Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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XLightningStormL  [developer] 28 Apr, 2022 @ 2:35am
Update 2.6.6 Changelog
-- EM PR-2.6.6 --

GENERAL
- Overhaulled the Dock
-- Purse Seine and Net Weights now also increases the gather rate of Whales by Fishing Ships. Removed Drogues and Harpoons.
-- Removed Cartography. Astronomy now costs 200w and increases the LOS of ships by 8 instead of 4.
-- Steering Rudder now uses the same slot and requires Astronomy.
-- Engineers now renames several of the Ships. Disabled the standalone Ship ugrades (for space, but also compacting) as Dry Dock increased Ship HP, Bow and Arrow upgrades from the Armory affect the Arrow Ships, Engineers now improves Hammer Ships and Siege Ships and Alchemy upgrades Fire Ships/Rafts.
-- Removed the Naval Shipyard, Restored the Dock's ability to defend when garrisoning ships.
-- Unfortunately this means Water Trade has to be removed (It was janky anyway) Transport Ships are now cheaper however.
- Resolved some issues from the base game where some sound effects were unused, when they shouldn't have been (Jormund Elver death, uber arkantos 2nd death sound effect, tornado birth/death)
- Added Jewel of the Roc Relic which grants a free respawning Roc, as a nicity especially for when it appears in maps with lots of impassable borders and chokepoints.
- Town Centers now take an extra 60 seconds to build.
- The Classical Age now requires 500 food to advance, this is a temporary test.
- Siege Camps and Incenidary Pigs now available in the Classical Age.
- Mathematics no longer decreases Economic unit cost or train time, fixed an issue where it wouldn't affect tech costs. Cost changed to 400f/400g. Description fixed, it does affect gather rate tech costs.
- Tax Collectors no longer allows houses and manors to generate gold (that is now exclusive for the Chinese) instead it now decreases Trade Caravan train time by 25%.
- Guilds now decreases Trade Caravan animal costs by 25%.
- Massively increased the Anti-Siege bonuses for anti-siege siege weapons (as otherwise they'll deal paltry damage due to their high pierce/crush armour)
- Shepherdry no longer decreases the cost of Herdables, and now only decreases their train time by 50% instead of 90%
- All civilizations can no longer train heroes from Town Centers.
- Wheat Farms now look more like wheat, and now conform to the terrain beneath them.
- Fixed an issue with Torches having a glow beneath them instead of around the fire.
- Villagers now have different textures when Loom is researched.
- Battlefield Medicine replaced by Bringer of Fruit and only available to Persephone now (more in the GREEK section)
- Fixed a goof where EM gods didn't play the Age Advance sound effect upon advancing age.
- Pythagoras Teachings now works correctly. Updated description, it's only supposed to affect the heroic/mythic age gods.
- Pirate Ships now cheaper, more accurate, gain the ability to generate gold when fighting, are now good against other archer ships (being the weaker classical age counter to them) attack faster, move faster and trainable in the Classical Age. But lose their Myth Unit bonus, are weaker, have less hitpoints, and deal less damage. Now correctly an arrow ship.
- Fire Boats and Siege Ships now available in the Heroic Age.
- Added unique initial load backgrounds.
- Added a modified/stripped version of AL's Vanilla UI.
- All Town Defense units now have a lifespan of 60 seconds. All Rally techs now cost 75f, 75g.
- Town Well, Clay Pipes and Sanitation no longer affect the hitpoints of economic units. Instead Clay Pipes provides 3 population and Sanitation provides +5.
- Barter renamed and reinconed to Silver Currency. Now costs 100g.
- Ambassadors now costs 125g.
- Banking renamed/reiconed to Guilds. Now costs 250g. Now available to Greeks, Egyptians and Atlanteans.
- Guilds now uses the Banking Icon and is called Lending. Now available to everyone but Norse.
- Reworked Caravan Capacities, now they are limited to 100 gold initally.
- Reworked Artisanship as a Mythic Age technology, it no longer generates wood or increases villagers attack against trees, instead it increases the carry capacity of caravans and the amount of gold they can generate. Costs 300f, 200g, and now available to all civs.
- Artisanship's old effects have been moved to a new technology: Forestry, available in the Heroic Age, costs 150f, 150g, and now exclusive to the Greeks, Norse and Chinese. Instead of just generating resources a-la Hades' tech it instead allows Storehouses, Ox Carts and Lumber Camps to generate 0.1 wood per second.
- Split Loom into Loom, as well as Wilderness Training. Essentially the attack effects of the former have been shifted to the latter, into a tech that costs 50w. Wilderness Training also improves LOS, and Villagers hunting abilities (range, attack and accuracy)
- Tracking and Falconry no longer affect Villager LOS, and now cost 75f, 150f respectively.
- Included Venlesh's improved water textures to replace the jello-looking water with something closer to AoE2HD and AoMCD.
- Adjusted the tonemap.pfx settings to make the lighting better fit AoMCD better, appear less yellow, and decrease the chances of the overexposed and underexposed visuals under certain circumstances.
- Won't go too deep into it, but all Dog units have been rebalanced/respeced differently, most noteably having less hack armour, less hitpoints and more attack.

