Counter-Strike 2

Counter-Strike 2

aim_Scrapyard
 This topic has been pinned, so it's probably important
AJN  [developer] 1 May, 2020 @ 5:42am
Please give us your valuable feedback.
Please post your valuable feedback.
Thanks.
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Showing 1-7 of 7 comments
Rump3L 6 May, 2020 @ 4:13am 
..alright here are my 2 cents, take with a grain of salt, just trying to help


+ I like the intial scrapyard idea itself, not being seen that often (doesnt seem like a scrapyard though, rather just a random wall of car models on a street)

- bad visibility (apply lighter textures, reskin props or model new ones)

- very chaotic mixture of themes, placing italy/inferno theme right next to nuke + vertigo themes and adding the dust palm and tibet skybox assets on top of that just doesnt make any sense, doesnt feel believable

- those wire pillars need some wires

- why are those skyscrapers pretending to be the tower of pisa

- improve the clipping, i get stuck on car models and upleasant drops when transitioning from the road to pavement

- inspect your props closer, the upper barrels are flying in air

- the grass on sides seems too linearly placed and all parts seem to have the same height, needs a bit some 'randomness' imo

- overall not a fan of having car props as a cover (unpredictable bullet penetration, harder to clip properly)

- fix the spawns, right now you get some spawns seeing eachother right at the start


If I were in your shoes I would take the initial scrapyard idea and do a new map from scratch, trying to do an actual scrapyard while trying to avoid the mistakes mentioned above ;)
Last edited by Rump3L; 7 May, 2020 @ 1:13pm
AJN  [developer] 6 May, 2020 @ 7:35am 
Originally posted by Rump3L:
..alright here are my 2 cents, take with a grain of salt, just trying to help


+ I like the intial scrapyard idea itself, not being seen that often (doesnt seem like a scrapyard though, rather just 2 random walls of car models on a street)

- bad visibility (apply lighter textures, reskin props or model new ones)

- very chaotic mixture of themes, placing italy/inferno theme right next to nuke + vertigo themes and adding the dust palm and tibet skybox assets on top of that just doesnt make any sense, doesnt feel believable

- those wire pillars need some wires

- why are those skyscrapers pretending to be the tower of pisa

- improve the clipping, i get stuck on car models and upleasant drops when transitioning from the road to pavement

- inspect your props closer, the upper barrels are flying in air

- the grass on sides seems too linearly placed and all parts seem to have the same height, needs a bit some 'randomness' imo

- overall not a fan of having car props as a cover (unpredictable bullet penetration, harder to clip properly)

- fix the spawns, right now you get some spawns seeing eachother right at the start


If I were in your shoes I would take the initial scrapyard idea and do a new map from scratch, trying to do an actual scrapyard while trying to avoid the mistakes mentioned above ;)

Thanks a lot, I really appreciate your feedback really helpful.
well this is my 2nd map , i'm quite new in this but i understand all your points and will try to fix as much as i can.
well after finishing this map i could able to think good name so most of people suggested thsi name so i gave this name, Genuenlly i want to make a proper skrapyard type map and will try in future.
If you have any good name suggestion please let me know, And thanks again. ^_^
Rump3L 6 May, 2020 @ 11:04am 
No problem, saw your amount of hours in SDK so its perfectly fine and understandable. It comes with time and im far from perfect myself ;) Glad that you accepted and appreciate the feedback. Well, I dont have any original ideas for the name except that maybe some of the abbreviations of the word itself
AJN  [developer] 7 May, 2020 @ 6:18am 
We Shiped a new update for now, hope its better than last time. Still have to fix those wires. they are too big

Originally posted by Rump3L:
No problem, saw your amount of hours in SDK so its perfectly fine and understandable. It comes with time and im far from perfect myself ;) Glad that you accepted and appreciate the feedback. Well, I dont have any original ideas for the name except that maybe some of the abbreviations of the word itself
papzerino 7 May, 2020 @ 11:57pm 
i love this map
AJN  [developer] 8 May, 2020 @ 12:34am 
Originally posted by Cat toe:
i love this map
Thanks ^_^
弟弟
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