Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I figured out that you actually can deflate them if you give them vehicle damage, as shown here (https://imgur.com/a/NxiyjZE), comparing 0% damage to 10% damage, the tires sunk down, and in my honest opinion, it gave better traction performance because on 0% the vehicle was trying to flip on hard turns.
So a option to deflate the tires? And having to manually get out the vehicle and deflate them. Also I know some vehicles you are able to deflate and inflate the tires while inside a truck, but those are like the HMT vehicles.
Dude... What would that help with anything? 😅
I got it now... It doesn't had connection with unstucking, but with driving response...
not exactly. It has some help on avoid stuck, just like you using ski board a on snow, larger connection area to avoid stuck. p = F / A as the definition of Pressure is telling.
But I don't come up with other ways to make the tires looks like deflated except add damage value to wheels. But that is obviously not a appropriate way.
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?
Misc made some updates with terrains, and, we will be putting into the mod on the next update
About adding a setting to manually insert terrain types... I myself thought of that earlier and I'll be discussing with Misc about it
Tbnks for the suggestions
Wait one
@Patapignouf
Updated and tested in Korsac. All working fine
Tell us if you have any trouble.
About adding the setting for uunknown surface types, that will be a work for later
Regards!
Thanks for the quick answer ! It works very well on Korsac now !
Ok, thanks for the information, i'll follow your developement.
Regards !
Got it...
Will be done by the end of the day.
Stay tunned
Here are some classnames for Vidda's surfaces that I've used to make it work with the original RT. I know that there is a class name for the river (dryed) as well, but I cannot remember what it was called.
class bludrocks: Default { stonytestmacro};
class bludgressv: Default { drygressgreentestmacro};
class bludsnjo: Default { Thicksoftsnowtestmacro}; //SNOWWWWWWWWWWWWWWWW
Furthermore, I'm also waiting for the Global Mobilization compatibility. Perhaps one day we'll see one. Fingers crossed.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1282716647
Tnks for reaching out
Appreciate your interest, and yeah, there should be no problem in adding a compatibilty for those terrains
As well as the GM compat, just give me a couple of days and I'll update it all together
Ótimo trabalho até aqui. Vem para dar uma sugestão. Não sei se o CBA permite essa manipulação, mas sei que o Arma tem leitura sobre em qual marcha o veículo está. Será que conseguimos fazer esse mote ter a opção de marcha manual ao invés de automática?
[En] Hey guys!
Great work so far. Come to make a suggestion. I don't know if the CBA allows this manipulation, but I know that the Arma has a reading on which gear the vehicle is in. Can we make this mod have the option of manual gearing instead of automatic?