Call of Duty: Black Ops III

Call of Duty: Black Ops III

Blood Run: Tranzit
 This topic has been pinned, so it's probably important
Spiki  [developer] 16 Jun, 2019 @ 12:21am
Bugs/Glitches
To report a bug write the following:
-where it happened
-what round
-on road or at a location (smoke borders them)
-did you hear a denizen spawn
-what was going on



Fixing:
//

Fixed:
-zombie stuck in spawn
-Falling through map
-Game over crash

Probably fixed:
-Connection interupted
-Denizen not returning gun
Last edited by Spiki; 19 Jun, 2019 @ 5:46am
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Showing 1-14 of 14 comments
Jamminjosh13 16 Jun, 2019 @ 9:47pm 
I am making a quick video of 3 different bugs/glitches/exploits. Is there a way to send you a link or tweet to you the video? Thanks
Jamminjosh13 16 Jun, 2019 @ 10:11pm 
I went ahead and uploaded the vid on yt. here's the link: https://youtu.be/ZYE7lfXSJC8
Clippy95 17 Jun, 2019 @ 6:39am 
The hatch can you kill in you bus if you jump in it, it won't even revive you if you have Quick Revive
Spiki  [developer] 17 Jun, 2019 @ 9:07am 
Originally posted by Clippy95 💯:
The hatch can you kill in you bus if you jump in it, it won't even revive you if you have Quick Revive
where
Clippy95 18 Jun, 2019 @ 2:27am 
Originally posted by Spiki:
Originally posted by Clippy95 💯:
The hatch can you kill in you bus if you jump in it, it won't even revive you if you have Quick Revive
where
The hatch part you place in the bus, if you found and build it, if you keep jumping into the hatch, you'll just die randomly
Clippy95 18 Jun, 2019 @ 6:19am 
don't have a screenshot, but it seems i fell out of the map, in Dinner, near the fog.. i was going to write a guide for this, but i'll do so after most of the stuff gets fixed, plus it seems i have found the first step for the EE.
Oofmeister_101 18 Jun, 2019 @ 10:33am 
There is a death barrier in the room with the pyramid between town and power. It in front of the Lex poster. It will kill u instantly even if u have quick revive or jugg
Conn6orsuper117 18 Jun, 2019 @ 11:49pm 
I think the map needs a major rework in the next update.
- There are too many dead ends where you can get trapped, (mostly in town) and I can easily get lost or turned around. I think the map could be improved if there were more escape routes.
There are alot of invisible barriers in spots I thought I could run through which also was the cause of various downs, or the fact that I couldn't run through a certain doorway because of a 2 inch high line of trashbags.

- I feel like the mud is worse than the lava, especially when wielding an LMG, doing so will make you half as fast as the zombies, which was the cause for half of my downs on my 1st 3 attempts. this plus the fact that since the colors are very washed out, its hard to tell where mud is because of how dark the map is, (the plaza with the pagoda was where I rage quited because I thought it was dead grass). its bad design to have a giant patch of mud covering the whole street.
maybe in a later update can you reduce the amount of mud?

-I think the usage of Futuristic technology from the campaign is a bad choice of usage in an apacolyptic environment, due to the contrast of colors and mood. It doesn't seem realistic seeing 2040/2060 technology in a rural town that was blown up back in 2012

- lighting needs a facelift, just like the layout, its very dark inside alot of buildings I didn't realize I was running into stuff or I was looking directly at a part because of how dark the rooms are.

-I think the dead meme in the loading screen needs to go

other than that and some improvement in detail, the map is pretty challenging, my highest round was round 27.

TL;DR
Nitpicks
- Map layout needs a rework/congested areas/hallways
- too many dead ends to get caught on
- too much mud/mud makes you slower than zombies.
- campaign tech in a post apocalyptic 2012 setting
- map is too dark in various buildings
- invisible (no fun) barriers in spots where I could logically pass through
- several areas look underdeveloped compared to other areas
- Electric grenades gotta go
- unfair bo4 zombie respawn system/ zombies spawn too far in front of you.
- dead meme in the loading screen

bugs:
- Denezins still take your guns away
- when downing, bus can run over you which can either have you fall under the map or stuck in a god spot under the bus.
- doorways into the bus have a chance of not letting you in
- denezins spawn in with blue eyes.
- lava can insta-down you if you were hit by a zombie only once.
- you can clip through a bathtub in the PDW house in town.
- Perks dont have drinking sounds in survival mode (tested on survival powerstation)
- Bus does not give points for repairing barriers

Ideas for improvement:
- you can pay bus fares 250 to skip a location, or wait for you if you need to explore longer
- wallbuys emit blue glow
Last edited by Conn6orsuper117; 19 Jun, 2019 @ 3:07pm
IsaacGramajo14 20 Jun, 2019 @ 7:30pm 
I was trying out your map and it has some small things that should be fixed, but I thank you for giving us this great map, Thanks for your time.
Conn6orsuper117 23 Jun, 2019 @ 9:44pm 
I want to add to my list that you can see through the ground at the diner behind the garage
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1779490374
LaroStar007 23 Jun, 2019 @ 11:12pm 
Ehm, i get this error at launch: The TriggerEnable command only works on trigger entities. Terminal script error scripts/zm/craftables/_zm_craft_power.gsc:0
Skykwakrz 24 Jun, 2019 @ 4:56pm 
(This happened after the update)

When i play a private lobby, random people will start joining and after a set time my connection will be interupted and after a few seconds my game will softlock.
callofdutyrepo 25 Jun, 2019 @ 6:24pm 
On the gun game when one of us went down and came in next round they spawned in with the ray gun and they kept it the whole time.
Swagger 8 Oct, 2021 @ 7:22am 
im not sure whats going on but i install the map and mod but neither show up in my lists when im in game
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