Call of Duty: Black Ops III

Call of Duty: Black Ops III

[TFC MOD] The First Cycle - Release v8.7
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Blak  [geliştirici] 17 Tem 2019 @ 16:09
TFC - Trello
In order to ensure features, bugs, improvements, etc, are all kept track of properly, tracking has been moved to a Trello.

Access the Trello here: https://trello.com/b/5nMlgTda/tfc-changes-and-bugs

If you reported an issue or made a suggestion, and do not see it here, please let me know, and I will add it.

This discussion will now be used for all community feedback, be it bugs, suggestion or custom map support requests. Therefore please leave feedback here. Suggestions, bugs and requests left on the main workshop comments will be ignored.

Update v8: Release date uncertain.
Originally an update was going to be planned for the end of October however with the decision to scrap version B9 altogether and go straight to v10, some of the B9 plans have had to be moved to B8, and some to V10. With this considered the development goal of B8 has shifted substantially and therefore it needs a chunk more time before it will be ready to ship. I apologise for the long time gap between B7 and B8, but I however believe it's necessary.

Key features of v8
- Bug fixes
- New weapons
- Substantially improved custom map support
- Gamemode, Mutators. Improved menu interface, which includes map supported indication, etc.
- Full weapon stats overhaul
- Supermachte weapon buffs
- Three new perks
- TFC Dedicated support for Frigid, Das Herrenhaus and Zombie Garage 2 on new infrastructure.
- Memes.
- Leaving Beta.
En son Blak tarafından düzenlendi; 23 Eki 2019 @ 14:35
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42 yorumdan 1 ile 15 arası gösteriliyor
rly wtff just noticed no B7 update bruuuuuh
İlk olarak games7ful tarafından gönderildi:
rly wtff just noticed no B7 update bruuuuuh

-- ALL DEVELOPMENT HAS BEEN TEMPORARILY SUSPENDED, 24-31 JULY. I WILL NOT BE RESPONDING TO COMMENTS, FEEDBACK AND ISSUE REPORTS IN THIS TIME. --

READ PLEASE !
Blak  [geliştirici] 1 Ağu 2019 @ 17:24 
Posting this in both Trello discussion & in comments, so people see

An update on what's happening with B7

B7 is coming on slowly, mainly because I have other motivations and more urgent things that need my attention than updating TFC. It is on its way, and you can keep track of progress via the Trello page (see Trello discussion).

The update's at a point where it's either I could release it soon and it'd have pretty much nothing new, or I can wait longer and have it be a substantial update. Currently a few friends of mine (Scobalula, raptroes and MotoLegacy) are working on some awesome new content for the mod, and understandably that takes them time, but when they've finished the mod is gonna get a whole lot more interesting.

To elaborate on the last paragraph, the main point of difference is going to be the Mutators system. The GSC-based before round 1 mutator menu is effectively decommissioned and obsolete, it is being replaced with a LUA-based mutator menu that you set up in the game lobby. This is what MotoLegacy is currently working on, and it's looking excellent. Gone are the hacky methods to achieve specific mutator options and the doors are opened to more customizability and general ease of use. This is the main point of new content, you'll have to find out later what Scobalula and raptroes are working on ;)

I look forward to releasing the update in the near-future. :)
Amazing Mod Blacinhonkhonk. One of the best mods I've ever seen. Please keep up the good work, it's amazing.
Blak  [geliştirici] 17 Ağu 2019 @ 10:33 
Thanks for the kind words :)
Blak  [geliştirici] 20 Ağu 2019 @ 11:22 
TFC B7 RELEASE: See changes under "Change Notes"
Suggestion: Mutator to make only guns from WaW in the rotation? Personally feel like a lot of the guns in this mod are just filler or reskins.
Blak  [geliştirici] 21 Ağu 2019 @ 17:07 
İlk olarak RiskyBizznue tarafından gönderildi:
Suggestion: Mutator to make only guns from WaW in the rotation? Personally feel like a lot of the guns in this mod are just filler or reskins.
Will be added eventually
On Luck of the Irish, not sure if the guns for UGG are in the same order or not but on gun "frankenstein's monster" when I promote above this gun I have no gun in my hand and can only demote myself so I cannot progress
İlk olarak Alex Logan tarafından gönderildi:
On Luck of the Irish, not sure if the guns for UGG are in the same order or not but on gun "frankenstein's monster" when I promote above this gun I have no gun in my hand and can only demote myself so I cannot progress

Its only for the next few after. I had PHD so I used the slide to kill to promote
Blak  [geliştirici] 27 Ağu 2019 @ 4:19 
İlk olarak Alex Logan tarafından gönderildi:
On Luck of the Irish, not sure if the guns for UGG are in the same order or not but on gun "frankenstein's monster" when I promote above this gun I have no gun in my hand and can only demote myself so I cannot progress
I'm not 100% sure what causes this issue, I have observed it and I'm assuming that it's an issue where the gun isn't being given properly. What I've established is when it occurs, getting demoted and re-promoted tends to not reproduce the issue - here are you saying though that that did still reproduce the issue?

