Rivals of Aether

Rivals of Aether

Crash Bandicoot
 This topic has been pinned, so it's probably important
TheSmashWaffle #savetf2  [developer] 24 Feb, 2021 @ 1:33pm
BALANCING AND FEEDBACK
Comment here if you have any serious suggestions or points to make about the character, whether it'd be for buffs, nerfs, supports, or bugs.
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Showing 1-10 of 10 comments
ViviVinya 24 Feb, 2021 @ 9:56pm 
Found a few bugs/overlooked things(?)!
1. Crash seems to make Shovel Knight's utilt projectile instantly despawn
2. state_timer numbers are still being drawn to the right of the HUD
3. There seems to be an occasional error noise sometimes when Crash hits the opponent. Couldn't fully consistently replicate it, but that's what the conditions seem to be.
Hecty 8 Mar, 2021 @ 6:14pm 
It maybe just me, but Crash can't kill until 200 to heavy characters.
EverSoNitro 10 Mar, 2021 @ 10:59am 
I was using the Final Smash buddy mod, and while I loved seeing that he was not only compatible, but that it was such a creative reference, I couldn't actually figure out how to get it to end. If I could suggest something, maybe having it end at like 25 or so crates would be best, (maybe with the last one being a TNT or Nitro crate to launch the enemy)
Renecup 6 Jun, 2021 @ 4:41pm 
One thing is that the kirby copy ability works except that there's a white x. Instead of a crate.
TheSmashWaffle #savetf2  [developer] 7 Jun, 2021 @ 12:11am 
Right, I still need to update that. Thanks for bringing this up.
TheSmashWaffle #savetf2  [developer] 7 Jun, 2021 @ 12:11am 
Also,

Originally posted by JimThePotato_:
It maybe just me, but Crash can't kill until 200 to heavy characters.

I've been patching Crash here and there quite a bit over the last few months, so I hope he's up to speed in terms of strength now.
Juisader 26 Feb, 2022 @ 8:04am 
You can infinitely jab 1 an opponent, I personally think it needs nerfed a smidge :frogzone:
TheSmashWaffle #savetf2  [developer] 26 Feb, 2022 @ 11:23am 
Noted. I'll fix that ASAP.
The Ogrelord 27 Aug, 2022 @ 10:54pm 
The box throw is ridiculously fast to the point of being borderline unreactable, think it could be slowed down a fair bit and maybe travel in a slightly higher arc.
imo he just kills too early, even if his moves are pretty slow it's still really annoying to be killed at like 30 to an ftilt that either straight up kills you/sends you at an angle where some custom characters can't recover from. fsmash also might have to be tuned down just because it's very easy to kill people trying to jump back on stage super early. also there's that weird small insane hitbox on his upair that accidentally hits and doesn't make sense to die to. crash is well-made and very detailed however the games against him end too early to fully take in the creativity that the character has to offer.
Last edited by Mister Doctor Professor Patrick; 26 Nov, 2023 @ 7:37am
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