Dwarf Fortress

Dwarf Fortress

Glass Fortress
Dax  [developer] 11 Jan, 2023 @ 5:36pm
Bug Reports
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Showing 1-15 of 21 comments
Forekast 12 Jan, 2023 @ 7:13pm 
When setting up a stockpile, the Glass types don't seem to be showing up as choices under the Ammo category, "other materials", where one might expect to find it
Forekast 13 Jan, 2023 @ 1:10pm 
CTD seems to happen whenever a Glass Wheelbarrow is completed
Dax  [developer] 13 Jan, 2023 @ 4:05pm 
Are you on version 1.1? I'm having no issues with the wheelbarrows myself. The game should have asked you if you wanted to update on loading
Last edited by Dax; 13 Jan, 2023 @ 4:05pm
Forekast 14 Jan, 2023 @ 2:19pm 
I did "Update All" when I was prompted. Will try again
Forekast 14 Jan, 2023 @ 2:27pm 
Yeah, still crashes. I even deleted the 1.0 folder in mods
I'll continue trying to troubleshoot on my end
Forekast 14 Jan, 2023 @ 2:59pm 
Completely removing GF 1.0 from the installed mods section throws an error about "Missing Reactions", so I had to put it back. It seems to need the old reaction file for some reason, despite having updated, supposedly
Forekast 14 Jan, 2023 @ 3:09pm 
OK, yeah, seems like it's not using 1.1 at all, and I don't know why...
Forekast 14 Jan, 2023 @ 3:18pm 
Alight, so I've successfully made a glass wheelbarrow! But I had to do manual edits to the files. I still don't know why "updating" didn't update
Dax  [developer] 14 Jan, 2023 @ 3:35pm 
That's very, very strange. I'm not seeing anything in the info file that would prevent an update. Is the updated version in your mods folder? If so you could try coping the objects folder from it to the installed version
Forekast 14 Jan, 2023 @ 3:55pm 
That was one of the first things I did, but it was giving me that "missing reactions" message and crashing the game before it could finish loading the map.

Did you remove anything between 1.0 and 1,1?
Forekast 14 Jan, 2023 @ 3:56pm 
to clarify, I meant copying over the objects folder. Yes, there are two versions in both the mods folder and the installed folder
Dax  [developer] 14 Jan, 2023 @ 5:16pm 
That might be why. I removed glass cages since they were redundant
Forekast 14 Jan, 2023 @ 6:09pm 
Interesting. Apparently that caused problems, even though I wasn't using them or had any queued up. Maybe it didn't actually update _because_ of that?
Dax  [developer] 16 Jan, 2023 @ 5:08am 
That would make the most sense. Also as for the stockpiles that one's going to be pretty tricky to figure out. I'm not sure how to add new materials to the list and if its possible
Forekast 16 Jan, 2023 @ 3:21pm 
Are there any existing mods in the workshop that you think might be of use as examples? I've seen a few that add new materials. Could peeking at one of those help?

Chances are, someone has figured it out, so it might save you some time
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