Call of Duty: Black Ops III

Call of Duty: Black Ops III

[TFC MOD] The First Cycle - Release v8.7
This topic has been locked
Blak  [developer] 5 Jul, 2019 @ 1:20pm
The First Cycle Bugs and Feedback
If (probably when) you've encountered bugs/issues in the mod, or you simply have feedback and/or suggestions, please post them here. Before posting an issue, refer to this parent post to ensure your issue has not been reported by someone else already. Thanks.

This tracker is not being well-maintained (if maintained at all). If you report something and don't see it here, don't fret, it should still be taken into account. If I haven't done anything about it in time for the update I state it should be fixed in, remind me with harsher words.

B7 Information:
- Should come in a shorter time frame than B6, as newly released Cerberus is allowing breakthroughs in multiple areas.

Issues reported, that cannot be fixed:
- Sometimes when exiting a match the game will crash to desktop. This is Treyarch's fault and is caused by the fact that custom character tables are used. It cannot be fixed, it's a hardcoded issue in the game.

Bugs reported:
- Attempts to play Shangri-La will result in a clientfield mismatch. The cause of this is currently unknown. No, fellow modders, it's not the obvious (GSC/CSC for wallbuys not being the same)
- Not all Weapon kit sections have "new" logos.
- Languages other than English will not have their localization lines for things such as the Steady Aim attachment. If you have this issue and are also able to translate the English lines into the respective language, please let me know.
- Camo selection is in need of a cleanup.
- M1897 Trench Gun is swallowed on PaP.
- On a large proportion of the maps, customisation is not being applied on wall guns. This is a very odd issue and may well end up under "cannot be fixed" issues. Further investigation required.
- White flags on Kino
- Special Rounds mutator does nothing

Bugs fixed for next update:
- M1897 swallow
- Whtie flags Kino

Feedback in consideration:
- Suggestion by XDragneel Natsu: Add Verruckt sprinters. Will see if it's possible to.
- Suggestion by amox: Improve wallbuys, change Iron Cross to Swastika. Accelerating the timeframe to get these two features in
- Suggestion by RedRWBYRose: GobbleGums enabled mutator, Double Tap 1.0
- Suggestions by Hex Reapers: Classic mutator, progression, WaW HUD, changes to Der Riese, nostalgic start loadout, edit Fly Trap reward, change giant head EE, disable Der Riese random box, bowie knife, betties, no box light on Nacht & Verruckt, classic PaP camo, ALL round music to WaW's, actual round sound from WaW. (personal note: Better to look at actual comment to get more info)
- Suggestion from World at War: Retexture Ultimis specific bits

Planned changes in the next update, based on feedback:
- Change inspect button
- WaW Perk Shaders or bo1
- More mutators [see Mutators discussion]
-

General planned changes:
for B6:
-
Last edited by Blak; 17 Jul, 2019 @ 12:34pm
< >
Showing 1-15 of 45 comments
ArcticHelix 5 Jul, 2019 @ 4:35pm 
there seems to be a few things wrong with camos on the MP 40 ad grease gun i dont know if its only these two will reply when found more
ArcticHelix 5 Jul, 2019 @ 4:50pm 
Originally posted by YourRivalRed:
there seems to be a few things wrong with camos on the MP 40 ad grease gun i dont know if its only these two will reply when found more
so a little more going through the SDK has a problem with one camo and thats the placeholder 25. The Volk and the AS-44 also have problems not getting the camos on. I hope this will be helpful
Blak  [developer] 5 Jul, 2019 @ 5:43pm 
Ok, thanks for the report. Some of the camos currently listed should be unlisted, as they serve no purpose. I'll get this sorted in the next update, and I'll look into the MP-40, Grease Gun, Volk and AS-44 specifically for issues there.
grintly 5 Jul, 2019 @ 5:56pm 
Hitmarkers aren't aligned with the ironsights(or vice versa?)
ArcticHelix 5 Jul, 2019 @ 6:11pm 
Originally posted by Blacinhonkhonk:
Ok, thanks for the report. Some of the camos currently listed should be unlisted, as they serve no purpose. I'll get this sorted in the next update, and I'll look into the MP-40, Grease Gun, Volk and AS-44 specifically for issues there.
ah alright. i really like the placeholder 25 camo it looks amazing since its the only placeholder camo that actually appears
Last edited by ArcticHelix; 5 Jul, 2019 @ 6:12pm
xbomp 5 Jul, 2019 @ 9:15pm 
The game seems to crash after a match ends. Don't know if thats a bug or something on my end.
Blak  [developer] 6 Jul, 2019 @ 1:48am 
Originally posted by xbomp:
The game seems to crash after a match ends. Don't know if thats a bug or something on my end.
Unfortunately it's a game limitation of replacing the characters. As I had to override the table to add Ultimis to Der Riese, the game gets funny (iirc because the table is hardcoded elsewhere) and so it crashes at the end of matches :I
Blak  [developer] 6 Jul, 2019 @ 1:59am 
Originally posted by YourRivalRed:
Originally posted by Blacinhonkhonk:
Ok, thanks for the report. Some of the camos currently listed should be unlisted, as they serve no purpose. I'll get this sorted in the next update, and I'll look into the MP-40, Grease Gun, Volk and AS-44 specifically for issues there.
ah alright. i really like the placeholder 25 camo it looks amazing since its the only placeholder camo that actually appears
Placeholder 25 is a camo put in by the mod, based on the Raven camo of CoD WWII. Right now an issue in the PaP script means this camo is not being applied on Pack a Punched weapons - so if all goes well it should eventually be the Pack a Punch camo.

