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Mutilate is a pretty comfortable skill already, even if you don't build up it has a nice crit and acc. I think it should have negative dmg (maybe 30 or 40?) and lower crit, so it's pretty much the 'finisher' skill, strong when conditions are meet, weak otherwise.
Backstab is pretty good. Maybe make it OOXX so isn't avalible so easily.
Fast roll is nice but a bit dull. It could have another effect, maybe lowering the acc of the frontline or rising the dodge of the party.
Silver and Golden debuffing both dots feels a bit too much, also the debuff is pretty strong, you can start a lot of stacking with other classes with little effort. Maybe each one could debuff the other one, so there's a synergy there. I would lower those turns a bit too, 8 turns of marks and dots is a lot! Most marks last for 3-4 turns, because there are a lot of classes who get huge bonuses vs. marked.
Estus is kinda OP too even for a single use, a skill with only the heal would be pretty good already, but this also cleans dots and adds two turns. I would sugest to nerf or to add a strong drawback. Maybe it could heal less +1 turn, or just clean dots and add 2 turns but it slows you for some turns, or even a stun at the end of your turn?
The base damage is pretty low on Lord's Blade. I can make mutilate -20%, but buff the damage on poisoned/bled targets. Should emphasize the combo nature.
Fast Roll is staying the way it is. Any benefits it shares will come from trinkets.
Backstab is quite good, but it's meant as a viable alternative to selecting Mutilate. Since it moves forward 2, it can't be repeated in a non-shuffle comp unless done from rank 4. I think it's good as-is for utility, though I could nerf the base damage increase some.
I'll grant Silver Strike and Golden Strike the opposite type debuff only. This way, they compliment each other. I'll bring the mark down from 6 to 4.
The blight/bleed duration is mostly for boss fights in which they have 2-3 actions per turn. That removes the ability to combo for Mutilate pretty quickly. I can bring it to a 6 turn duration. The blight/bleed damage is super low already for respective levels.
I'll nerf the heal on Estus, remove the cleanse, and add a speed debuff.
It's possible to hit low with her, but not quite that low. I don't know enough details about your situation, though, because debuffs and/or protection limit damage modifiers quite a lot. I need some screenshots of her doing the damage, and the turn before and after showing buffs/debuffs. A picture of the enemy's stats would also be great.
Concerning her virtuous state, it's certainly an option. Check the Abysswalker's guard as well. More virtue!
I actually read that, though.
You don't like set-up damage and low HP characters.
Got it.
You don't understand the class design, and it seems like you completely missed the point of Estus Brew.
Got it.
Stick with something which makes you content. If it's not a set-up burst assassin, try elsewhere.
The only part of your rant which is useable is perhaps changing mutilate to allow rank 3 attacks, and perhaps buffing her base dodge by 5 or so.
People have been telling me this character's good, and they've made it to higher levels of CoM with her, as well as handle Champion Dungeons just fine. I certainly don't see the class as weak.
Format your next post better.
I completely understand if what you were going for was a set up assassin, I'm ok with it, not the optimal playstyle but hey, I will not tell you or others how to play the game. Some people want to have fun with class.
Since now I get what you were going for I will not try to persuade to change skills or anything like that and I'm glad you might consider making her hit back rank a little more :)
Maybe you could try giving her a little hp so she wouldn't get one shot? Just a suggestion. Gl with your mods! Oh and sorry if my post came off as being a jerk or something, wasn't my intention at all.
My only critical oppinion and i would love to see your response to this is, how about buffing the estus heal and maybe add the cleansing back ( not sure about the cleansing tho ) but just add her 1 turn instead of 2. I really got high in the harvest with her thanks to her being able to use 2 turns straight, which felt really kind of op.
Whats your oppinion on why should it remain with 2 turns instead of 1 or what possible changes could she received. Love your work.
P.S Idk why i get so freaking hyped with her virtue animation, that art was so freaking well done
Thank you!
Abysswalker now bleeds enemies on his Hurricane ability. BOOM! MORE SYNERGY! The duration scales in the same way Lord's Blade's does.
The Estus Brew is supposed to be a steroid ability, but in a different form. Whereas others have direct buffs in their steroid abilities (revenge, PD's vapors, etc), which result in a huge hit, implementing such buffs is a key part of Lord's Blade's base kit. This ability lets you:
1) remove the burden of setting up on 1 target.
2) add set-up, then attack (in the case of an ally helping with debuffs)
3) attack twice-- which is STRONG AF when you have set-up applied.
Meanwhile, this thing gets you off Death's Door, guaranteeing good damage potential. Combine this with an Abysswalker for a virtue, and you've got a nasty amount of set-up if you have the patience/skill/some luck for it.
I think this approach is more interesting than the fire-and-forget Revenge.
Option 3 is where the difficulty in balancing comes in. Each following turn which is granted has a new initiative roll. If it's lower than the enemy's initative, then they get to go, despite you having another turn. This is less of a pain against enemies with super low speed, but more of a drawback against enemies with higher speed.
Is it an elegant solution? Not in my estimation, though it's something I'm experimenting with.
In the next patch (coming in a few minutes), I'm going to make Mutilate's buffs in more traditional code (using .skill_instant). This should resolve some problems it has with gaining its buffs.
I'm also going to add a dodge debuff to Estus Brew. Should mix well with the whole "I bursted, now I'm tired" tactic.
A few more changes will accompany it.
To be honest maybe its my fault that i dont really use correctly the estus, maybe its smarter to safe it for later to get out of deaths door as you said, i need to continue experimenting. My tactic has always been insta-use estus on first round apply a blight then go for mutilate or if im in a boss and want to play it safe just throw the blight and roll my ass out for damaging next turn and to get a guard on her from my hm or my MaA before she gets out of stealth. Thats been my tactic almost always.
Glad to hear you are planning some nice changes on her, the dodge debuff i think its a completely good idea to make it more fair.
Keep up the good work!
P.S thank you for the Abyss bleed add, that will finally make it viable to bring the 2 souls bois on the same dungeon.