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- There are too many dead ends where you can get trapped, (mostly in town) and I can easily get lost or turned around. I think the map could be improved if there were more escape routes.
There are alot of invisible barriers in spots I thought I could run through which also was the cause of various downs, or the fact that I couldn't run through a certain doorway because of a 2 inch high line of trashbags.
- I feel like the mud is worse than the lava, especially when wielding an LMG, doing so will make you half as fast as the zombies, which was the cause for half of my downs on my 1st 3 attempts. this plus the fact that since the colors are very washed out, its hard to tell where mud is because of how dark the map is, (the plaza with the pagoda was where I rage quited because I thought it was dead grass). its bad design to have a giant patch of mud covering the whole street.
maybe in a later update can you reduce the amount of mud?
-I think the usage of Futuristic technology from the campaign is a bad choice of usage in an apacolyptic environment, due to the contrast of colors and mood. It doesn't seem realistic seeing 2040/2060 technology in a rural town that was blown up back in 2012
- lighting needs a facelift, just like the layout, its very dark inside alot of buildings I didn't realize I was running into stuff or I was looking directly at a part because of how dark the rooms are.
-I think the dead meme in the loading screen needs to go
other than that and some improvement in detail, the map is pretty challenging, my highest round was round 27.
TL;DR
Nitpicks
- Map layout needs a rework/congested areas/hallways
- too many dead ends to get caught on
- too much mud/mud makes you slower than zombies.
- campaign tech in a post apocalyptic 2012 setting
- map is too dark in various buildings
- invisible (no fun) barriers in spots where I could logically pass through
- several areas look underdeveloped compared to other areas
- Electric grenades gotta go
- unfair bo4 zombie respawn system/ zombies spawn too far in front of you.
- dead meme in the loading screen
bugs:
- Denezins still take your guns away
- when downing, bus can run over you which can either have you fall under the map or stuck in a god spot under the bus.
- doorways into the bus have a chance of not letting you in
- denezins spawn in with blue eyes.
- lava can insta-down you if you were hit by a zombie only once.
- you can clip through a bathtub in the PDW house in town.
- Perks dont have drinking sounds in survival mode (tested on survival powerstation)
- Bus does not give points for repairing barriers
Ideas for improvement:
- you can pay bus fares 250 to skip a location, or wait for you if you need to explore longer
- wallbuys emit blue glow
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1779490374
When i play a private lobby, random people will start joining and after a set time my connection will be interupted and after a few seconds my game will softlock.