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1. Crash seems to make Shovel Knight's utilt projectile instantly despawn
2. state_timer numbers are still being drawn to the right of the HUD
3. There seems to be an occasional error noise sometimes when Crash hits the opponent. Couldn't fully consistently replicate it, but that's what the conditions seem to be.
I've been patching Crash here and there quite a bit over the last few months, so I hope he's up to speed in terms of strength now.