Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Pilot(titanfall)-wip
josh  [developer] 24 Jan, 2024 @ 7:41pm
Skills table
I want opinions that will make the character better
This is a detailed specification of the skills.
Skills table
Movement
Jump, Double Jump, Super Dash, Air Dash
-Same as ninja

Walk, Walkback
-Total 10f
-Grounded
-Interruptible on opponent turn

Run
-Total 10f
-Grounded
-Interruptible on opponent turn
Runback
-Total 18f
-Slower than Run

Hover
-Total 16f
-Interruptible on opponent turn
-No need for air movement
-If used in the air, it cannot be used until it lands

Sliding
-Total 13f, hurtbox gets smaller at 3f~12f
-Grounded
-Interruptible on opponent turn

Wallhold
-Total 6f
-Activates when touching a wall while Jump, Double Jump, Air Dash, Hover, Dropkick, Kneeplus, Dragon Punch, STAB
-Reset air movement

Neutral
Throw
-Same as ninja
-No animations added yet

Parley
-Total 14f, Startup 4f, Active 3f
-Grounded
-500 Damage
Jump Parley
-Total 16f, Startup 7f, Active 3f
-Airborne
-750 Damage

Break Down
-Total 14f, Startup 4f, Active 3f
-Aerial
-500 Damage

Dropkick
-Total 20f, Startup 11f, Active 7f, hurtbox gets smaller at 5f~14f
-Guard break, Wall slam
-1200 Damage

Shankbreaker
-Total 17f, Startup 6f, Active 3f
-Grounded
-Low
-750 Damage

Knee Plus
-Total 16f, Startup 8f, Active 3f
-Has a frontal, forward and anti-air version.
-Airborne
-800 Damage

Finish Him!
-Total 22f, Startup 7f, Active 3f, hurtbox gets smaller at 0f~10f
-Grounded
-Airborne
-750 Damage
Jump Finish Him!
-Total 22f, Startup 7f, Active 5f, Have invincibility in 3f~13f
-750 Damage

Dragon Punch
-Total 22f, Startup 7f, Active 5f
-Aerial
-750 Damage

STAB
-Total 18f, Startup 10f, Active 3f
-Guard break
-1100 Damage

Backhand
-Total 14f, Startup 7f, Active 5f
-Airborne
-1800 Damage

Special
In Your Face
if it's grounded
-Total 18f
-Has two hitbox
-If the first hits, the second doesn't hit.
First one
-Startup 5f, Active 3f
-Airborne, Ground Bounce
-700Damage
Second one
-Startup 9f, Active 3f
-Low, Hit OTG
-500 Damage
if it's aerial
-Total 100f, Startup 8f, Active 100f
-Drag to the ground
-A hitbox activates when landing.
-Startup 1f, Active 5f
-100 Damage+500 Damage

Get to the Point
-Total 18f, Startup 8f, Active 3f
-Uses air movement
-Airborne, Ground Bounce
-800 Damage

Now You See Me
-Total 26f, Startup 13f, Active 3f, Have projectile invincibility in 0f~12f
-Available when Cloak is available or activated
-Consumes half of the Cloak cooldown
-1300 Damage

Guns
Ready to Fire
-Change stance in to shooting stance

Wingeman
-Total 18f, Startup 6f, Active 3f
-Has a frontal, low and high version
-Low version hit low and OTG
-When hit, it connected Grand Theft Semi-Auto and Cylinder Change
-After using this, it changes to Cylinder Change 6f
-700 Damage, 50 Minimum Damage

Cylinder Change
-Total 14f
-After using this, it changes to Wingeman 7f

Grand Theft Semi-Auto
-Total 30f, Startup 1f, Active 30f, 5 hits
-If hitted, it will be a hit until the end
-Each hit damage 100, minimum 50

Alternater
Has 8way option
if it's grounded
-Walk forward and fire a submachine gun.
-Total 29f, Startup 7f, End 26f, 5 hits
--Each hit damage 150, minimum 50
-Sit down and spray bullets into the air.
-Total 32f, Startup 9f, End 28f, 5 hits
-Each hit damage 150, minimum 50
-hit low and OTG
-Jump forward slightly and spread bullets to the ground.
-Total 32f, Startup 9f, End 28f, 5 hits
-Each hit damage 150, minimum 50
-hit OTG
if it's aerial
-fire a submachine gun to ground
-Total 49f, Startup 10f, End 28f, 9 hits
-Each hit damage 150, minimum 50
-hit OTG
-Jump forward slightly and spread bullets to the ground.
-Total 32f, Startup 9f, End 43f, 5 hits
-Each hit damage 150, minimum 50
-hit OTG
Changed to cartridge after use 7f

Mastiff
-8Way Optional shotgun fire and pushed back. (8Way)
-Can only be used in Ready to Fire
-Total 20f, Startup 7f, Active 2f
-800 Damage, 100 Minimum Damage
Changed to Pump Action after use 13f
After shooting, it connects to quick shot and quick reload.
-quick shot =Total 17f, Startup 4f, Active 2f
-quick reload=Total 8f, reload at 3f



Gadget
Cloak
-Total 10f
-Cooldown 200 tick, Lasts 100 ticks
-Has projectile invincibility

Phase Shift
-Total 20f, Startup 7f, Active 3f
-Have projectile invincibility in 0f~14f, Have invincibility in 2f~14f
-Teleports in 2f
-Cooldown 300 tick
-800 Damage
Last edited by josh; 3 Feb, 2024 @ 7:17pm