Anyway, appreciate the report (and the actual use of the correct channel for issue reports), I'll put it on the Trello

Edit; additionally I've observed that there may be interference with the MG-81 specifically in Luck of the Irish and TFC, was this also the case for you?
En son Blak tarafından düzenlendi; 27 Ağu 2019 @ 4:20
İlk olarak Blacinhonkhonk tarafından gönderildi:
İlk olarak Alex Logan tarafından gönderildi:
On Luck of the Irish, not sure if the guns for UGG are in the same order or not but on gun "frankenstein's monster" when I promote above this gun I have no gun in my hand and can only demote myself so I cannot progress
I'm not 100% sure what causes this issue, I have observed it and I'm assuming that it's an issue where the gun isn't being given properly. What I've established is when it occurs, getting demoted and re-promoted tends to not reproduce the issue - here are you saying though that that did still reproduce the issue?

Anyway, appreciate the report (and the actual use of the correct channel for issue reports), I'll put it on the Trello

Edit; additionally I've observed that there may be interference with the MG-81 specifically in Luck of the Irish and TFC, was this also the case for you?

I do read rules. Haha, and yeah I demoted myself a few times to try and jump past the "issue" weapon but even then it's always just disappears.

Ill try to reiterate, when I slid using PHD Flopper I was able to promote a few guns ahead then a finally got a weapon, it skipped over a few. I'm not quite sure exactly which gun that was.

However, as you mentioned with the MG-81 power-up also sometimes fixed the issue
Blak  [geliştirici] 29 Ağu 2019 @ 15:04 
İlk olarak Alex Logan tarafından gönderildi:
İlk olarak Blacinhonkhonk tarafından gönderildi:
I'm not 100% sure what causes this issue, I have observed it and I'm assuming that it's an issue where the gun isn't being given properly. What I've established is when it occurs, getting demoted and re-promoted tends to not reproduce the issue - here are you saying though that that did still reproduce the issue?

Anyway, appreciate the report (and the actual use of the correct channel for issue reports), I'll put it on the Trello

Edit; additionally I've observed that there may be interference with the MG-81 specifically in Luck of the Irish and TFC, was this also the case for you?

I do read rules. Haha, and yeah I demoted myself a few times to try and jump past the "issue" weapon but even then it's always just disappears.

Ill try to reiterate, when I slid using PHD Flopper I was able to promote a few guns ahead then a finally got a weapon, it skipped over a few. I'm not quite sure exactly which gun that was.

However, as you mentioned with the MG-81 power-up also sometimes fixed the issue
Ok, thanks for the info, I'll investigate further
Blak  [geliştirici] 6 Eyl 2019 @ 14:29 
Information
With the coming mutator overhaul in B8 there is going to be substantial change. First I want to detail on what is going to happen with (Ultimate) Gun Game, then I'll explain as well some of the more interesting general-level mutators that will be seen in the update. For simplicity's sake, assume from now that mention of "Adler" means the overhauled mutator menu.

Gun Game overhaul
With Adler, the doors are open to so much more variety in options - and therefore I saw it necessary to change what we have currently with Gun Game, to reduce its narrow gameplay and make it wholly more modular. Assume from B8 that the Ultimate Gun Game is scrapped, as its features will be integrated as options into Gun Game-specific settings; do note however that recommended presets will include such things as an U.G.G.-like experience, etc. To detail more on this;
- The Blitzkrieg Bonuses will be revamped to be more polished, and then added as a setting
- Weapon Selection on Gun Game will become a modular option; you could pick normal guns, PaP guns, both, include specific gun sets (i.e. the map's original, Black Ops III's, TFC (always)) to add and remove guns to the total count
- There may end up being more than stated above at release, I don't know.
Here alone is dedicated to Gun Game, there's other things though on the general level that you may like to use in Gun Game, such as disabling certain powerups, perks etc.

General new mutators
As I said previously, the doors are wide open for customisation with Adler, being able to apply settings pre-game allows us to do a lot more. Here's some examples of new options:
- Enable/disable specific perks. If you don't like Stopping Power or Jugg, and do like Speed Cola, well you can switch them on/off individually at will. There'll also be preset options here if you for example just want it to set to Stock, or everything, or TFC perks only, etc.
- Likewise with powerups - if say you want to play Gun Game without the nuke, you can switch it off - or if you want to enable custom powerups included in the mod, here's the place. Once again there'll be presets available.
- Magic on/off - this will actually work unlike B6's magic toggle
- And likely so much more

Anyway
Adler overhaul is a substantial change coming in version B8, but it's not the only change coming. We've got new perks, new powerups, more guns, and even more major changes that I won't state all on the way. With all said and done however, please do note that my schedule is getting busier, so do not expect a release date for B8.
En son Blak tarafından düzenlendi; 6 Eyl 2019 @ 14:30
Absolute phenomenal mod, you did an amazing job! Outstanding work, but I do have some questions, I noticed the monkey bomb pull rate it low due to the mass selection of weapons, Ever think of increasing the rate? And one more thing with the monkeys, it would be god-like if you could change the model back to the classic version. There is a classic model in the game with the flytrap, but I don't know if you can swap it out with the old one since it doesn't have a rig for the animations.

All in all this mod is dummy good, definitely my favorite mod in any game. Thanks for all your hard work!
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