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* Often using default hotkey prompts even when hotkeys in question are customized
* attacking Sunsfan as a part of the tutorial may not be obvious as there's no clear prompt and the dialogue is a bit ambiguous
* no mention of keyboard-controlled(i.e wasd) camera movement
* buying from shop while away from shop is not very well presented. When player is asked to buy from a shop a natural response is to go back to base first, which seem counter to the purpose of that section of the tutorial as it is supposed to demonstrate buying from afar and using a courier. IMO player should be blocked form getting back to base and the explanation of buying from anywhere should be provided before the item is bought.
* wards: it is not clearly explained that wards are invisible for the enemy team unless spotted by their own sentry ward
* bounty rune is pickable right after it spawns before its purpose is explained, which might be a bit confusing
* voiceover of the last paragraph of power rune explanation(spawn times and no standing still stuff) is rather quite and is overlayed by the fight sounds and whatever voice line there is when rosh starts attacking. That paragraph's voiceover should start 2-3 seconds later to avoid that.
* the finale of the tutorial(destroying the ancient) is a bit too lengthy for what it is and devoid of any meaningful gameplay or explanations.
* there is no explanations of how enemy base backdoor protection works and when exactly each tier of towers, barracks and the ancient become vulnerable. This is especially bad given tier 4 backdoor protection rules can be rather confusing for new players
also make it so that when you kill the ancient it doesnt auto-end, but instead shows the normal victory screen.
besides that. Great job!
Also when told to buy tangos I was able to use the courier to buy it which may confuse players as you obviously can't eat your way out unless your hero has them.
I think that when the player clicks on something to have a quick message pop up telling him whats that and how to get back to his hero.
Think they mean its not transparent. Stacking was more an exercise of "guess when the timer is 0:53" because you can't see it.
Panorama::RequiredCallFailed():
Unable to load layout file 'file://{resources}/layout/custom_game/sections/sections03.xml'. This may indicate a problem with your local files, etc.