Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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XLightningStormL  [developer] 1 Sep, 2019 @ 9:49pm
Expanded Mod Update 2 (Plantations, Population Overhaul & Atlantean Specialism)
The second update for the Expanded Mod Public Alpha has been release with a variety of changes, and bug fixes. This update focuses mostly on adding Flax Fields, and Apiaries for artificial gold resource buildings in the vein of farms, and to support gold gen. The update also redesigns some new Atlantean units to be unique, and give them a new flavour, such as the replacement of their arsonist with a slightly more generalized use. Added as well are a bunch of scenario editor exclusive units, and the addition of 2CR's Titans Game List mod.

NEW CONTENT
- Re-added Flax Fields, and the Flax Field Researches, however, Flax Fields now gather slower, and are limited to the Egyptians and Greeks.
- Norse and Atlanteans now get Apiaries, which are cheaper, but slower to gather than Flax Fields. Apiaries also have their own technology line, which is also cheaper.
- Added Donkeys and Dwarf Elephants (credits to Nick3069)
- Added Asps (weaker predator units that have poison attacks)
- Added Olive Trees, and Grapes.
- Added Sardines, Catfish, Carp, Snapper, and Tarpon.
- Added the Titans Game List by 2CR

CONTENT/ART/DESIGN CHANGES:
- Redesigned the Evocati, they are now two-handed swordsman, with proper, matching unupgraded, and classical designs. (Reason: Making Evocati Spearmen was weird, especially considering they are anti-infantry units)
- Re-added the Decanus, now redesigned to be a general-use heroic infantry armed with a warhammer, only good vs. heavily armored units (any human soldier over 30% armour unupgraded) Decanus now fulfil the role of the Atlantean Classical Anti-Building unit, and the Arsonist is no longer trainable for the Atlanteans (although still effected by upgrades
- Cavalry Overhaul, All Cavalry now cost 2 population (excluding Kataphractoi, Bucellarius, Clibannari, which cost 3, and War Elephant/Armored Elephant, and Elephant Archers which cost 4) to allow better balancing, logic and force distribution.
- All Siege Weapons now use population in the ballpark of 2 to 5 depending on function (to decentivise Siege Weapon overuse, and balancing) Ballista-type units are at 2, Catapults/Stone Throwers 4, Battering Ram 3, Portable Ram 2, Siege Catapult/Lithobolos/Cannon 6, Chiero 2, Fire Siphon 5, Siege Towers 4, Helepoli 5, Petroboli/Arcuballistae 3
- Hyper Infantry aren't safe either, they now take up 2 population.
- Bogsveigir are now exclusive to Loki, due to their rough placement in the techtree, specialised use, Norse not being as dependent on archers, and Alfar being Frigg's MU.
- Lacqueri and Nordic Halberdiers now use proper European-style Halberds, rather than the Chinese Ji (Credits to Android GRR)
- Hoardings now renamed to Ashlar Polygonal Masonry, and now increases the costs of Fortress-type buildings. Forts when upgraded with APM will gain the "Citadel" prenoun.
- Overhaulled trainable herdable units, they now have a price according to their inital food amount, and now only cost gold. Selective Breeding now makes them 20% cheaper rather than 10% now.
- All Trees now have -50 wood (Reason: Makes players cut through forests a bit faster, and incentives a more wood-dependent territory push)
- Farms rebalanced to gather -10% slower by default (Reason: Players are too dependent on farms, even in Classical)
- All speed upgrades (apart from Roads) no longer increase speed by percentage, but by an absolute amount (+0.2 Speed each) Cavalry Tactics no longer grant speed boosts to cavalry.
- Atlanteans no longer get Siege Catapults, due to their Cannons (and to extent new Onagers) fulfilling the same role.
- Llamas (not caravans) now use AoE3 Llama assets.
- Greek Fire has been overhauled, and renamed to Atlantean Fire, it is now as the name implies exclusive to the Atlanteans, and dependent on Alchemy to be researched, Atlantean Fire now enables Fire Siphons, and Fire Ships as well (in their respective ages)
- Overhauled the Arbalest, they now have less attack (at 7) but are more specialized against heavily armored infantry. In contrast to the Decanus, Arbalests are still good archers, but should be utilized against heavily armored targets.
- Updated the Atlantean Classical Market, to be more attractive, and fitting to the age.
- Updated the Atlantean Naval Shipyards to be prettier, and make better sense with their docks.

BALANCING:
- Atlanteans no longer get Education due to Leto's unique tech, and to weaken their late game a bit.
- Skutilsvenir, and Varangian Guards now have much less armour.
- Rebalanced the Leidang to be a proper glass cannon, and is no longer overpowered (less hitpoints, and slightly less vs infantry attack)
- Cannons now only deal crush damage.
- Tax Collectors no longer generates an insanely quick amount of gold (-75% generation)

BUG FIXES:
- Added Burning Trees to all ExpMod exclusive trees, which means they are now all properly affected by Forest Fires.
- Fixed Ramesses II not being trainable (due to the error of a buildlimit of 0) Also fixed his description
- Fixed a bug where Charon, Thor's Team Bonus, Sasirbaks, Nordic Halberdiers, Herisfon and Pirate Slingers would have blank descriptions.
- Fixed a bug where Titan Gates would self destruct upon placement
- Fixed a few grammar issues, and typos.
- Fixed a bug where Archer speed techs were affecting cavalry instead.
- Fixed a bug where Caravan animals could drop their resources off at Docks, or pick resources up from Naval Shipyards.
- Fixed the Date Palms not having selection rings.
- Fortresses now correctly generate favor when relicquary is researched.
- Fixed a bug where Slaves would use the normal build animations for farms instead of the sowing animations
Last edited by XLightningStormL; 1 Sep, 2019 @ 9:49pm
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Showing 1-2 of 2 comments
TK 2 Sep, 2019 @ 9:37am 
yeh varangian guards needed to be nerfed, glad I had fun with 90% hack armor while I did tho
XLightningStormL  [developer] 27 Sep, 2019 @ 8:18am 
Got around to the hotfix, changelog below:

CONTENT/ART/DESIGN CHANGES:
- Updated the Norse Siege Camps to look more consistent with each age, and to be of higher qualtity.

BUG FIXES:
- Fixed the broken shadowmaps of the Grass, Water Decoration, Underworld Rock, and Stalagmites.
- Loki's Halberdiers can now be trained, and can now build as well.
- Fixed the Varangian Guard not having build animations.
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