Arma 3
Realistic Driving Terrains REWRITE
 This topic has been pinned, so it's probably important
R. Gonzalez  [developer] 27 Dec, 2023 @ 6:50pm
👾 BUG REPORT
Please be detailed...
Last edited by R. Gonzalez; 26 Oct, 2024 @ 6:46am
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Showing 1-15 of 39 comments
Devil_Creator 28 Dec, 2023 @ 5:35am 
I looked at your config, and noticed that your config does not have any function or anything defined. It's only the class cfgMods and nothing else. Are you certain that your rewrite actually includes the correct config file?

To me its no surprise that it isn't working because there is nothing for the game to work with. You have all the functions there, but the game doesn't know what to do with the functions.
R. Gonzalez  [developer] 28 Dec, 2023 @ 5:44am 
Originally posted by Devil_Creator:
I looked at your config, and noticed that your config does not have any function or anything defined. It's only the class cfgMods and nothing else. Are you certain that your rewrite actually includes the correct config file?

To me its no surprise that it isn't working because there is nothing for the game to work with. You have all the functions there, but the game doesn't know what to do with the functions.


Thnks man, that was JUST fixed, as also reported by other fellas in the comments

I must have done some crazy sh##t while packing 😅
Notaloli 28 Dec, 2023 @ 11:45am 
I had one RHS vehicle stuck in sand and when I tried to drive another vehicle (vanilla) like above 10km/h to "bump" it, my vehicle clipped right though it like it didn't exist and it drove though it.
Last edited by Notaloli; 28 Dec, 2023 @ 11:45am
R. Gonzalez  [developer] 28 Dec, 2023 @ 2:17pm 
Originally posted by Notaloli:
I had one RHS vehicle stuck in sand and when I tried to drive another vehicle (vanilla) like above 10km/h to "bump" it, my vehicle clipped right though it like it didn't exist and it drove though it.

Hello there

That's a limitation in arma, in which attached objects do not collide with others... As a "stuck" is simulated by attaching the Vic to a invisible object, so it will happen

Anyways... That's NOT the proper way to unstuck it, for the sake of "realism" (main objetive of the mod). The only ways are by doing the "Unstuck" action, or towing it with any rope system
Notaloli 29 Dec, 2023 @ 3:10pm 
Ah thanks, that makes sense, I misread what the bump does. I thought it meant you can bump other vehicles to get them out.

Also I was driving a goKart on a high quality road and the kart keeps spinning out for some reason, its like driving on ice and a massive struggle, which really didnt make any sense at all.
[C.S.F.] Propst 29 Dec, 2023 @ 7:13pm 
I am in the Van Transport in military camo. I am on Tanoa on the bridge that connects Harcourt to Kotomo at grid 113055. The vehicle is sliding like it has lost traction, and when I try to decelerate hard it says the vehicle is being damaged due to terrain while sliding to a slow halt.

edit: i am mid mission, and it seems to have carried over to normal roads and terrain. experiencing a slow swerve and bad deceleration.
Last edited by [C.S.F.] Propst; 29 Dec, 2023 @ 7:35pm
R. Gonzalez  [developer] 30 Dec, 2023 @ 3:53am 
Originally posted by C.S.F. Propst:
I am in the Van Transport in military camo. I am on Tanoa on the bridge that connects Harcourt to Kotomo at grid 113055. The vehicle is sliding like it has lost traction, and when I try to decelerate hard it says the vehicle is being damaged due to terrain while sliding to a slow halt.

edit: i am mid mission, and it seems to have carried over to normal roads and terrain. experiencing a slow swerve and bad deceleration.
Tnks

I'll look into it
R. Gonzalez  [developer] 30 Dec, 2023 @ 6:08am 
@[C.S.F.] Propst

Figured it out. Simple thing.

Will be fixed in the next update in a few hours or day

Tnks once more
R. Gonzalez  [developer] 30 Dec, 2023 @ 7:47pm 
@[C.S.F.] Propst

Problem fixed. Enjoy!
Shy 2 Jan, 2024 @ 9:16am 
Bug Report: Wheeled Submarines

Tested Mods: Realistic Driving Terrains REWRITE

Tested Against: Vanilla APC assets

APC and amphibious vehicles no longer float on water but rather drive underwater, humorous but concerning. Amphibious vehicles are now submarines with wheels.
R. Gonzalez  [developer] 2 Jan, 2024 @ 11:11am 
Originally posted by Shy:
Bug Report: Wheeled Submarines

Tested Mods: Realistic Driving Terrains REWRITE

Tested Against: Vanilla APC assets

APC and amphibious vehicles no longer float on water but rather drive underwater, humorous but concerning. Amphibious vehicles are now submarines with wheels.

FIXED!

Thank you very much for the report. Sorry for letting that pass!
gatordev 10 Jan, 2024 @ 8:35am 
I'm having an issue with 2-wheeled drive vehicles on the GM map Weferlingen (Winter) when driving on paved roads. Specifically so far is the GM VW bug. It's getting stuck on cleared country roads, plowed brick roads, and other surfaces (like brick parking lots). I understand vehicles getting stuck in the actual snow on non-road surfaces in the terrain, but the plowed roads should be no problem for regular wheeled vehicles.

Is there a way to either black list a vehicle or does adding the vehicle to the white list help with this? I may be misunderstanding, but I thought white listing only added the 4x4 traction option.

Even having a trigger or marker area where the mod doesn't apply could be a (albeit complicated) solution.
gatordev 10 Jan, 2024 @ 8:37am 
Whoops, I see you're already working on GM. Sorry for missing that in the other thread.
R. Gonzalez  [developer] 10 Jan, 2024 @ 9:38am 
Originally posted by gatordev:
Whoops, I see you're already working on GM. Sorry for missing that in the other thread.
😜🤙
R. Gonzalez  [developer] 10 Jan, 2024 @ 9:40am 
Originally posted by gatordev:
I'
Is there a way to either black list a vehicle or does adding the vehicle to the white list help with this? I may be misunderstanding, but I thought white listing only added the 4x4 traction option.

Even having a trigger or marker area where the mod doesn't apply could be a (albeit complicated) solution.

Those two functions are being thought

If inplemented, you'll get it on next update
Last edited by R. Gonzalez; 10 Jan, 2024 @ 9:40am
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