Arma 3
LAMBS_Danger.fsm
Robin 15 Jan, 2020 @ 6:36am
Another question, does it utilize any waypoints?
Title says it all.
I'm curious if this mod uses any waypoints to move the AI.
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nkenny  [developer] 16 Jan, 2020 @ 10:19am 
Ehh. Yes. I'm not sure I entirely understand the question.

If the question is: Does the mod alter any pre-existing WPs added by the mission maker. Then the answer is no. Neither does it dynamically add waypoints to AI groups.

If the question is: Does this mod add new waypoint types. Then the answer is yes. These are described in the various YT videos. :)
Robin 16 Jan, 2020 @ 10:47am 
Ah, that means it should be compatible with scenarios like Vindicta and AntiStasi?
The Vindicta dev team told me, as long as the AI mod doesn't change waypoints, it should work. But because it only adds waypoints, that arent even used in Vindicta.
nkenny  [developer] 16 Jan, 2020 @ 11:25am 
That is correct. :)
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