ENDLESS™ Space 2

ENDLESS™ Space 2

[Oudated for now] Enhanced Space 2 - Community bug fix and balance mod
Killtech 20 Nov, 2019 @ 2:49pm
Bugs and Issues with Riftborn
Now that i was able to start my first game with this mod i have collected a little feedback. for context i am playing on exceptional sized galaxy, endless speed, max amount of opponents... and most other settings on maxed out as well. My starting race are the Riftborn.

a serious bug i have is that i can settle all planets except for gas even though i don't haven't researched the according tech for most of the planet types. unfortunately i don't know if that was so right from the start. i also can't tell if the AI/other factions have the same issue yet.

another thing is the Riftborns starting planet and its minor population. this isn't a bug but a balancing thing. The 'snow' planet is now classified as 'tempered' and 'mild' while their minors are Epistis which have a +5 food bonus on 'harsh'. now Riftborn population doesn't produce any food by themselves and now this also applies to their minors. Furthermore their special snow planet yields very little food on its own (1 with +2 bonus) while population and manpower consumption eats up almost all harvest. so it is quite difficult for the food based population to grow.

the last observation is just a naming issue. 'tundra', 'snow' and 'arctic' all are 'temperate' rather then 'freezing' which is very counter intuitive unless the freezing temperature of CO2 or oxygen was meant rather then that of water. looking at the planet pictures i think 'biosphere' would make for a better tag to describe them - in the sense that there are regions that can support some sort of native life.
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`'Kuma  [developer] 20 Nov, 2019 @ 9:39pm 
Colonization > You probably have ecologists in the senate or you don't realize you can only colonize harsh planets from the getgo because their planet tree is inversed.

Food > I don't think that Food is important at all for Riftborn and also, they still do have Food, for example it takes me 10 turns to get the next epistis pop with just the starting Food from Vanguard. If it's your first time on the mod, you'll realize Food has been greatly rebalanced to avoid situations where you just need to hit 300 food in early game and then never worry about it ever again.

Freezing > If you hover the tag you can see a better description for what they mean, in the case of Temperate it means most of the species in the galaxy would find the temperature adequate, in that sense the planets you mentionned would fall into the temperate (or medium hardship) category. Freezing planets would be more like worlds entirely covered in ice or lacking atmospheres. I didn't want to use terms like "extremely cold" so "freezing" is the best option I came up with after careful deliberation, and it mirrors the "burning" tag for extremely hot worlds.
Groo the one 11 Jan, 2020 @ 6:32am 
Any chance you could fix the Riftborn bug for boosting outpost using hyperium (in case you hover over hyperium outpost boost, it tells you the outpost isn't connected to a colony)? I'd be very happy, if you can manage to do so - not to talk about super-laws bug...
thibaulthc 14 Oct, 2021 @ 5:59am 
about Riftborns, or more generally the Biophobic trait, there a small mistake: the trait gives +4 approval on Snow, while Snow planets doesn't have any negative approval

about the Planet Tags, something I find strange and maybe a bit unbalanced for some factions, is the lack of Hot and Freezing planets. That might be a solid nerf to Horatio or Sophons ie. I'd suggest to have at least Artic back to Freezing and Deserts back to Hot. (yes it wouldn't be mirrored anymore :/ )

EDIT: actually the +4 approval trait is given to Snow instead of Arctic
Last edited by thibaulthc; 14 Oct, 2021 @ 6:22am
thibaulthc 14 Oct, 2021 @ 6:34am 
and on another note, I'd love to see the Ascetic Acceptance Program (empire improvement) nerfed to +1/planet +5/harsch
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