Garry's Mod

Garry's Mod

Mars Crater V1
< >
Showing 1-15 of 86 comments
chesiren 10 Apr, 2020 @ 8:23am 
nice :)
Looks great so far
Looks shiny
BoogerPoo2002 20 Apr, 2020 @ 11:10am 
When will Version 2 most likely be released?
Doomologist  [developer] 20 Apr, 2020 @ 1:24pm 
Hopefully before "Gmod 2". My attention is divided between a service industry job to pay rent and freelance work for building a portfolio of work, but this is my favorite project to work on.
Last edited by Doomologist; 20 Apr, 2020 @ 1:25pm
Love lighting
chesiren 23 Apr, 2020 @ 3:47pm 
awesome
Doomologist  [developer] 23 Apr, 2020 @ 5:35pm 
Thanks! It’s quite a challenge lighting in this version of source compared to newer game engines. The engine is much more accurate at cubemap reflections when lights are emitting from single points.
Doomologist  [developer] 24 Apr, 2020 @ 11:17am 
I was at work when I posted that, but to reiterate my last post, essentially all interior lights are emitted from single points. In order to get the soft/diffused lighting multiple low intensity lights are placed in a row with very specific intensity, distance from surface, and falloff settings to fake that effect. The drawback is trying to get cubemap reflections realistic. Here are the reflections maxed out. It's very obvious the lights are coming from multiple points.

All of this doesn't matter to 99.99% people but to a visual artist and perfectionist, this hurts.

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2072648383
Doomologist  [developer] 24 Apr, 2020 @ 11:46am 
I found a solution! So apparently light_spot entities are superior for more reasons than one. In this case, no large glares on reflective surfaces so they're perfect for long strips of soft lighting in shiny rooms.
76561198129089924 24 Apr, 2020 @ 8:36pm 
OMG nice!
< >
Showing 1-15 of 86 comments
Per page: 1530 50