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Too O.P.
To sap a sentry,you have to look at it with the sapper. Uncloacked,but disguised;
When you point your sapper,it makes a static noise and it decreases your moving speed.
just what i think it should be.
You should be able to move. but the break disguise would be good. and you cant cloak with it either. Promotes good positional stealth.
STATS
PROS:
Sapper effects all enemy engineer buildings in the area within 15 square foot radius
If placed directly on a sentry.
sentry becomes hostile towards its buidler and will attack enemy dispencers, teleporters and other enemy sentries.
+30% sapper damage if the building owner pulls out the wrangler
CONS:
If the sentries owner pulls out the wrangler the multiple building AoE sapping effect is neutralized.
If there is a sapper direclty on the sentry the owner can pull out the wrangler to have it funtion manually until the sapper is removed or the sentry is destroyed.
-90% sapper AoE damage
Sapper can be removed by any classes melee weapon.
Sapper is removed in 1 hit.
sapper has a 2.5 second recharge time
dail will point to sentry,when close ,tuant and it will disable the sentry fir 20 seconds and any nearby buildings,after transmitting the spy will become undisgiuesed and move Way slower,when you put it on the sentry it makes it go haywire and start spinning and shooting at everything(i would like to see the spiining part XD i think it would be funny)