RimWorld

RimWorld

Nano Repair Tech
 This topic has been pinned, so it's probably important
Ogre  [developer] 21 Jul, 2018 @ 9:02pm
Known Issues
  • Beds that already have a defined tick function will lose that function in their Nano variant. Impacted mods:
    • Vanilla Furniture Expanded - Spacer Module (advanced beds)
      • The beds will get whatever the stat benefits of the spacer bed are, plus the nano repair functionality, but you will not get the Hediff that gets put on the pawn while the pawn sleeps from the Spacer Module mod


  • The bill for creating nano fuel base from unwanted apparel at the biofuel refinery currently ignores haul to stockpile setting. It will always be dropped on the floor. It will probably be broken forever because I don't know how to fix it.
  • The art for the fuel is terrible. I know. I can't art. Sorry about that.
Last edited by Ogre; 8 Sep, 2020 @ 1:57pm
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Showing 1-10 of 10 comments
rema 23 Jul, 2018 @ 2:27pm 
For some reason I cannot see the techs and when I go to the mods list it says unknown version. I use the github version if that helps.
Ogre  [developer] 23 Jul, 2018 @ 8:12pm 
Sorry terraria is awesome! I don't have a distribution on github setup for the game. That is just the source code.

Do you not like the subscribe method that steam uses?
rema 25 Jul, 2018 @ 1:17pm 
I use the non-steam version of the game.
rema 29 Jul, 2018 @ 9:35am 
Are you still there?
Virkful 3 Mar, 2020 @ 12:34pm 
nano tech animal beds can't be deconstructed nor can it be reinstalled or uninstalled, even if punching it to 0 hit point it still stays.
xXDarkrusoXx 22 Mar, 2020 @ 4:52am 
Please Ogre why is not working for me? in the version 1.0 is all Ok but now in 1.1 is not working. The message say for the version: [0]: none
Drats666 9 May, 2020 @ 9:22pm 
May 10th. Animal beds still cannot be deconstructed or deleted/destroied via debug menu. This applies to both nano animal sleeping spots and animal beds. Error log follows.

====Error log=====
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Bed.get_OwnersForReading () [0x00006] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.RemoveAllOwners () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.DeSpawn (Verse.DestroyMode mode) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Thing.Destroy (Verse.DestroyMode mode) [0x00053] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Building.DMD<DMD<Destroy_Patch1>?80435072::Destroy_Patch1>(Verse.Building,Verse.DestroyMode)
at RimWorld.Designator_Deconstruct.DesignateThing (Verse.Thing t) [0x0002e] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Designator_Deconstruct.DesignateSingleCell (Verse.IntVec3 loc) [0x0000a] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Designator.DesignateMultiCell (System.Collections.Generic.IEnumerable`1[T] cells) [0x00041] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x0012c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Root.OnGUI () [0x0003d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_Bed.get_OwnersForReading () [0x00006] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.RemoveAllOwners () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.Building_Bed.DeSpawn (Verse.DestroyMode mode) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Thing.Destroy (Verse.DestroyMode mode) [0x00053] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at (wrapper dynamic-method) Verse.Building.DMD<DMD<Destroy_Patch1>?80435072::Destroy_Patch1>(Verse.Building,Verse.DestroyMode)
at Verse.DebugToolsGeneral.Destroy () [0x00028] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DebugTool.DebugToolOnGUI () [0x00018] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.DebugTools.DebugToolsOnGUI () [0x00007] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000b4] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
at Verse.Root.OnGUI () [0x0003d] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Last edited by Drats666; 9 May, 2020 @ 9:24pm
xXDarkrusoXx 3 Jun, 2020 @ 11:42am 
Alguien encontró la solución de porque las camas desaparecen cuando cargas la partida?
Ballistechnical 27 Aug, 2020 @ 3:24pm 
The royal nano repair bed does not count as a royal bed for noble pawns
im having a problem with couples not auto assigning to the same bed, they always choose seperate beds with nano tech and the regular beds work just fine
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