Definition updates:
- Light Infantry: Infantry with low armour stats, and fast speeds (Agrianian, Anti-Cavalry Counters, Roararii, etc)
- Armored Unit: Units that are "Armored" (Hoplites, Hyperinfantry, Cuirassiers, etc)

ATLANTEANS
- Implode now has an unlimited damage cap, the explosion will now deal more damage.
- Bucellarius is now Ouranos' unique unit. Clibannari removed from standard play.
- Removed Kronos' Sharpshooter (was too similar to the Arcus) instead Arbalests now take the role, and can be trained in the Heroic Age again.
- Removed Pavise from standard play.
- Removed Secuitores, as they were too similar to Fanatics.
- Ocelotl moved to Counter Barracks, and now affected by Levy/Conscript Counter Barracks Units.
- Military School removed, Areani, Unique Units, Pikemen and Dominates moved to the Palace, and now affected by Levy/Conscript Palace Units.
- Atlanteans no longer have access to Aristocracy.
- Gaia now loses xs as unique units (they can still be used in scenarios) instead Rangers, and their animals are now available instead. Can now heal by default again. Removed Herbal Lore.

PROMETHEUS
- Gift of Fire now gives Heroes a x2 bonus vs buildings.

LETO
- Volcanic Forge now only affects Automatons pierce resistance by 20% and other myth units pierce resistance by 10%. Costs 200f, 18fa.
- Wartime Hospitality now increases Manor population by 5 instead of 4. Now costs 220w, 16fa.

OCEANUS
- Hansophoroi renamed to Naval Chieroballistae, which now increases range instead of making them faster, and granting them additional projectiles instead of a bonus versus Economic units. Costs 200w, 14fa.

ATLAS
- Moved to Heroic Age. Still available to Gaia and Kronos.
- Disabled Testudo in RM/CMP gameplay.
- Has Hesperides instead of Implode.
- Has Behemoths and Obsidian Beasts of Shangri-La instead of Argus and Io Guardian.
- Eyes of Atlas now increases Myth Units attack rate as well as their LOS. Now costs 275f, 22fa.
- Added Burden of Atlas, that more or less functions how old Titan Shield did. Costs 200 Wood, 15fa.

HYPERION
- Loses Satyrs and Gemino. Gains Stymphalian Birds.
- Reworked Eliteism, and made it exclusive to Hyperion. Now decreases population costs for heroes, increases their speed and LOS. Now costs 300g, 22fa.
- Gains Rheia's Gift, which has been renamed to Heavenly Light.

THEIA
- Has Traitor instead of Hesperides.
- Loses Stymphalian Birds, gains Satyrs and Gemino.
- Gains Heirloom Greatswords from Hyperion, now increases Evocatus attack rate by 15% and speed by 15%. Costs 200w, 15fa.
- Lemurian Descendants now allows Human Soldiers to regenerate. Costs 250g, 22fa now.

RHEIA
- Moved to Mythic Age. Now Available to Ouranos and Kronos.
- Now has Argus and Io Guardian.
- Has Implode instead of Traitor.
- Now has Petrified instead of Helios.
- Heroic Bloodlines now exclusive to Rheia, and increases all heroes bonus against myth units, as well as increasing their hitpoints. Costs 230 gold, 12 favor.

HEKATE
- Now available to Kronos and Gaia.

