on this if you’d like)
Lord Trilobite  [developer] 25 Feb, 2018 @ 3:45pm 
That was a problem before, though I thought I'd fixed it. I'll look into it.
PomskyFloof~ 2 Aug, 2018 @ 8:21pm 
I don't know if anyone else has experienced the problem, but whenever I jump in the turret seats, I can't see outside the ship, I simply see the seat I'm sitting in.
Lord Trilobite  [developer] 2 Aug, 2018 @ 11:33pm 
Sounds like the lua isn't working correctly. The lua is included in the addon. But possibly the server you were playing on didn't have the lua set up correctly. Otherwise you likely have an addon that ♥♥♥♥♥ things up somehow.
Skybird380 30 Oct, 2018 @ 6:37am 
Minor bug, but elevator sounds don't stop when the elevator does. I need to type stopsound into console everytime I get off an elevator.
Lord Trilobite  [developer] 30 Oct, 2018 @ 10:47am 
That's sadly not a map issue. That's a game and server issue. It is sadly not fixable as far as I know.
Nickolay 10 Apr, 2019 @ 1:37am 
When someone fires in the firing range, a hl2 weapon sound comes in medbay, plus a shooting effect which leaves a mark. Any idea? TFA SW Weapons
Lord Trilobite  [developer] 10 Apr, 2019 @ 11:05am 
Oh interesting. I have not thought about that before. I suppose that can be a little annoying. The problem is that to fix it, I would have to move either the shooting gallery or the medbay. I've already moved the medbay once and I kinda like where it's located right now.

Maybe I should move the sparring room and shooting gallery some place else where it's less of a problem. But since most servers use this room as the main spawn area, this would have a big impact on how the map is played. So perhaps people in the community may have ideas where I should move it.

Thanks for reporting the issue.
Lord Trilobite  [developer] 25 Oct, 2019 @ 4:51am 
Originally posted by Nickolay:
When someone fires in the firing range, a hl2 weapon sound comes in medbay, plus a shooting effect which leaves a mark. Any idea? TFA SW Weapons
A little update on this issue. I haven't released the next update yet, but I have changed the location of the spawn area.
I've consulted with some people in the RP community and I've made a completely new sparring and shooting gallery room that is located somewhere else. Not only should it fix the shooting sound problems, it is also bigger and more secure.

So I don't know when I will release the update yet, but when I do, the new spawn will be in the update.
Vrishnak92™ 25 Oct, 2019 @ 5:05pm 
Not sure what's causing the issue (maybe the ever present Steam workshop bug), but i got a couple of these in the console:
Failed to load sound "ambient\machines\air_conditioner_loop_1.wav", file probably missing from disk/repository
Failed to load sound "player\footsteps\snow2.wav", file probably missing from disk/repository
Failed to load sound "player\footsteps\snow4.wav", file probably missing from disk/repository
Failed to load sound "player\footsteps\snow3.wav", file probably missing from disk/repository
Failed to load sound "player\footsteps\snow1.wav", file probably missing from disk/repository
Attemped to precache unknown particle system "plate_green"!


Edit:
Had another crop up when i activated(well deactivated) the main generator
Failed to load sound "ambient\energy\power_off1.wav", file probably missing from disk/repository
Last edited by Vrishnak92™; 25 Oct, 2019 @ 7:38pm
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