Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is forward air supposed to have set knockback? If it's intended that's fine, but I think it could be helpful it it had normal killing potential offstage, because it feels really good to link them together
I don't remember if this was the same thing with back air.
forward strong is fine, I see it's uses and even though it's slow the use of the move is very good, especially when using it at ledge.
Up strong feels like it should have something to hit them into the multi hit, but other than that I get great use out of it
Up tilt needs a but more range I think, just for actually hitting grounded opponents, it only really hits really large ones, like Etalus.
My biggest problem with with character is probably Neutral special, It's VERY slow and for a measly 10% it isn't worth using, I used it like 4 times in a variety of different matches. i think the star up of this move should either be toned down, or keep it the same, but let Roy heal 30% for how slow this move is
Ive been waiting for this character ever since I saw Lyn and I hope this character becomes more fun than ever!
Yes, FAir is suposed to have set knockback (thoght you might find some sort of KenCombo) however it needs some adjustment (wich I'm curently working on)
as for UTilt is suposed to be a good antiAir tool and even if I'd wanted to, it feels weird given that the sword is placed so high above his head it wouldn't feel natural
UStrong has 2 hitboxes that wich pull you in but the one behind doesn't work. Thx for the unintendet Bugreport,( I'm already on fixing it.)
And for NSpecial
I know 10% is very low however i wanted to lowball it at the begining instead of giving Roy an instand gamechanger, however you can cancle the animation at any point so that you don't need to comit to it till the end.
I might however buff it if (maby even next pach)
And thx for the feedback, i really appreciate it
Seeing that my take on Roy made someone happy, really drives me to continue working on it.
https://youtu.be/lgkcE7_qofs
Adding more frames on his attack is, in some cases, really needed
I can't say I'll do it for a lot of moves but I still want to at least add some to; FSpecial
I plan to release an Update soon so stay tuned and have fun playing
Does that make sense? This is my first time throwing in a review or a real suggestion. And I LOVE Roy. He's my favorite FE Character to date so I plan on continuing to watch the development of this character. Thank you.
I know that roy has a lot of lagsometimes
Keep in mind, Lyn was always portrait as a fast and nimble fighter and her sprites represent that
Roy is more hard hitting in his animations
And by trying to stay true to the lore i also restricted myselfe to what i had to work with
I might look into fixing some stuff
However right now i also try to focus on other projects, trying expand my skills
So i can't say I'll fix stuff soon unless there is a giod reason for it, or a lot of people demand it
(I will howecer most likely return to roy somday for sure)
Still feel free to keep on asking me things in here, I'll always try to respond
Should would be a swordfighter wearing the Holy Knight armor, wielding Blutgang.
Neutral Special: Nosferatu/Aura/Abraxas It would be a chargeable projectile, the spell would depend on the length of the charge.
Forward Special: Hexblade/Soulblade/Beast Fang Basically neutral special but not a projectile
Down Special: Mount She would temporarily mount Dorte, (Apparently that's the name of her horse) increasing her weight, speed and attack. She can only mount when her meter is full, said meter increases overtime and also increases when she is hit.
Up Special: Warp Basically just smash bros mewtwo up special.
Also, Roy is an awesome character!