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To me its no surprise that it isn't working because there is nothing for the game to work with. You have all the functions there, but the game doesn't know what to do with the functions.
Thnks man, that was JUST fixed, as also reported by other fellas in the comments
I must have done some crazy sh##t while packing 😅
Hello there
That's a limitation in arma, in which attached objects do not collide with others... As a "stuck" is simulated by attaching the Vic to a invisible object, so it will happen
Anyways... That's NOT the proper way to unstuck it, for the sake of "realism" (main objetive of the mod). The only ways are by doing the "Unstuck" action, or towing it with any rope system
Also I was driving a goKart on a high quality road and the kart keeps spinning out for some reason, its like driving on ice and a massive struggle, which really didnt make any sense at all.
edit: i am mid mission, and it seems to have carried over to normal roads and terrain. experiencing a slow swerve and bad deceleration.
I'll look into it
Figured it out. Simple thing.
Will be fixed in the next update in a few hours or day
Tnks once more
Problem fixed. Enjoy!
Tested Mods: Realistic Driving Terrains REWRITE
Tested Against: Vanilla APC assets
APC and amphibious vehicles no longer float on water but rather drive underwater, humorous but concerning. Amphibious vehicles are now submarines with wheels.
FIXED!
Thank you very much for the report. Sorry for letting that pass!
Is there a way to either black list a vehicle or does adding the vehicle to the white list help with this? I may be misunderstanding, but I thought white listing only added the 4x4 traction option.
Even having a trigger or marker area where the mod doesn't apply could be a (albeit complicated) solution.
Those two functions are being thought
If inplemented, you'll get it on next update