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- Ulfsarks cost Food and Gold Again.
- Portable Rams now available in the Classical Age.
- Harjar no longer anti-armored units, now anti-academy/fortress units.
- Skirmisher now exclusively anti-archer.
- Champions no longer good against myth units/heroes, now good against armored units.
- Fire Giants now have an upgraded appearence when Granite Blood is researched (Based on WinterGod's Fire Giant Redesign)
RANDOM MAPS/Editor
- Removed Bog since it was a map that was a liability to CTD, and a general mess map.
-- Replaced with Salt Marsh, which fulfills a similar role but is more unique; it's more water focused and aggressive than Marsh with less hunt and copper, close TCs and tight forest corridors that impede building expansion, but plenty of fish are available.
- Added No Rush which is basically one of those old No Rush Maps, where players are given decent resources but are blocked off from each other by a line of forest, naturally this map will favor Freyja and Ptah players.
- Thinned out some of the lone trees in Lamia, and increased the distance between forests by 50%.
- Various maps now have (random) AI transport/fishing behavior now.
- Updated various ambient defenitions to cut down on crappier sounds, and have more consistency in ambient styles.
- Added Stone Blocks, Construction Bricks, and Underworld Rocks.
- Underworld Rocks now appear in Hades RM maps instead of Granite Rocks.
- Wild Crops
-- Blueberry Bushes now have a more greenish texture to differentiate them a bit more from Red Berry Bushes.
-- Renamed Large Berry Bushes to Gooseberry Bushes.
-- All Wild Crops now utilize the "Wild Crop - X" nomanclature in the Editor.
-- Mushrooms are now classified under Wild Crops and can now be gathered from.
-- Seperated Fruit Trees into Orange Trees and Apple Trees. Also updated their textures, Apple Trees are more suited for Autumn/Northern Forest maps, and Orange Trees are more suited for Greek/Savannah maps.
-- Wild Crops are no longer obscured by buildings.
- Added Arctic Hares.
-- Rabbits now variate between 4 different textures.
- Updated Coastal, Grey Seal spawns should be more consistent, players now get a group Rabbits, added lone random oak and birch trees, Seagulls also spawn instead of just Crows. Adjustments to the landscape. Marlin and Cod now spawn instead of just Salmon, all fish now spawn similarly like in older AoE games instead of groups of 3. Orca have been replaced with Fin Whales.
- Added Yew Trees, basically giant trees for Greek/Norse maps.
- Normalized Tree hitpoints to 15 (about 4 hits from a villager, 2 with Forestry)
- Incorporated JeHathor's Golden Lions mod.