Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
 This topic has been pinned, so it's probably important
ledeir  [developer] 3 Oct, 2013 @ 9:40am
If you haven't played the SNES game, READ THIS.
Much to my pleasure, we are receiving players who have no knowledge of the original. Unfortunately these players tend to have a harder time because they don't know what to expect.

The game tells the story of your magical awakening. You grind your way through various enemies while performing tasks for your mentor spirit Dog.

During the beginning of the game, you will struggle to survive. You are ill equipped and don't have access to gear. The only weapons you find are a gun and a pipe (and you can purchase grenades and health kits).

Eventually more options open up, you gain access to a basic weapons shop, gain the ability to deck, and start awakening your magical abilities.

Its important to note, you can NEVER buy magical spells, you have to earn them through quests. You will not be able to buy spirits, you will need to rely on finding them on the map.

Your character CANNOT deck until you reach a certain point in the game. Until a certain "switch" is thrown, no computers are accessible to your character (though you can hire someone else to do it for you).

If you are importing a character, expect an easy time of the fights. You will not have access to your gear. I recommend against this because you really won't get the proper feel for the game.

If you are creating your own new character, make sure you can hold your own in a fight. Don't waste points on lots of specific weapon types, the only weapons available in the beginning are a pistol and a pipe. Points spent on other weapons WILL hinder you. Don't invest in spellcasting, decking or rigging until you unlock in in game.

One last thing to be aware of - sleeping. In the original game you could ONLY save when you found a bed. As you can see we were much nicer than that. Also, the ONLY time you could redeem karma was when you slept. You will see messages saying you earned karma, but when you look at your character sheet it won't be there. You need to redeem it at a bed before you can spend it!

Hopefully you will enjoy our tribute to a "classic" Super Nintendo game.
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Showing 1-9 of 9 comments
Thunderforge 10 Feb, 2014 @ 8:46pm 
How do regain health in this version? I can't find any medpacks to buy. I think the dead guy with the key had a medpack (at least I had the "heal" option), but I can't use it.
ledeir  [developer] 10 Feb, 2014 @ 10:11pm 
I'll have to double check, its been a while since I looked through Tenth Street logic but the businessman should sell them. Once you get to the caryards, the boy close to the entrance sells them. Sleeping also heals.
Thunderforge 11 Feb, 2014 @ 10:27pm 
There's the guy in the tenth street building that sells grenades, but that's all he offers me.
ledeir  [developer] 11 Feb, 2014 @ 11:32pm 
hmm... guess I was mixed up. I guess I'll either increase his inventory, or have them sold in the bar.
Thunderforge 12 Feb, 2014 @ 4:13pm 
He doesn't seem to have any inventory of medpacks at all. I don't have a dialogue option to ask for medpacks. Do I need to unlock it first? If so, I think that it should be changed so that you can ask about it from the start. And I don't have a problem with having them also sold at the bar.
Last edited by Thunderforge; 12 Feb, 2014 @ 4:13pm
ledeir  [developer] 12 Feb, 2014 @ 5:41pm 
Having issues updating steam, but once I update you will be able to buy medkits from the doc in the Grim Reaper.
Stry8993 27 May, 2014 @ 12:28am 
I haven't even gotten through Returns Campaign, let alone Dragonfall, but I just wanted to say I think this is absolutely freaking cool that you're doing this!
ledeir  [developer] 27 May, 2014 @ 8:26am 
Thanks @Stry8993
ledeir  [developer] 6 Oct, 2014 @ 9:49pm 
Locking this thread and moving it to the Director's Cut workshop.
http://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/317632217/613937943146616265/
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