RimWorld

RimWorld

[WH40K]Adeptus Xenobiologis: Aeldari
smith589 5 Mar, 2020 @ 12:05am
Some thought about "creating" of wraithbone by eldar.
Lore-wise, it is said, that "Wraithbone is essentially solidified warp energy that is manipulated by a Bonesinger into any shape that is required." https://warhammer40k.fandom.com/wiki/Wraithbone.
This can be imitated in rimworld by allowing them a recipe to create wraithbone, at art stations, and using artistic skill. Maybe wood and steel as well (as represents of lesser forms of wraithbone, for exodite).
Such recipes require balancing and obvious offsets for these recipes are
1) relatively large work requirement
2) required level of artist skill
For example, might require artist 6 and 1200 for 4 wood, artist 8 and 1200 work for 2 steel, artist 10 and 1200 work for 1 wraithbone.

possible code:
<RecipeDef>
<defName>CallWarpWood</defName>
<label>Call warp wood</label>
<description>Calls logs from warp</description>
<jobString>Temper Fishbone</jobString>
<workSpeedStat>SculptingSpeed</workSpeedStat>
<effectWorking>Sculpt</effectWorking>
<soundWorking>Recipe_Sculpt</soundWorking>
<ingredients>
</ingredients>
<products>
<WoodLog>4</WoodLog>
</products>
<workSkill>Artistic</workSkill>
<recipeUsers>
<li>TableSculpting</li>
<li>ArtSpot</li>
</recipeUsers>
<skillRequirements>
<Artistic>6</Artistic>
</skillRequirements>
<workAmount>1200</workAmount>
</RecipeDef>

<RecipeDef>
<defName>CallWarpSteel</defName>
<label>Call warp steel</label>
<description>Calls logs from warp</description>
<jobString>Temper Fishbone</jobString>
<workSpeedStat>SculptingSpeed</workSpeedStat>
<effectWorking>Sculpt</effectWorking>
<soundWorking>Recipe_Sculpt</soundWorking>
<ingredients>
</ingredients>
<products>
<Steel>2</Steel>
</products>
<workSkill>Artistic</workSkill>
<recipeUsers>
<li>TableSculpting</li>
<li>ArtSpot</li>
</recipeUsers>
<skillRequirements>
<Artistic>8</Artistic>
</skillRequirements>
<workAmount>1200</workAmount>
</RecipeDef>

<RecipeDef>
<defName>CallWarpBone</defName>
<label>Call warpbone</label>
<description>Calls logs from warp</description>
<jobString>Temper Fishbone</jobString>
<workSpeedStat>SculptingSpeed</workSpeedStat>
<effectWorking>Sculpt</effectWorking>
<soundWorking>Recipe_Sculpt</soundWorking>
<ingredients>
</ingredients>
<products>
<OGE_Wraithbone>1</OGE_Wraithbone>
</products>
<workSkill>Artistic</workSkill>
<recipeUsers>
<li>TableSculpting</li>
<li>ArtSpot</li>
</recipeUsers>
<skillRequirements>
<Artistic>10</Artistic>
</skillRequirements>
<workAmount>1200</workAmount>
</RecipeDef>
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Showing 1-2 of 2 comments
Eldar Farseer 16 May, 2020 @ 6:44am 
if the workoutput would not that little it could be also a crafting/structure material, lorewise wraithbone is able to slowly repair it self so structure and items made of it slowly repair it self
Ogliss  [developer] 9 Jul, 2020 @ 6:29am 
ah apologies, steam doesnt notify me when other people start discussions, so i only just saw this now.

yeah its something ive been thinking about how to implement, i have plans to do a massive overhaul of the eldar when i have time, implement the webway, soulstone mechanics, playable wraithguard, maybe even wraithlords...... psyker powers (though they will only be available when you have Royalty active)
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Showing 1-2 of 2 comments
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