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And thanks for pointing out about re-fighting the stilettos. I'll see that it fixed Sunday night.
(which likely won't have the full arena, but will hopefully have the hotel and the wastelands club)
will be fixed.
but thats far down on my list for now.
i'll focus on putting the story stuff arround downtown together as far as we have the scenes.
then comes the rat shaman.
Other than that, there wasn't really any glitches for me, other than the Arena, but thats probably just not finished, when I battled the second big orc, I think maybe 10 fights in, I won, and it asked me to fight again, but then it sent me to the Arena where there was nobody there. I was just stuck in the Arena and could not exit, it didn't freeze, I just had nobody to fight and no way to leave. Also, let me know if you need help with the enemy list in the Arena, I really liked the way the SNES did it, it would be awesome if you could have all the same enemies, maybe some new ones, but def the old ones too, especially the cloning mage. And you gotta make it so I can fight the king, you should make him really hard though.
I was really surprised at how much content you added, you even made it so I could pick up the ink with the bottle. Are you working on the octupus? Regardless, awesome update.
At this point Dark Blade Mansion and the newly added Drake Tower are both mapped but missing ALL logic. That is why you were getting teleported to random places in the mansion.
We have a new mapper who is really fast and good at maps so he is cranking them out faster than we can add the logic to them.
I'll have to check into the doctors office (gah! pun not intended!) though its probably just running through too many other triggers before performing the teleport.
As for the Arena, neither fight 10 (the cloning mage) nor the King is implemented yet. I hope to have it by the end of the week though. If you are curious, the enemies are all modeled after the original, but I need to experiment with their logic to see how well I can duplicate the behavior (and update their stats more)
We might be able to do something for the Octopus. I can't remember if she moves or not. If she doesn't move then we can see about making a prop. If she does move, we'll probably stick with an existing model.