Arma 3
Realistic Driving Terrains REWRITE
 This topic has been pinned, so it's probably important
R. Gonzalez  [developer] 27 Dec, 2023 @ 6:51pm
📋 REQUESTS AND SUGGESTIONS
I'm all ears
Last edited by R. Gonzalez; 26 Oct, 2024 @ 6:45am
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Notaloli 28 Dec, 2023 @ 11:43am 
So I wonder if you can add a option to deflate the tires, where you go up to each tire on ace and deflate them.
I figured out that you actually can deflate them if you give them vehicle damage, as shown here (https://imgur.com/a/NxiyjZE), comparing 0% damage to 10% damage, the tires sunk down, and in my honest opinion, it gave better traction performance because on 0% the vehicle was trying to flip on hard turns.

So a option to deflate the tires? And having to manually get out the vehicle and deflate them. Also I know some vehicles you are able to deflate and inflate the tires while inside a truck, but those are like the HMT vehicles.
R. Gonzalez  [developer] 28 Dec, 2023 @ 3:44pm 
@Notaloli

Dude... What would that help with anything? 😅
Misc.yn  [developer] 28 Dec, 2023 @ 9:17pm 
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.
R. Gonzalez  [developer] 29 Dec, 2023 @ 2:12am 
Originally posted by Misc.yn:
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.

I got it now... It doesn't had connection with unstucking, but with driving response...
Misc.yn  [developer] 29 Dec, 2023 @ 6:25am 
Originally posted by RicGonzalez:
Originally posted by Misc.yn:
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.

I got it now... It doesn't had connection with unstuck, but with driving response...

not exactly. It has some help on avoid stuck, just like you using ski board a on snow, larger connection area to avoid stuck. p = F / A as the definition of Pressure is telling.

But I don't come up with other ways to make the tires looks like deflated except add damage value to wheels. But that is obviously not a appropriate way.
Last edited by Misc.yn; 29 Dec, 2023 @ 8:22pm
Patapignouf 29 Dec, 2023 @ 4:08pm 
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?
R. Gonzalez  [developer] 30 Dec, 2023 @ 3:55am 
Originally posted by Patapignouf:
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?

Misc made some updates with terrains, and, we will be putting into the mod on the next update

About adding a setting to manually insert terrain types... I myself thought of that earlier and I'll be discussing with Misc about it

Tbnks for the suggestions

Wait one
Last edited by R. Gonzalez; 30 Dec, 2023 @ 3:57am
R. Gonzalez  [developer] 30 Dec, 2023 @ 7:49pm 
Originally posted by Patapignouf:
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?

@Patapignouf

Updated and tested in Korsac. All working fine

Tell us if you have any trouble.

About adding the setting for uunknown surface types, that will be a work for later

Regards!
Patapignouf 2 Jan, 2024 @ 1:02pm 
@RizGonzalez,
Thanks for the quick answer ! It works very well on Korsac now !

Ok, thanks for the information, i'll follow your developement.

Regards !
Mr. Remember 2 Jan, 2024 @ 10:53pm 
Would love to see some compatibility for the SRV Lynx Mod. It acts wild and bounces all over the place when driving off road especially, even after adding it to the 4x4 compatibility CBA Setting. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2833301926&searchtext=srv
R. Gonzalez  [developer] 3 Jan, 2024 @ 5:19am 
Originally posted by Mr. Remember:
Would love to see some compatibility for the SRV Lynx Mod. It acts wild and bounces all over the place when driving off road especially, even after adding it to the 4x4 compatibility CBA Setting.

Got it...

Will be done by the end of the day.
Stay tunned
Last edited by R. Gonzalez; 3 Jan, 2024 @ 5:19am
Jacali 4 Jan, 2024 @ 9:55am 
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

Here are some classnames for Vidda's surfaces that I've used to make it work with the original RT. I know that there is a class name for the river (dryed) as well, but I cannot remember what it was called.

class bludrocks: Default { stonytestmacro};
class bludgressv: Default { drygressgreentestmacro};
class bludsnjo: Default { Thicksoftsnowtestmacro}; //SNOWWWWWWWWWWWWWWWW

Furthermore, I'm also waiting for the Global Mobilization compatibility. Perhaps one day we'll see one. Fingers crossed.

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1282716647
R. Gonzalez  [developer] 4 Jan, 2024 @ 12:18pm 
Originally posted by Jacali:
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

......
Hello my friend!

Tnks for reaching out

Appreciate your interest, and yeah, there should be no problem in adding a compatibilty for those terrains

As well as the GM compat, just give me a couple of days and I'll update it all together
Jacali 5 Jan, 2024 @ 10:16am 
Originally posted by RicGonzalez:
Originally posted by Jacali:
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

......
Hello my friend!

Tnks for reaching out

Appreciate your interest, and yeah, there should be no problem in adding a compatibilty for those terrains

As well as the GM compat, just give me a couple of days and I'll update it all together
Thanks! Highly appreciated!
ZippedTrojan 8 Jan, 2024 @ 4:55am 
[Pt-BR] Olá pessoal!

Ótimo trabalho até aqui. Vem para dar uma sugestão. Não sei se o CBA permite essa manipulação, mas sei que o Arma tem leitura sobre em qual marcha o veículo está. Será que conseguimos fazer esse mote ter a opção de marcha manual ao invés de automática?

[En] Hey guys!

Great work so far. Come to make a suggestion. I don't know if the CBA allows this manipulation, but I know that the Arma has a reading on which gear the vehicle is in. Can we make this mod have the option of manual gearing instead of automatic?
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