UBOAT
[2024.1] Historical Flags and Identification Booklet
 This topic has been pinned, so it's probably important
ii  [developer] 16 Feb, 2021 @ 7:42am
Bug reports & troubleshooting
Please report any issues here, thanks.
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Showing 1-15 of 17 comments
rul1981 2 Apr, 2021 @ 9:53am 
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2443993105
I don't know if I can move the book from the upper left side of the screen so I can have access to the scope tool
ii  [developer] 2 Apr, 2021 @ 11:34am 
What's your resolution?
ii  [developer] 2 Apr, 2021 @ 11:41am 
Originally posted by rul1981:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2443993105
I don't know if I can move the book from the upper left side of the screen so I can have access to the scope tool

I have uploaded a hotfix, you can drag the button now to put it away. Will look into a better long term solution.
rul1981 2 Apr, 2021 @ 12:42pm 
The resolution of my system is 1920X1080 and the same in the game settings. Now is working, I can drag the flag book wherever on the screen. I unsubscribed from the previous version, re-subscribed to the new version, stopping and restarting the game and now everything is ok. Thanks a lot for the mod is very useful cause before not knowing the flags of allied countries and the time when they entered WWII I was sinking every ship in the game :D even the german u boats :D ... thanks again
Masterblaster 19 Jun, 2021 @ 3:43am 
Bug with B129P6: When selecting an unidentified ship the class e.g. C3 is always visible right away even if the ship is still at 0% fire solution. I tested this using only HF mod. This is repeatable every you have a new ship contact.
Apart from this your mod is working fine but this bug is really breaking the immersion.

This never occured using other mods.

