Caves of Qud

Caves of Qud

Hearthpyre
Rembo 7 Jul, 2023 @ 12:49am
Wall wiring, piping, and other stuff.
From what I have been able to tell, there's two ways a wall can get those modifiers

Some walls, like the walls in Grit Gate, and Ezra, have mods like wired and piped, and these seem to be wholly pregenerated/predetermined. These you CAN copy WITH said mods using 3d cobblers.

Other walls, like the wired walls you will find in generated ruins, seem to be placed in the same way deploying wire is placed, and these mods CANNOT be copied with 3d cobblers.

3D Cobblers DO copy over descriptions, even on special tiles like those murals in the spindle, though getting them to copy over sometimes requires some trickery like 'resetting'your cobblers to a 'simple' wall before attmepting to set it from a 'special'piece to another 'special' piece.

Depending on how you implemented your mod, I'd say either a toggle on the blueprint (like the power system toggle), or a change to the existing wire and piping blueprints to allow wall integration.

Also, a deactivation option on those placed fusion reactors and such would be really really nice.
Finally, a paypal donation link somewhere in the description so people can toss you some dollars would be something I'd use too ;)
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Tariq K 24 Jul, 2024 @ 5:18am 
well, with regards to wires, you can deploy wiring if you have the wire item (the stuff you got for Argyve) in your inventory. that's how I've wired out my place.

with pipe it's a little harder. I've got a mod that allows me to lay pipe, and that handles wall piping in pretty much the same way. but that capability isn't in vanilla CoQ in itself.
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