HELIOS
- Now available to Gaia and Ouranos.
- Gains Mail of Orichalkos.
- Gains Titan Shield from Atlas, which no longer affects Buildings, but increases Infantry hack and pierce armour instead. Now costs 350w, 15fa.
- Gains Poseidon's Secrets from Theia (One of Helios' symbols was the Horse)

Kronos Siege Build: Prometheus, Hyperion, Rheia
Kronos Myth Build: Leto, Atlas, Hekate

Ouranos Human Assault Build: Oceanus, Theia, Helios
Ouranos Heroes Build: Prometheus, Hyperion, Rheia

Gaia Turtle/Eco Build: Leto, Atlas, Helios
Gaia Healing Build: Oceanus, Theia, Hekate

CHINESE
- Scout Cavalry can now hunt and gather from Chickens, Ducks and Huntables, they don't require dropsites.
- Peasant Barracks Infantry can now build Towered Rams for 200w 100g, which can garrison 15 foot soldiers, and only attack buildings.
- Rice Terraces no longer available in standard gameplay.
- Paper Money now allows Houses to generate gold 0.2 per second. (Some 2 gold per second with 10 houses)
- Added Jian Swordsman, which functions as the Chinese Anti-Economic Infantry unit.
- Random AI Chinese "players" now correctly utilize Mining Camps, Lumber Camps and Granaries.
- Fishing Ships now correctly have a gold carry capacity and can now gather from whales properly.
- Salting and Preservation moved to the Granary.

EGYPTIANS:
- Ptah no longer gets Electrum Bullets, but Serpent Spear instead.
- Anubis gets Electrum Bullets from Ptah.
- Anubis now gains Leather Frame Shields, which now increases the pierce armour of Pitati instead of Spearmen (Yes I am aware this makes no sense, blame ES for not planning minor gods properly)
- Ptah now gets Bone Handles from Anubis. Now costs 100g, 10f and affects Shotelai instead of Broadswordsmen.
- Removed Crop Rotation (Reason: By the mythic age, eco techs sort of vanish and give way to techs that benefit offense)
- Restored Wyat for Sobek, however it now increases the hack armour, attack and animation rate of Archers and costs 350w, 20 fa.
- Shaduf given to Hathor, now increases the build rate of farms by x4 instead of x2.
- Sun Dried Mud Brick given to Ptah.
- Restored Fertility, which is now exclusive to Hathor, it decreases the costs/train times of villagers/slaves by 25%. Costs 300f, 20fa.
- Nekhbets can no longer be upgraded to Nekhbet-Muu in standard play. However they now have more hack/pierce armour, 7.5 crush damage, no longer have a minimum range and are faster. Now has Birth SFX, improved sounds and Eclipse support.
- Removed Eclipse decreasing the LOS/Range of units, because it only affected the player that casted it instead of everyone (this can't be fixed due to limitations)
- Horus now gains Son of Osiris (renamed to Son of Horus) and Osiris gains Tornado.
- Priest of Set now gain more attack at the cost of less damage bonus vs myth units (still around the same)
- Merged Paid in Blood decreased train time with Visionary, given to Horus and renamed to Eye of Horus, Healing range bonus removed, LOS range increased to +6, now increases Priest damage by 50%.
- Spirit of Ma'at now has a healing range bonus, now effects EM Major God priests.
- Desert Cavalry no longer have bonuses against Cavalry Archers/Siege Weapons, and now good against armored units instead.
- Removed Temple Spearmen, since it was more or less replaced by the Medjay/Sacred Temple Guard, not to mention the Khopesh and Pandotapoi fullfilling the role a lot better.
- Set's Vultures are no longer invisible. Now called the Vulture Scout in Editor.

Isis Eco Build: Bast, Hathor, Osiris
Isis Favor/Priests Build: Anubis, Nepthys, Horus

Ra Trash/Eco Build: Ptah, Hathor, Horus
Ra Blitzkrieg Build: Bast, Sehkmet, Thoth

