Arma 3
TRIA [Terrain] ALPHA 0.3
Ron4Swat 21 Jan, 2020 @ 12:27pm
Bugreports
When starting Arma3 i get a error message in a messagebox, which also appears in the .rpt file:

Warning Message: No entry 'bin/config.bin/CfgWorlds/jns_tria.icon'.
Warning Message: '/' is not a value
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Showing 1-15 of 26 comments
Mr SAVAGE 22 Jan, 2020 @ 12:06am 
the middle barracks building in the radar complex in the bottom left of the map (086-133) is to high
Jones.S [48MI]  [developer] 22 Jan, 2020 @ 3:06am 
Both of these have been fixed sorry about that update planned before end of week
Luca 22 Jan, 2020 @ 4:14am 
The turns of the traintrack are all below the water while the other pieces are all above.
Adamos12303 23 Jan, 2020 @ 2:19am 
Originally posted by Luca:
The turns of the traintrack are all below the water while the other pieces are all above.
yep kinda ruin the look of the map
Last edited by Adamos12303; 23 Jan, 2020 @ 2:19am
kripto202 23 Jan, 2020 @ 9:00am 
at X: 8651 Y: 3073 the wall is angled in a weird way
Purvess 23 Jan, 2020 @ 10:43pm 
The map marker for 'Soapy's Scrapyard', actually says "Soapy,s Scrapyard" The comma needs to be replaced with an apostrophe.
Luca 24 Jan, 2020 @ 5:59am 
In the city of Tria, one of the destroyed buildings near the "intact" policestation collides heavily with a couple shacks, not sure if intentional or not.
Soapy  [developer] 24 Jan, 2020 @ 11:39am 
Originally posted by Purvess:
The map marker for 'Soapy's Scrapyard', actually says "Soapy,s Scrapyard" The comma needs to be replaced with an apostrophe.
First thing i said to Jones, Will be fixed.
Soapy  [developer] 24 Jan, 2020 @ 11:49am 
Originally posted by Luca:
In the city of Tria, one of the destroyed buildings near the "intact" policestation collides heavily with a couple shacks, not sure if intentional or not.
Not intentional, thanks for pointing it out :)
Mr SAVAGE 24 Jan, 2020 @ 12:31pm 
sorry forgot to say before.
the two sawmill buildings at the sawmill are two low clipped in to the ground
at the radar complex the radar building north east corner is floating
Mr SAVAGE 24 Jan, 2020 @ 12:36pm 
the oversized toilet at the back of the kitchen is missing and there is a mini toilet in the shower room :steammocking:
Jones.S [48MI]  [developer] 24 Jan, 2020 @ 12:44pm 
wow that was quick
Johnnyboy 25 Jan, 2020 @ 10:32am 
Suggestion: On the dirt roads that parallel the lumber railway (where trees are clear cut), remove stumps that are in direct path of the dirt roads. I gave an AI stomper a series of waypoints to patrol the entire length of these roads near the rails, and they hit multiple stumps in the roads taking damage. And one stump collision flipped the stomper. It would be better if all roads were clear for AI driving. Love this map though.
JSS 4 Feb, 2020 @ 12:30pm 
When wearing the stealth balaclava it disappears from the character whenever i go into the water, and comes back when i go back on solid land
Jones.S [48MI]  [developer] 4 Feb, 2020 @ 3:17pm 
@JSS
i would think that is arma3 bug not a map bug?
does it happen on all maps?
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