Logfile attached

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2520929373

Engine version: 2019.4.20f1
System version: Windows 10 (10.0.19041) 64bit
System memory: 16335 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 8088 MB
Driver: 461.40
[Historical Flags] Version 1.2.6 is loading...
[Historical Flags] Loaded succesfully!
Game version: b129 Preview 6
[Historical Flags] Injecting...
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Game.UI.Loading.LoadingUIController.UpdateSceneLoading () [0x00387] in <6456a97b333d4cbda1a075dda2528b6f>:0
[Historical Flags] Injecting...
[Historical Flags] Injecting...
Couldn't find a type "DestroyMilitaryInstallationsCampaignObjectiveDISABLED" specified for a campaign objective with id "Destroy Military Installations".
Couldn't find a type "SpyTransportCampaignObjective" specified for a campaign objective with id "Spy Transport USA".
Couldn't find a type "SpyTransportCampaignObjective" specified for a campaign objective with id "Spy Transport Canada".
Couldn't find a type "SpyContactCampaignObjective" specified for a campaign objective with id "Spy Contact".
Requested asset at path "Icons/Map/Empty - Neutral" doesn't exist.
Requested asset at path "Icons/Tasks/SendMessage" doesn't exist.
Requested asset at path "Icons/Tasks/SendNewspaper" doesn't exist.
Entering: La Rochelle
[Historical Flags] Injecting...
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
Requested asset at path "Icons/ContactsListUI/Port" doesn't exist.
Requested asset at path "Icons/Actions (Banners)/Select Assignment" doesn't exist.
Entering land areas: isOutsideOfDeepSeaNavMesh = False, isOutsideOfDeepPathfindingSeaNavMesh = True, landDistance = 4,578527, landAreaEnterDistance = 4,58.
Entering: land area.
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Game.Core.AI.Behaviours.GoToBehaviour.OnBehaviourStart () [0x001da] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.AIBehaviour.set_State (UBOAT.Game.Core.AI.AIBehaviourState value) [0x00066] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.CompoundBehaviour.StartCurrentBehaviour () [0x00055] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.CompoundBehaviour.RemoveBehaviour (UBOAT.Game.Core.AI.AIBehaviour behaviour) [0x0002f] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.AIBehaviour.set_State (UBOAT.Game.Core.AI.AIBehaviourState value) [0x000ee] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.InteractionBehaviour.ForceSwap (UBOAT.Game.Scene.Interactions.Interactable interactable, UBOAT.Game.Scene.Interactions.InteractableSlot slotToAvoid, System.Boolean cancelPairedGoTo) [0x0011c] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.InteractionBehaviour.OnBehaviourBackgroundUpdate () [0x00078] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.CompoundBehaviour.StartCurrentBehaviour () [0x0002f] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.CompoundBehaviour.RemoveBehaviour (UBOAT.Game.Core.AI.AIBehaviour behaviour) [0x0002f] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.AIBehaviour.set_State (UBOAT.Game.Core.AI.AIBehaviourState value) [0x000ee] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.GoToBehaviour.OnBehaviourUpdate () [0x000ff] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.Behaviours.CompoundBehaviour.OnBehaviourUpdate () [0x0002b] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.CharacterAI.UpdateBehaviours () [0x00010] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.AI.CharacterAI.UpdateAI () [0x00042] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Characters.InteractiveCharacter.Update () [0x0001b] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Characters.PlayableCharacter.Update () [0x00000] in <6456a97b333d4cbda1a075dda2528b6f>:0
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #599 at 46 44N 4 1W.
Entering: Transport #599
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Deck Goods A" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #600 at 46 45N 4 7W.
Entering: Transport #600
Slot "Deck Goods A" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Deck Goods A" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #601 at 46 45N 4 7W.
Entering: Transport #601
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #602 at 46 45N 4 7W.
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #603 at 46 45N 4 7W.
Entering: Transport #602
Entering: Transport #603
Slot "Deck Goods A" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #604 at 46 45N 4 7W.
Entering: Transport #604
Slot "Deck Goods A" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
<color=#5d8496>Spawn Transport</color>
Spawned group Transport #605 at 46 45N 4 7W.
Entering: Transport #605
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Entering: Transport #605
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Slot "Deck Goods A" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Explorer
Empire Explorer
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Bell
Empire Bell
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Empire Tower
Empire Tower
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ähnelt Empire Explorer
Ähnelt Empire Explorer (6255 GRT)
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ähnelt Empire Explorer
Ähnelt Empire Explorer (6255 GRT)
Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ähnelt Empire Explorer
Ähnelt Empire Explorer (6255 GRT)
Couldn't sample navmesh for position (618.9, 2.8, 42.4).
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Game.Scene.Audio.DeepAudioSource.ValidateSpatialBlend () [0x00000] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Audio.DeepAudioSource.set_spatialBlend (System.Single value) [0x00007] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Audio.SoundEffectsDatabase.SetClip (System.String tag, UBOAT.Game.Scene.Audio.ISoundEffect audioSource, System.Boolean throwExceptions) [0x00031] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Audio.SoundEffectsDatabase.SetClip (System.String tag, UBOAT.Game.Scene.Audio.ISoundEffect soundEffect) [0x00000] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Audio.LibraryAudioSource.PlayDelayedNormalizedTime (System.Single delay) [0x00008] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Entities.EntityDistantRepresentation.SandboxEntityOnSpawnStateChanged (UBOAT.Game.Sandbox.SandboxEntity sandboxEntity) [0x0008d] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Sandbox.SandboxEntity.set_SpawnState (UBOAT.Game.Sandbox.SandboxEntity+EntitySpawnState value) [0x00036] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Sandbox.SandboxEntity.SpawnedEntity_Destroyed () [0x00012] in <6456a97b333d4cbda1a075dda2528b6f>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at UBOAT.Game.Scene.Entities.Entity.OnDestruct () [0x000f5] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Entities.Observator.OnDestruct () [0x0001d] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Scene.Entities.Ship.OnDestruct () [0x00000] in <6456a97b333d4cbda1a075dda2528b6f>:0
at DWS.Common.DeepMonoBehaviour.OnDestroy () [0x00010] in <6456a97b333d4cbda1a075dda2528b6f>:0
at DWS.Common.DeepMonoBehaviour.OnBeforeDestroy () [0x0000f] in <6456a97b333d4cbda1a075dda2528b6f>:0
at UBOAT.Game.Core.GameState.CallSceneDestroyListeners (UnityEngine.SceneManagement.Scene scene) [0x0004c] in <6456a97b333d4cbda1a075dda2528b6f>:0
[Historical Flags] Injecting...
Game version: b129 Preview 6
Last edited by Masterblaster; 19 Jun, 2021 @ 4:03am
ii  [developer] 19 Jun, 2021 @ 4:43am 
Thanks. First of all I believe there is an issue in B129 where some information that you shouldn't know was displayed (like the real country when looking at a "fake neutral") but this is not it.

I see in the log that it is doing a code edit for a test I did Link's UBE (the Hello!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!s) and I now realise I have pushed to the WS without removing this test. This test displays the class of the ship in the UI so that would be why you are seeing "empire bell" in your image even if did not identify it yet.

