Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
 This topic has been pinned, so it's probably important
ledeir  [developer] 10 Sep, 2013 @ 1:32pm
Progress Log
As per Wintermute000's request, this thread will detail the current state / progress of the game.
Individual updates will be described in the change notes, this is broader picture of what's done and whats in progress.
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Showing 1-15 of 21 comments
ledeir  [developer] 10 Sep, 2013 @ 2:10pm 
Intro / Alpha Scene (V2.0.5.0 update)
- Out of date of current bugs / issues.

Prologue
- Fully implemented but buggy.
- The map needs to be adjusted.
- BUGS need to be fixed.
Last edited by ledeir; 4 Aug, 2014 @ 1:56pm
ledeir  [developer] 10 Sep, 2013 @ 2:10pm 
Tenth Street
- Complete*

*Its fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Last edited by ledeir; 4 Aug, 2014 @ 1:48pm
ledeir  [developer] 10 Sep, 2013 @ 2:11pm 
Old Town
- Complete*

Caryards
- Complete*

Arena
- Needs to be rebalanced
- Needs AI to be better configured
- Fully playable.

*Fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Last edited by ledeir; 4 Aug, 2014 @ 1:50pm
ledeir  [developer] 10 Sep, 2013 @ 2:15pm 
Downtown
Downtown is divided into several sub sections. This refers strictly to the outside maps and "non plot" buildings. IE - Drake Tower, Aniki Building, Dark Blade Manor, The Rat Shaman are all different sections.
- Enemy "snipers" not implemented yet.
- Fully playable

Rust Stilettos
- Complete*
Last edited by ledeir; 4 Aug, 2014 @ 1:51pm
ledeir  [developer] 10 Sep, 2013 @ 2:15pm 
Docks
- Fully mapped
- Matrix not implemented
- "Dog" interaction in progress.
Last edited by ledeir; 4 Aug, 2014 @ 1:52pm
ledeir  [developer] 10 Sep, 2013 @ 2:16pm 
Rat Shaman Lair
- Complete*
Last edited by ledeir; 4 Aug, 2014 @ 1:52pm
ledeir  [developer] 10 Sep, 2013 @ 2:16pm 
Dark Blade Mansion
- I believe this is complete though may need HEAVY balancing.
Last edited by ledeir; 4 Aug, 2014 @ 1:53pm
ledeir  [developer] 10 Sep, 2013 @ 2:16pm 
Bremerton
- Complete* (really hard)
Last edited by ledeir; 4 Aug, 2014 @ 1:53pm
ledeir  [developer] 10 Sep, 2013 @ 2:17pm 
Drake Tower (V2.0.5.X changes)
- fully mapped
- Matrix needed (V2.0.6.X changes)
- logic / enemies in progress

Drake Stronghold (V2.0.7.X changes)
- fully mapped
- no logic implemented
Last edited by ledeir; 4 Aug, 2014 @ 1:56pm
ledeir  [developer] 10 Sep, 2013 @ 2:17pm 
Aniki Building
- Unstarted
Last edited by ledeir; 11 Sep, 2013 @ 8:50am
oughtobe 11 Sep, 2013 @ 3:02am 
Does not yet implemented mean it is finished but not yet implemented into the game?
ledeir  [developer] 11 Sep, 2013 @ 8:50am 
It means its not even started. Sorry for being unclear, I'll fix that. We definitely need additional active mappers if we hope to beat Berlin.
ledeir  [developer] 27 Sep, 2013 @ 1:00pm 
Secret Area
- complete
Last edited by ledeir; 6 Aug, 2014 @ 8:29am
oughtobe 27 Sep, 2013 @ 9:09pm 
Originally posted by ledeir:
Secret Area
http://youtu.be/DJuNwjeDVrE

- Unstarted

Wow that is the coolest thing I have ever seen, I'm going to go try it now, you HAVE to put this in the reboot, plans to do so?
ledeir  [developer] 28 Sep, 2013 @ 12:10am 
I plan to!
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