I'm not sure whether I will unlist the camo in the next update, while it is meant to be a Pack a Punch camo most BO3 PaP camos got released anyway, so we'll see, I might as well keep it there, just named and with an icon.

Edit: So I'm also going to add some cut Bo3 camos in place of the CWL camos. I can't do them in the placeholder camos without redoing every gun's camo tables, which is not practical, but I can for CWL.
Last edited by Blak; 6 Jul, 2019 @ 5:01am
xbomp 6 Jul, 2019 @ 1:54pm 
The PaP dosent spit out the trench gun once you upgrade it.
Blak  [developer] 6 Jul, 2019 @ 2:54pm 
Originally posted by xbomp:
The PaP dosent spit out the trench gun once you upgrade it.
Will be fixed for next version
Ped_UK 6 Jul, 2019 @ 3:49pm 
BTW while I'm here...one bug I noticed, while weapon inspects were happening, weapon was unusable...but only some weapons.
RiskyBizznue 7 Jul, 2019 @ 1:47am 
Bugs:
• Shi No Numa has the Kar98k instead of the Arisaka
• Perks sometimes still randomize on Der Riese
• Toggle Action sometimes does not fire when pulling the trigger
• Linking teleporters on Der Riese often doesn't spawn a power up.
• Kar98k and M1A1 wall buy locations swapped on Nacht

Suggestions:
• Accurate wall chalk outlines
• Original Mystery Box spawn location on Der Riese
• 1911 as starting pistol for all maps
• WaW loading screens.
• Nacht intro video replaced with WaW video (Nazi Zombies instead of Call of Duty Zombies)
• WaW firing sound effects
• Iron Sights by default on Marksman Rifles instead of Scopes
• WaW weapon names
Last edited by RiskyBizznue; 8 Jul, 2019 @ 10:57pm
xbomp 7 Jul, 2019 @ 12:43pm 
I've been playing the WaW maps and primis maps with this mod much more often with this mod, and I notice that i dont use the unique traps as often as I would in BO4, possibly because in BO4, you get a small amount of points for each zombie killed in the trap. This may not be related to the overall theme of the mod, but could you make to where you can get points from traps? A small amount like 50 points or something. This is just a suggestion for the next update.
AegisFalcon 7 Jul, 2019 @ 1:18pm 
I noticed that you added on Die Rise the original round change music that is really the best. But can you add it to all the maps of the DLC Zombie Chronicles?
Having the guns is great but having the atmosphere of the time with it would be so much better. Please do it if you can. If you do, you will have my eternal gratitude;)

https://www.youtube.com/watch?v=_nAqKBBxuRE
CeeZee67 7 Jul, 2019 @ 2:34pm 
It Seem weapon kits don't apply to wallbuys only, unless that was intentional?
< >
Showing 1-15 of 45 comments
Per page: 1530 50