I'll remove that now as it is a functionality for UBE and not HF, thanks for bringing it up!
Last edited by ii; 19 Jun, 2021 @ 4:43am
Masterblaster 19 Jun, 2021 @ 5:59am 
Thanks for your quick response and bug fixing!
Royal Raven 5 Sep, 2021 @ 10:37am 
I am not sure if this mod touched the vehicle in port where we get missions, but the little flags up front show the default vanilla ones, the iron cross looking ones. I felt like before with mod they were swastikas. I am not sure, I just came back to game, after a year of not playing. I am playing on the new B129.
ii  [developer] 5 Sep, 2021 @ 6:47pm 
No the the little flag on the car is not currently changed by HF, and wasn't before. If you remember it being changed you perhaps were using the Greywolf texture pack which I believe do change it! I may look into the future to change that flag in HF as well but I know it is a bit more complicated than the other flags, which is why I haven't touched it yet
Royal Raven 6 Sep, 2021 @ 6:36am 
Originally posted by ii:
No the the little flag on the car is not currently changed by HF, and wasn't before. If you remember it being changed you perhaps were using the Greywolf texture pack which I believe do change it! I may look into the future to change that flag in HF as well but I know it is a bit more complicated than the other flags, which is why I haven't touched it yet
Yeah you may be right about the Greywolf Texture pack. Thanks for answer.
Apollo 19 Sep, 2021 @ 5:17am 
Log regarding to the flags changes issue:

Engine version: 2019.4.30f1
System version: Windows 10 (10.0.19042) 64bit
System memory: 32701 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB
Vendor: NVIDIA
VRAM: 6052 MB
Driver: 457.30
Game version: Uboat Expanded 0.7.5b
[Historical Flags] Version 1.3.2.1 is loading...
[Historical Flags] Loaded succesfully!
[Uboat Expanded Captains] Loading, version: 0.3
[Uboat Expanded Captains] Patches applied!
Screenshots are missing for the scenario with id "U-31 Test Missions".
[Historical Flags] Injecting...
[Historical Flags] Injecting...
[Historical Flags] Injecting...
In OnSceneAwake main scene
Imported 1074 units
Entity on group "Singapore" doesn't exist: Keppel Harbor
In OnSceneStart main scene
[Historical Flags] Use of UBE is detected...
Materials not loaded
We found the sub flag
UBE is active with no safe patch, setting unsafe flag
[Uboat Expanded Captains] Prefabs loaded!
Entering: Transport #1961
Entering: Lorient
[Historical Flags] Injecting...
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
Mission started: Tutorial 00
Still loading after 92277 ms.
There are active loading screen blockades:
Start Script (UBOAT.Game.Sandbox.Missions.StartScript)
Terrain is still being generated.

Slot "Antenna" is defined for entity type "Sperrbrecher" in game data, but it's missing in the entity prefab.
Slot "U-Boat Hydroacoustic Device" is defined for entity type "Type IX" in game data, but it's missing in the entity prefab.
Slot "Antenna" is defined for entity type "Type IX" in game data, but it's missing in the entity prefab.
Slot "U-Boat Radar Detector" is defined for entity type "Type IX" in game data, but it's missing in the entity prefab.
Loaded game in: 115468 ms.
Mission completed: Tutorial 00
Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
Requested asset at path "Icons/ContactsListUI/Port" doesn't exist.
[Historical Flags] Loading the prefabs
[Historical Flags] Safe mode is not active
Requested asset at path "Icons/Actions - Cursor/Hide Flag" doesn't exist.
Loading save file: Flag test save.
[Historical Flags] Injecting...
Loaded game in: 62732 ms.
Mission completed: Tutorial 00

--------------------------------------------------------------------------
link to the screenshots:

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2606101377

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2606101516
Last edited by Apollo; 19 Sep, 2021 @ 5:18am
ii  [developer] 22 Sep, 2021 @ 7:58am 
@Apollo I'm currently working on this. I think it is a similar issue that RDF antenna had with loading and combines with UBE long loading times throwing some things out of order. Looking for a fix.
ii  [developer] 23 Sep, 2021 @ 7:27am 
@Apollo I think this is solved now. I'll publish an update in the next few days
pigdog 20 Dec, 2021 @ 11:16pm 
The flag book UI isn’t showing up. The different flags are but no book. Only other mod I have is the ID book mod. I have unsubscribed and subscribed and still not showing.
ii  [developer] 21 Dec, 2021 @ 3:18am 
Originally posted by pigdog:
The flag book UI isn’t showing up. The different flags are but no book. Only other mod I have is the ID book mod. I have unsubscribed and subscribed and still not showing.

What resolution are you using and what is your UI zoom level? It is possible that the button to toggle the flagbook is hidden outside of your screen, so I suggest changing the UI zoom level to see if that makes it appear. Then you can move it around.
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