Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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ledeir  [developer] 20 Sep, 2013 @ 10:38pm
Version Alpha 1.5.0 (and newer) bug reports
We have implemented some sizable changes so I am opening a new thread for bug reports.
Remember, dot-zero builds are considered UNSTABLE.
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Showing 1-15 of 59 comments
Virtual Boy 21 Sep, 2013 @ 2:22pm 
A minor issue, but dialogue for the boy in the caryards isn't entirely right - users with space in inventory can see an option for 'Yes (Inventory full text)'. See here: http://i.imgur.com/ktpwJux.jpg
Virtual Boy 21 Sep, 2013 @ 2:25pm 
As a follow up from your questions in the last thread ledeir, although hiring still isn't working for me in v. 1.5.0, I don't think it's worth chasing unless other users start experiencing it. Also you were asking about my character's total Karma, it's 98. I didn't import him, started from scratch when I started SNES Reboot.
Virtual Boy 21 Sep, 2013 @ 2:47pm 
Also in v. 1.5.0, I finished Rust Stilettos boss, then went back to Car yard to sleep/heal. I then returned to Rust Stilettos area and all bad guys were back including boss. After I kill boss a second time, I have a second password mission item.
ledeir  [developer] 21 Sep, 2013 @ 10:10pm 
Thanks Virtual boy, I forgot to remove that from testing! (the boy conversation)
And thanks for pointing out about re-fighting the stilettos. I'll see that it fixed Sunday night.
(which likely won't have the full arena, but will hopefully have the hotel and the wastelands club)
ledeir  [developer] 22 Sep, 2013 @ 1:53pm 
V1.5.1 - Fixed Stilettos so you only fight them once. Appears to work but I didn't test it thoroughly.
Virtual Boy 22 Sep, 2013 @ 4:02pm 
Not sure if this is meant to happen or not, but I just played the Rat Shaman 3 times (died the first 2) and each time his Primeval that he summoned turned against him and started killing him. Did most of the work for me :)
ledeir  [developer] 22 Sep, 2013 @ 5:49pm 
That's different. We will need to change the logic later. Thanks
T2-Keks  [developer] 23 Sep, 2013 @ 3:44am 
uups, looks like the rat shamans skills are too weak to control a lvl6 spirit.
will be fixed.
ledeir  [developer] 23 Sep, 2013 @ 8:52am 
T2-Keks - Rather than rely on him summoning it, perhaps we should just spawn it on combat start and kill it on the shaman's death. It'll make the fight more consistent and better able us to balance it.
T2-Keks  [developer] 23 Sep, 2013 @ 12:42pm 
true.
but thats far down on my list for now.
i'll focus on putting the story stuff arround downtown together as far as we have the scenes.
then comes the rat shaman.
Last edited by T2-Keks; 23 Sep, 2013 @ 12:43pm
oughtobe 23 Sep, 2013 @ 3:28pm 
Awesome update! You're right, I should've waited until this last update to do another speedrun, its really looking good. I don't get why the front part of the Vampire mansion is all red though, also, there is a few glitches when you exit the mansion, when you leave from the vampire room, the rooms start to teleport you back to the front of the room instead of the back of the room, as they should when you go back. Also, I'm not sure if its a glitch or what, but when you leave the doctors office and the docks, it teleports you back a few screens for a sec, but then sends you to the right place, it only did that there so I don't know if its a glitch or whats up.

Other than that, there wasn't really any glitches for me, other than the Arena, but thats probably just not finished, when I battled the second big orc, I think maybe 10 fights in, I won, and it asked me to fight again, but then it sent me to the Arena where there was nobody there. I was just stuck in the Arena and could not exit, it didn't freeze, I just had nobody to fight and no way to leave. Also, let me know if you need help with the enemy list in the Arena, I really liked the way the SNES did it, it would be awesome if you could have all the same enemies, maybe some new ones, but def the old ones too, especially the cloning mage. And you gotta make it so I can fight the king, you should make him really hard though.

I was really surprised at how much content you added, you even made it so I could pick up the ink with the bottle. Are you working on the octupus? Regardless, awesome update.
ledeir  [developer] 23 Sep, 2013 @ 7:54pm 
Thanks for the praise.
At this point Dark Blade Mansion and the newly added Drake Tower are both mapped but missing ALL logic. That is why you were getting teleported to random places in the mansion.
We have a new mapper who is really fast and good at maps so he is cranking them out faster than we can add the logic to them.

I'll have to check into the doctors office (gah! pun not intended!) though its probably just running through too many other triggers before performing the teleport.

As for the Arena, neither fight 10 (the cloning mage) nor the King is implemented yet. I hope to have it by the end of the week though. If you are curious, the enemies are all modeled after the original, but I need to experiment with their logic to see how well I can duplicate the behavior (and update their stats more)

We might be able to do something for the Octopus. I can't remember if she moves or not. If she doesn't move then we can see about making a prop. If she does move, we'll probably stick with an existing model.
Uncle Leo 24 Sep, 2013 @ 7:02pm 
For some reason when I fought the orcs in the subway station they didn't drop the key for the rust stillettos hang out. Do I have to rewind and do that part again?
ledeir  [developer] 24 Sep, 2013 @ 9:05pm 
Unfortunately you will need to rewind for that.
Sirandrewdrake 26 Sep, 2013 @ 11:18pm 
Hey Guys, the arena owner does not give me a choice to beat the King, do I need to beat the replicating mage first? or how do I kill him since I don't wanna pay him :)
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