Garry's Mod

Garry's Mod

GChem - Chemical Warfare
 This topic has been pinned, so it's probably important
Freaking Fission  [developer] 5 Aug, 2020 @ 8:03pm
Description Continued
Weapons and Entities
  • Venting Gas Grenade - Grenade filled with toxic gases, released by venting. Deployment is relatively quiet and non-lethal, but can be thrown back and takes longer to release
  • Bursting Gas Grenade - Grenade filled with toxic gases, released by a bursting charge. While explosive deployment is loud and hazardous, the grenade is difficult to throw back and releases its payload instantly
  • M2A2 Gas Cylinder - Flamethrower filled with toxic gas acting as a portable chemical cylinder. Recommended to be wear a gas mask while in use and currently only recommended to be used with precise particles
  • Decontamination Kit - Fire Extinguisher filled with decontamination solution. Spray contaminated objects to clean them, up to several seconds if super contaminated, and spray your feet to decontaminate yourself. Extinguisher also puts out fires and is refilled by standing in water
  • Nerve Agent Antidote - Syringe filled with an antidote to Nerve Agent Poisoning. Detoxifies nerve gas from the body at a rate 4 times as fast as the normal decay rate and doubles resistance to Nerve Agent Poisoning. Left Mouse Button to inject yourself, Right Mouse Button to inject other players, lasts 90 seconds
  • Cyanide Antidote - Syringe filled with an antidote to Hydrogen Cyanide Poisoning. Detoxifies cyanide from the body at a rate 4 times as fast as the cyanide decay rate. Left Mouse Button to inject yourself, Right Mouse Button to inject other players, lasts 45 seconds

  • Gas Bombs - Airdropped bombs filled with toxic gas that explode on contact with the ground. Arm by double-tapping the Use key, can be detonated remotely by wiremod or blown up with explosives
  • Gas Cylinder - Carriable cylinders filled with toxic gas that can either be vented or released by explosions, Arm by holding down the Slow Walk and Use key at the same time, can be remotely trigged by wiremod or blown up with explosives
Weather
  • Stormfox- Currently, GChem is only compatible with Stormfox, but is able to utilize the wind, rain, and temperature to affect the effectiveness of chemical agents
  • Wind - Gas is blown in the wind by 1 of 3 methods, Stormfox wind, an addon-native global wind, or an addon-native local wind. Stormfox wind will be used if Stormfox is mounted and the convar gc_stormfox_wind is true, global wind, which acts like stormfox wind, will be used if the convar gc_globalwind is set to true, and local wind, which blows gas in the direction its container was facing when first released if gc_globalwind is false. Further, gas usually requires a line of sight to the sky to be blown
  • Rain - Rain washes contamination off objects. The stronger the storm, the faster objects are cleaned
  • Heat - Contamination evaporates at different rates depending on the temperature, additionally, temperatures above 85 degrees F (29 C) make gas absorbed though the skin twice as effective
Credits
Last edited by Freaking Fission; 22 Aug, 2020 @ 3:08pm
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Showing 1-2 of 2 comments
oldtr 12 Dec, 2021 @ 11:25pm 
One question, how do I wear armor and I hold walk and press E (use button, right?) and it dosen't arm anything.
Freaking Fission  [developer] 13 Dec, 2021 @ 2:32pm 
Garry's mod has a key called slow walk (alt by default), look for it in your controls, the default "walk" speed is actually running
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