Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also limit on what? Ports being made?
when the port finished i started working on a new game. but when i pressed "start development" it said i was making a port of assassins creed! but it showed how much points until the port is done and my new game.
I have a mod where I can see all the info of my released games, console info, ect. and I noticed my ports always do terribly no matter if the new console is the same generation or how great the platform/genre/audience match-up is. So I took a look and all of my ports had '(none)' for their engine specs, everything else was the normal.
Could be my mod interacting with yours? But it could explain the brain-scratching mixed-results in your comments?