Left 4 Dead 2

Left 4 Dead 2

Tank Challenge
Guillaume 7 Jan, 2016 @ 8:28am
Freezing the items was a bad idea and ruined some fun of this map
To avoid lag, can't you just not spawn new items if there are enough spawned already ? For example don't spawn a new molotov if there is already 10 molotovs available.

This is mainly for molotov, pills and adrenaline.
Last edited by Guillaume; 7 Jan, 2016 @ 4:53pm
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Showing 1-2 of 2 comments
obez  [developer] 7 Jan, 2016 @ 3:10pm 
I'm not sure I agree with you on this one.

You can still "extract" adrenaline shots and pills from the stash by alternating between each.

One random molotov will spawn at the start of each round at a random location around the map.
I should maybe spawn an additional one each round after every 5 rounds or so (2 per round after 5, 3 per round after 10, etc.)

What I'd like to know, is if it has effectively reduced the lag for anyone?

Thanks.
Guillaume 7 Jan, 2016 @ 4:44pm 
Yes sorry, you are right we can extract everything, but molotovs... That means there is no possibilities to have a stock of molotovs on the ground, unless you add another type of grenade :(

Yes, it solves lag problem, but only partially. Lag is created when too much of those items collides together. So if you extract all items at the same place, they fall on each others and lag is created. If you don't extract them, they are frozen (or parented, whatever) and does not collide together.

It would be better if you could disable those collisions ( only collide with world, obviously ). Or, what I explained in the first post, only spawn an item if there isn't too much of the same item already spawned.

Is it even possible to do these things ? I have no experience about L4D scripting.

Thanks to you for this great map :)
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