Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Legends of Middle-Earth
 This topic has been pinned, so it's probably important
Venlesh  [developer] 4 Jul, 2020 @ 12:16pm
BUG REPORTS
Please post any significant bug reports here, or to the Discord. There are several bugs I am aware of out of the gate, so please do not be redundant, it gets awfully tedious after a while.

Before reporting, please note if the aforementioned bug has been listed, or commented.

KNOWN BUGS:

-AI does not work/faulty
-Occasional CTD (crash to desktop), cause is unknown
Last edited by Venlesh; 13 Oct, 2021 @ 1:17pm
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Showing 1-15 of 92 comments
NoPeChY 5 Jul, 2020 @ 3:17pm 
Using Makar's citadel god power, you can get access to the Titan Gate. Also the citadel is just the egyptian citadel with an Oranos statue
Kyal 9 Jul, 2020 @ 3:58am 
Hobbits cannot build foundry to progress to next stage
luyckxjohannes 28 Jul, 2020 @ 1:44pm 
Playing as Hobbits, I can't 'go to buttercup to get help' (prob Strider was meant to appear here i guess?)
Venlesh  [developer] 28 Jul, 2020 @ 1:54pm 
Originally posted by author:

Playing as Hobbits, I can't 'go to buttercup to get help' (prob Strider was meant to appear here i guess?)
I'm sorry, I have no idea what you're talking about. I searched the entire game for text as you described, and couldn't find anything. Do you have any other mods interfering?
Toyo 26 Aug, 2020 @ 9:29am 
The names of gods and some god powers remain like in the original game. another example is that it gives the original game's requirements to things like aging up (for example it says i need a temple to age up while i clearly cant make a temple or dont have such building). I also have a problem where the UI has a flashing purple color and most of the time is trasparent.
Venlesh  [developer] 26 Aug, 2020 @ 10:31am 
That sounds like a mod priority issue. What does you mod manager list look like, and do you have any other mods installed?
Toyo 28 Aug, 2020 @ 5:38am 
i have other mods but they arent enabled and are all in a lower priority than lome mods.
The order is:

LOME AI
LOME CORE
LOME TEXTURES 1
LOME TEXTURES 2
LOME TEXTURES 3
LOME TEXTURES 4
LOME TEXTURES 5
LOME TEXTURES 6
LOME MODELS 1
LOME MODELS 2
LOME SOUNDS 1
LOME SOUNDS 2
LOME SOUNDS 3
LOME SOUNDS 4
LOME CAMPAIGN SILMARILLION
LOME CAMPAIGN AOME
Last edited by Toyo; 28 Aug, 2020 @ 5:48am
Codabear 28 Aug, 2020 @ 7:17pm 
I'm having a similar issue as JTLitch2
Venlesh  [developer] 28 Aug, 2020 @ 8:23pm 
LOME Core directly controls all the text in the mod, including the names for gods, units, techs, etc. Assuming no mod also has an "en-language.txt" file higher than LOME Core -- it should work. The only conflict I can think of is that you have another non LOME mod enabled with a higher priority, but you mention you do not. Could I get a screenshot of what your game looks like?
Codabear 29 Aug, 2020 @ 6:27am 
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2213111356

My issue is more of the weird UI bug that happens when I try to select gods. Oddly enough when I minimized to post this screenshot, the game maximized and the UI was fixed. Many GP icons still remain vanilla with vanilla descriptions though.
Toyo 29 Aug, 2020 @ 1:57pm 
thats my same issue but i also have parts ui flashing and becoming purple for a second or less repeatedly. ill send the screenshot with everything tomorrow.
Last edited by Toyo; 29 Aug, 2020 @ 1:59pm
Mudhorn 31 Aug, 2020 @ 8:41pm 
My AI only gather resources and sometimes advances to the next age after building a foundry and nothing else. My priorities are all as recommended in other comments, AI being above all, and core beneath that. They do not build any other buildings, train anything besides villagers, or move their military units/scouts around. I also selected different AIs, standard, random, aggressive, ect. They as well sometimes build walls and gates.
Last edited by Mudhorn; 31 Aug, 2020 @ 8:41pm
zigurat 1 Sep, 2020 @ 6:53pm 
Hi, some structures like walls and tower, and also units, appear all black. I have Ai, core, textures, models, sounds, campaigns, all in order. Please help.
l GH l NDCasmera 10 Oct, 2020 @ 8:53am 
Hey, i tested a few nations and would like to give some feedback.
I really like the idea of LOME but i ran into some bugs. Maybe its just me, or maybe these are known, but eitherway here is the list of a few factions i have played:


Aule:
2 oxe carts spawn at the beginning.
Can summon a healing spring at age 1.
Medidain plants arent visible and wont move.
Dwarven axe trowers cant build but have build icons and do not show how much DMG they can do. (They only trow axe’s to infantry)

Farm / hunting upgrades not available at dwarven storehouses.
Hero’s build slot get each age replaced with “new” hero. Which makes the old hero’s unable to build. (Like, fili cant be build any more in the 4th age)
Black drake CANNOT be killed while resting and does allot of dmg.

Mandos:
Fertile soil can be build in age 1. But cant be farmed upon or do anything.
Foundry will keep a “buildplot” icon, even when builded.
Cant upgrade farms anywhere.
Small wall plots CANT be build. They just lay unfinished on the ground and cannot be tasked to build.
Losoth shaman becomes invisible when picking up a relic.
Old forest Huorn cost no population, so u can build “Infinite” of them which is kinda OP.
Manarhuan cost no population.
Throwing axeman can build a armory.
Javelin tosser’s regenerate health and are spawned (build) with half health.
Forodwaith berseker look like old AOM berseker units.

Lorien:
Voices are from the Norse infantry.
Dunedain Rangers, To transform them to melee does not cost resources, to transform them back to archers does cost resources. Also, cant pickup any resources while it is in their description.
Faerie, dont cost any population. Faerie trap cant be placed.
Walls display always stays the lvl 1 wall.
halbarad looks like arkantos.
After doing the favour grand 5 times, cant get any more favour fort the rest of the game.
Dunedain Archer display is all black.

Orome:
Closed gate’s display is all white, when ito pens it has a normal display.
The weaver upgrade does NOT give more armor piercing. While it says, “makes impervious to pierce attack”
Maiar spirit keeps spawning from town center and dies after +/- 20 sec.
Cant build normal infantry, cant build gondor units. (only flag bearers which dont do anything)
Horses have super speed, which makes orome (in my opinion) to overpowered, u can just rust the horses at villagers and be gone before any army has arived.




Melkor:
uruk hai crossbowman display bugged.
(Not tested yet, only saw the enemy)


All:
Vlag bearer bonusses not working.
Town centers do NOT attack

"ME Defender" Only builds 1 wall layer around his base, does not build an army and never attacks.

Other nations i havent tested yet, if u want. I can keep testing everything and updating this review.
l GH l NDCasmera 10 Oct, 2020 @ 8:55am 
Originally posted by Deerly Beloved:
My AI only gather resources and sometimes advances to the next age after building a foundry and nothing else. My priorities are all as recommended in other comments, AI being above all, and core beneath that. They do not build any other buildings, train anything besides villagers, or move their military units/scouts around. I also selected different AIs, standard, random, aggressive, ect. They as well sometimes build walls and gates.

Hey, set the AI type to something else then "ME Standard" This would fix this problem.
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