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I'd like to suggest that they be balanced in a way that's similar to the vanilla RimWorld weapons, so that they aren't too overpowered or game breaking.
No complaints on my end regarding anything though, you've done an amazing job so far, all I can say is keep it up!
EDIT: Also you should change the uniforms from a bottom clothing layer to a top one. Since the uniforms are basically big trench coats, we should be able to wear t-shirts under the uniform, rather then being able to wear jackets over the uniform like we can in the current version. I just noticed that a couple mins ago while playing.
How about you grab the artwork of the boom rat and create a duplicate called Radioactive Rat. The thing is that when your colonists kill the rat and butcher it, it will produce Radioactive meat which does not act as food but as a Drug. Once a colonist eats a piece of Radioactive meat they will go instantaneously on a random trip round the map.
Once they go on that trip a notification will pop up on the side saying X believes he/she is in a Y.
X - Name of the colonist.
Y - A random belief that can potentially break the fourth wall, such as:
X believes he is in a video game;
X believes he is in purgatory;
X believes he is in love with the player;
X believes he is in a rainbow dream;
etc.
Hope you'll like the idea! XD
Regards,
Radrakin.
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It would be a neat to be able to create 'spec ops' suits for your best fighters while still keeping it as lore friendly as possible.. Who knows, it might enable us to beat that guy's 2173 kill streak xD