Project Zomboid

Project Zomboid

'89 LAND ROVER Defender 110 [Working/Outdated]
KI5  [developer] 31 Mar, 2021 @ 1:31pm
Bugs go here!
If you encounter any bugs, share them here. Thanks!
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Showing 1-15 of 30 comments
Commenting here because Steam won't let me comment in the normal place (I only have Zomboid on GoG). Feel free to delete it if it's annoying.

I was gonna mention about the size, but I see you already mentioned it. However, you might be a little on the large size with what you quoted: Wikipedia lists the height as around 2,032mm. Sure, they're tall, and some of them are 'jacked up', but they don't look too big and they're not so wide compared to other cars. Here's a few good examples of that:

https://manonthemove.com/2010/03/29/land-rover-defender-110-pick-up-worth-street-nyc/

https://www.townandcountrymag.com/leisure/travel-guide/a33435637/land-rover-defender-110-collectible-auto/

It's a shame that the scale is all wrong in the game itself. In your image it looks ridiculous parked next to that ambulance, but I guess it's actually the ambulance that looks ridiculous. For example, a Fiat Ducato (a fairly common UK ambulance) is around 2.5m high, way higher than a Land Rover. They're quite a bit longer too. I suspect that, if they make all the vehicles the right size, the problem will be that the roads will be too small.

Why is it that so many game devs get so far into the development before actually bothering to scale things properly? Don't get me wrong, I'm loving Zomboid, but it's frustrating when people have to make things the wrong size to match the wrong size that's used in the game.
KI5  [developer] 1 Apr, 2021 @ 7:40am 
First of all, thanks for your post, I will look into this. The scale of the game and the car is bugging me too and I think I'll have to reduce it, and go with what looks ok in-game and not the real world dimensions...
Well, it's a tough call, mate. I don't really know how much work it is to change the scale. If it's easy, it might be worth playing around with it and seeing what people think. By the way, can't believe I didn't mention it in the first message, but really well done on the Defender. That's a real nice looking mod.

If it was me, I'd make it the same size as the Chevalier D6 or the Dash Bulldriver because they're pretty much the same type of vehicle (keep the proportions of yours but go with the length of those). You might be able to work out a 'scale factor' for how far off the in-game measurements are and then people could work to that (your Niva looks a little big to me from the screenshots, but I've not used the mod and I don't really know about the real Niva, so take that with a pinch of salt).

I think a few mods have the same problem. The Zil-130 looks huge. Also, Filibuster Rhymes has a companion mod for their 'Used Cars' that changes the scale of the default vehicles to match their modded vehicles (according to Filibuster Rhymes comment: "The devs decreased the car size in .41...")

Filibuster Rhymes' Smaller Cars:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1510516386

In my opinion, the vanilla cars currently look about the right size compared to the roads, but the main problem with vanilla is that the comparative scale between vehicles is all messed up. The Franklin All-Terrain and Valuline look ridiculously small for the type of vehicle that they are, and the Chevalier Step Van should probably be bigger, too. It's almost as if they've tried to make every vehicle the same overall size (4x2 squares), which makes the 'small' ones look massive and the 'large' ones look tiny.
KI5  [developer] 1 Apr, 2021 @ 12:11pm 
Vehicle scale is just one parameter in code so it's relatively easy to change. I know people demanded that devs reduce the car size since they were huuge when they first got implemented. But yeah, they made them all kinda the same, taxy is bigger than a pickup van, ambulance is tiny etc... Niva is also on 1:1 scale and it looks really small to me, but that's the problem, there is no visual reference in-game to check it against, you just have to guess it.

I'll play around with the settings some more and update the mod when I adjust this.
Higgins 2 Apr, 2021 @ 2:59pm 
If changing scale is easy, perhaps a companion mod to change the vanilla cars scale would be the answer? Personally i use Fillibusters cars with most vanilla cars edited out of the game, and they match yours very well.
KI5  [developer] 2 Apr, 2021 @ 3:19pm 
I've done some rescaling and I am happy for now. I don't want to mess with the rest of the game, that usually leads to mod conflicts and I want my mods to be clean and standalone. For normal users that's the most important, and the people that like to play around with settings will do it on their own anyway. But I am glad it works well with filibuster cars. Thanks for that info.
It's looking good, mate. I checked out the Range Rover as well. Wow! What an absolute beast!
KI5  [developer] 3 Apr, 2021 @ 4:47am 
Thanks man, glad you like it. I hope I'll have time for more mods soon.
Mancer 3 Apr, 2021 @ 4:42pm 
The Defenders appear to have some issues when towing. I don't know what causes this, but when you try to attach a boat trailer from AquaTsar, the car itself goes on two rear wheels, and won't move. It would move with a Speed Demon trait, but only slightly, and on grass it stops completely even with the trait.
KI5  [developer] 4 Apr, 2021 @ 1:39am 
Interesting, I haven't used that mod, I will look into this.
Darsh 5 Apr, 2021 @ 10:10am 
I'm not sure if its on my end or in general, but the defender 110's wheels seem to spin way faster than they should at low speeds and throws me off a bit, i absolutely love the mod though thank you for making it!
KI5  [developer] 5 Apr, 2021 @ 10:53am 
Originally posted by Ryan:
I'm not sure if its on my end or in general, but the defender 110's wheels seem to spin way faster than they should at low speeds and throws me off a bit, i absolutely love the mod though thank you for making it!
I've heard some people are having this problem, can you also check if the wheels flicker sometimes, at night usually, and is it the same for all wheels?
KI5  [developer] 5 Apr, 2021 @ 1:04pm 
Originally posted by Mancer:
The Defenders appear to have some issues when towing. I don't know what causes this, but when you try to attach a boat trailer from AquaTsar, the car itself goes on two rear wheels, and won't move. It would move with a Speed Demon trait, but only slightly, and on grass it stops completely even with the trait.
This is fixed now, It's still twitchy like vanilla cars but that's due to the boats being too heavy I guess.
Darsh 6 Apr, 2021 @ 11:27pm 
Originally posted by KI5:
Originally posted by Ryan:
I'm not sure if its on my end or in general, but the defender 110's wheels seem to spin way faster than they should at low speeds and throws me off a bit, i absolutely love the mod though thank you for making it!
I've heard some people are having this problem, can you also check if the wheels flicker sometimes, at night usually, and is it the same for all wheels?
The wheels haven't flickered for me at all whilst using it, it's mainly the problem with the wheels spinning faster than they should be, and yes its all the wheels.
KI5  [developer] 7 Apr, 2021 @ 3:02am 
Originally posted by Ryan:
Originally posted by KI5:
I've heard some people are having this problem, can you also check if the wheels flicker sometimes, at night usually, and is it the same for all wheels?
The wheels haven't flickered for me at all whilst using it, it's mainly the problem with the wheels spinning faster than they should be, and yes its all the wheels.
There was a bug with 3 wheels having some flicker and rotating maybe a bit faster than the front left one but that is fixed now. I can't seem to replicate your bug, this could be something game engine related.
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