RimWorld

RimWorld

Gone with the Rimwave - (1.0)
Fierydraken  [developer] 1 Apr, 2018 @ 11:05am
Ideas/Complaints
This is an area where you can give me feedback on my mod!
The only rule is that it has to be about this mod.
< >
Showing 1-14 of 14 comments
Zeitresu 1 Apr, 2018 @ 1:06pm 
Hi, I've noticed that you plan to add weapons soon.
I'd like to suggest that they be balanced in a way that's similar to the vanilla RimWorld weapons, so that they aren't too overpowered or game breaking.

No complaints on my end regarding anything though, you've done an amazing job so far, all I can say is keep it up!


EDIT: Also you should change the uniforms from a bottom clothing layer to a top one. Since the uniforms are basically big trench coats, we should be able to wear t-shirts under the uniform, rather then being able to wear jackets over the uniform like we can in the current version. I just noticed that a couple mins ago while playing.
Last edited by Zeitresu; 1 Apr, 2018 @ 1:53pm
Fierydraken  [developer] 1 Apr, 2018 @ 1:35pm 
@Zeitresu- ill try my best to make them ballanced, but i think they wont be at the start. I am not afraid to tweak them after they come out though. Also the flamethrower is hard to balance and still feel good about it. I hate weapons with no range, but also if I gave the flamethrower too much range it would be very OP
GingysGumdrops 1 Apr, 2018 @ 9:35pm 
Can you make the guns for them or is that another mod?
Fierydraken  [developer] 1 Apr, 2018 @ 10:07pm 
@NATO-DeadlyFish73- They are comeing soon to the current mod
nik37 2 Apr, 2018 @ 2:09pm 
Can you make tanks as mannable turrets?
Last edited by nik37; 2 Apr, 2018 @ 2:10pm
Fierydraken  [developer] 2 Apr, 2018 @ 10:07pm 
@bakblyat sukjha- I dont know how to do that, sorry. :(
DARK3063  [developer] 2 Apr, 2018 @ 11:46pm 
I could do the art for tanks but that would require scripting and fresh animations for the barrel something fiery doesn't know how to do. however if someone does know they can just infrom us and ill make the art for it.
Last edited by DARK3063; 2 Apr, 2018 @ 11:46pm
Shenpai 28 Apr, 2018 @ 9:57am 
I have a unique idea which I believe is possible. You know where the author of the comic made a page where several reds ate a radioactive rat and because of that, one thinks he's in purgatory, another thinks he's in a dream and the other thinks he's in a video game.

How about you grab the artwork of the boom rat and create a duplicate called Radioactive Rat. The thing is that when your colonists kill the rat and butcher it, it will produce Radioactive meat which does not act as food but as a Drug. Once a colonist eats a piece of Radioactive meat they will go instantaneously on a random trip round the map.

Once they go on that trip a notification will pop up on the side saying X believes he/she is in a Y.

X - Name of the colonist.

Y - A random belief that can potentially break the fourth wall, such as:

X believes he is in a video game;
X believes he is in purgatory;
X believes he is in love with the player;
X believes he is in a rainbow dream;
etc.

Hope you'll like the idea! XD

Regards,
Radrakin.
Last edited by Shenpai; 28 Apr, 2018 @ 9:57am
Fierydraken  [developer] 21 Jun, 2018 @ 11:54pm 
__________████████_____██████
_________█░░░░░░░░██_██░░░░░░█
________█░░░░░░░░░░░█░░░░░░░░░█
_______█░░░░░░░███░░░█░░░░░░░░░█
_______█░░░░███░░░███░█░░░████░█
______█░░░██░░░░░░░░███░██░░░░██
_____█░░░░░░░░░░░░░░░░░█░░░░░░░░███
____█░░░░░░░░░░░░░██████░░░░░████░░█
____█░░░░░░░░░█████░░░████░░██░░██░░█
___██░░░░░░░███░░░░░░░░░░█░░░░░░░░███
__█░░░░░░░░░░░░░░█████████░░█████████
_█░░░░░░░░░░█████_████___████_█████___█
_█░░░░░░░░░░█______█_███__█_____███_█___█
█░░░░░░░░░░░░█___████_████____██_██████
░░░░░░░░░░░░░█████████░░░████████░░░█
░░░░░░░░░░░░░░░░█░░░░░█░░░░░░░░░░░░█
░░░░░░░░░░░░░░░░░░░░██░░░░█░░░░░░██
░░░░░░░░░░░░░░░░░░██░░░░░░░███████
░░░░░░░░░░░░░░░░██░░░░░░░░░░█░░░░░█
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
░░░░░░░░░░░█████████░░░░░░░░░░░░░░██
░░░░░░░░░░█▒▒▒▒▒▒▒▒███████████████▒▒█
░░░░░░░░░█▒▒███████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█
░░░░░░░░░█▒▒▒▒▒▒▒▒▒█████████████████
░░░░░░░░░░████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█
░░░░░░░░░░░░░░░░░░██████████████████
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
██░░░░░░░░░░░░░░░░░░░░░░░░░░░██
▓██░░░░░░░░░░░░░░░░░░░░░░░░██
▓▓▓███░░░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓███░░░░░░░░░░░░░░░██
▓▓▓▓▓▓▓▓▓███████████████▓▓█
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
Jhonny G 1 Oct, 2018 @ 4:44pm 
With the introduction of the special forces in the comic, have you considered making a modified version of the marine armor for your mod?

It would be a neat to be able to create 'spec ops' suits for your best fighters while still keeping it as lore friendly as possible.. Who knows, it might enable us to beat that guy's 2173 kill streak xD
yeah. What about Combat Extended patch?
No 26 Jan, 2020 @ 12:23am 
What about a scenario to let us start in the red army faction, or maybe a way to do it in the scenario editor
jtgibson 16 Feb, 2020 @ 10:59am 
I think we could do with some helmet logos that identify the pyros, snipers, and so on. They'd be adorable when shrunk down to nearly illegible size.
DARK3063  [developer] 31 Oct, 2020 @ 10:29pm 
I could make the art for radioactive creatures to put in the mod, if that's a direction you would like to take things fierydraken.
< >
Showing 1-14 of 14 comments
Per page: 1530 50