Set Archers Build: Anubis, Sekhmet, Sobek
Set Myth Build: Anubis, Nepthys, Thoth

GREEKS
- Hades now has access to the Archery Range and Toxotes in the Archaic Range.
- Hades' Charon now has a more unique model, with unique animations, and can now garrison Relics.
- Alexander the Great can now pickup relics.
- Greeks can no longer build Shrines, instead Palaestras replace this role to train and upgrade their heroes. The AoMXAI will build them (however the standard AI type will not, due to AoMEE using an unknown method of AI loader files)
- Olympic Parentage no longer researchable in the Town Center, but in the Palaestra instead. Atrediean Dynasty can also be researched in the Palaestra as well.
- Hera no longer gets Medusa, instead gets Chimeras and Flames of Typhon.
- Artemis no longer gets Chimera, instead gets Medusa and Face of the Gorgon.
- Athena gets Athenian Wall from Hera, now costs 200w, 20fa and only improves the hitpoints of walls/gates by 20%.
- Hammipoi increases attack of Ekdromoi by 15% instead of increasing their hitpoints by 30%.
- Sword of Dread now affects Thuerophoroi instead of Hypaspists.
- Removed Lawbringer from standard play.
- Hera now gets Trierarch from Artemis.
- Bacchanalia renamed to the more accurate Dionysia.
- Persephone now gains Bringer of Fruit at her Fortresses and Palaestra. Which replaces Battlefield Medicine. Bringer of Fruit now allows Human Soldiers to regenerate 2 HP per second and costs 300g, 30 fa.
- Artemis now gains Calydonian Boar Hunt which costs 400 w, 30 fa, and increases the attack rate, and damage against myth units/set animals of Peltasts.
- Archery Ranges can now correctly research minor god archer upgrades again.
- Xenagos now good against Armored Units, instead of being a mounted Myrmidon.
- Villagers can now attack Camels.
- All Olympian Unique Unit upgrades now normalized in hitpoint/attack increase (25%)
-- Alexanderine Hetairoi changed to Seleucid Cataphracts, and now affects Kataphractoi instead of Hetairoi.
-- Now has a secondary effect, OM increases hack armor, OK increases speed, and OG increases range/los.
- Updated Molossus design and sounds to be a whole lot better. Based on the War Dogs from RTW now.

Zeus Heavy Infantry Build: Athena, Dionysos, Hephaestus
Zeus Specialist Build: Hermes, Apollo, Hera

Hades Defense/Eco Build: Athena, Aphrodite, Persephone
Hades Archer Build: Ares, Apollo, Artemis

Poseidon Cavalry Build: Hermes, Dionysos, Hephaestus
Poseidon Naval Build: Ares, Dionysos, Hera
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XLightningStormL  [developer] 28 Apr, 2022 @ 2:35am 
NORSE
- Ulfsarks cost Food and Gold Again.
- Portable Rams now available in the Classical Age.
- Harjar no longer anti-armored units, now anti-academy/fortress units.
- Skirmisher now exclusively anti-archer.
- Champions no longer good against myth units/heroes, now good against armored units.
- Fire Giants now have an upgraded appearence when Granite Blood is researched (Based on WinterGod's Fire Giant Redesign)

RANDOM MAPS/Editor
- Removed Bog since it was a map that was a liability to CTD, and a general mess map.
-- Replaced with Salt Marsh, which fulfills a similar role but is more unique; it's more water focused and aggressive than Marsh with less hunt and copper, close TCs and tight forest corridors that impede building expansion, but plenty of fish are available.
- Added No Rush which is basically one of those old No Rush Maps, where players are given decent resources but are blocked off from each other by a line of forest, naturally this map will favor Freyja and Ptah players.
- Thinned out some of the lone trees in Lamia, and increased the distance between forests by 50%.
- Various maps now have (random) AI transport/fishing behavior now.
- Updated various ambient defenitions to cut down on crappier sounds, and have more consistency in ambient styles.
- Added Stone Blocks, Construction Bricks, and Underworld Rocks.
- Underworld Rocks now appear in Hades RM maps instead of Granite Rocks.
- Wild Crops
-- Blueberry Bushes now have a more greenish texture to differentiate them a bit more from Red Berry Bushes.
-- Renamed Large Berry Bushes to Gooseberry Bushes.
-- All Wild Crops now utilize the "Wild Crop - X" nomanclature in the Editor.
-- Mushrooms are now classified under Wild Crops and can now be gathered from.
-- Seperated Fruit Trees into Orange Trees and Apple Trees. Also updated their textures, Apple Trees are more suited for Autumn/Northern Forest maps, and Orange Trees are more suited for Greek/Savannah maps.
-- Wild Crops are no longer obscured by buildings.
- Added Arctic Hares.
-- Rabbits now variate between 4 different textures.
- Updated Coastal, Grey Seal spawns should be more consistent, players now get a group Rabbits, added lone random oak and birch trees, Seagulls also spawn instead of just Crows. Adjustments to the landscape. Marlin and Cod now spawn instead of just Salmon, all fish now spawn similarly like in older AoE games instead of groups of 3. Orca have been replaced with Fin Whales.
- Added Yew Trees, basically giant trees for Greek/Norse maps.
- Normalized Tree hitpoints to 15 (about 4 hits from a villager, 2 with Forestry)
- Incorporated JeHathor's Golden Lions mod.
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