Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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ledeir  [developer] 5 Mar, 2014 @ 6:42pm
Version Alpha 1.14.0 (and newer) bug reports
Dragonfall has been released and with it SRR was updated to V1.2
This version broke several of our area transitions, a couple of our props, and may have other unforeseen issues.

Please tell us if you encounter anything that seems even slightly off.

Thanks!

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KNOWN ISSUES
- When accessing the matrix, all options are visible although they might be grayed out. This is for testing purposes and is temporary.
- Datajack broken message isn't implemented.
- Old Town Gunshop transition missing. (Fixed V1.14.0.1)
- Need to fix magic shop conversation to return to menu not to end on purchase. (Fixed V1.14.0.1)
- Need map optimization.
- 10th street to graveyard transition (reported 3/8/14 by gregparks58. Fixed V1.14.0.1)
- new game w/ Jake freezes. New character or transferred works. (reported 3/8/14 by dm_burbank)
- Strange "blank" NPC spawning instead of hired runners. (reported 3/10/14 by dm_burbank)
- Dog follows you. (reported 3/13/14 by dm_burbank)
- Increasing Spells Mechanism (reported 3/13/14 by dm_burbank)
- Tickets conversation (reported 3/17/14 by arek75)
- Weapon matching for Arena (reported 3/18/14 by xen0tech)
- Dogcollar issues (reported 3/17/14 by MinganIsABeast)
- Tweak King challenge option so it shows up earlier (improvement)
Last edited by ledeir; 19 Mar, 2014 @ 11:55am
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Showing 1-15 of 36 comments
gregparks58 8 Mar, 2014 @ 1:14am 
Love the ugc so far, but I am still having the problem where I can't transition from 10th street to the graveyard near the beginning of the game. Need to go there so can get the keywords about the maria mercurial concert etc but still can't transition from 10th street to graveyard area. Keep up the great work, the game needs more developers like you making high quality ugcs.
ledeir  [developer] 8 Mar, 2014 @ 8:10pm 
Thanks for letting us know (and for the praise). I updated the known issues with it and will look into it! For some reason that transition has consistently been a pain in the tail.
Amoc 9 Mar, 2014 @ 8:05am 
Hi ledeir, i have some problem like @gregparks58
ledeir  [developer] 9 Mar, 2014 @ 10:06am 
Thanks for letting me know. :(
ledeir  [developer] 9 Mar, 2014 @ 10:42am 
V1.14.0.1 will be published shortly. It should fix the tenth street issue, the old town magic shop improvement, and the old town weapon shop issues.
No idea on the freeze when starting as Jake yet.
gregparks58 10 Mar, 2014 @ 1:43am 
works great now, thanks for the fix!
Amoc 10 Mar, 2014 @ 8:29am 
@ledeir thx, ur the best!
ledeir  [developer] 10 Mar, 2014 @ 9:22am 
Glad to help. Now I just need to find why other people are having trouble even starting it...
Vladimir Kenju 10 Mar, 2014 @ 5:08pm 
Able to enter the Jagged nails before defeating the rust stiletto gang (Very minor)

When entering the jagged nails, Wasteland club, and rust stiletto gang area you are suddenly accompanied by 3 characters called new actor. (In order of appearance through menu) Human male, Ork male, Troll male. All have 0 on all stats, including HP. This appeared first in the Jagged nails when I enter before being able to in the original SNES version. This would be a small issue but it appears to replace any hired shadowrunners. They do not move during combat but are able to be attacked during combat. (minor/Major bug dependent on play style)

Ill bring more to your attention as they come about. Keep up the good fight.
ledeir  [developer] 10 Mar, 2014 @ 6:03pm 
@dm_burbank - that's really weird.
i have one possible fix, but that would need to be made throughout the module to every scene that spawns people...
I need to look into it more. I am inclined to think they somehow broke it with an update.
Vladimir Kenju 10 Mar, 2014 @ 6:19pm 
You do as you do my friend. I'll just make you aware of issues as they come about. I am going to test my own theories with my now playable Jake (thanks BTW for the quick fix.) I'll let you know if anything comes about.
gregparks58 13 Mar, 2014 @ 12:37am 
I am having problems getting Jack (guy at the docks) to give boat ride to Bremerton. I first met him earlier in story line before doing dark blade quest and it was an option but now after vladimir story it is no longer an option to discuss ride to bremerton and can't progress in story. any ideas on a workaround? Thanks.
ledeir  [developer] 13 Mar, 2014 @ 8:21am 
@gregparks58 - I'll check the logic. Thanks
Vladimir Kenju 13 Mar, 2014 @ 10:18am 
@ gregparks58 Have you completed the ice mission. You need to pay the ice delivery man at the wastelands club. First speak to the bartender who will talk about ice.
Lou Gascoun 13 Mar, 2014 @ 11:12am 
Hi! First of all great work, although i didn't play the original SNES version this is very enjoyable!
Just reporting what seems to be a bug: i've had the same problem "dm_burbank" has, i.e. the "new actor" characters appearing (they came the first time when I entered the monorail station after having taken care of the cortex bomb, and were only visible in there) and following me around in various combat zones (docks, warehouses, rat shaman's lair) but i could still hire a shadowrunner and he would be with me too.

The other bug was when i went to the Darkblade mansion; I hired 2 runners, but when i arrived at the mansion I only had the 3 "new actors", who were killed shortly after inside the mansion. I had an imported character so the combats were no problem alone, but a new character having to do this alone might have a hard time. Anyway that was all, thanks for sharing your amazing work!
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