Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Pilot(titanfall)-wip
josh  [developer] 24 Jan, 2024 @ 9:15pm
Roadmap
Roadmap


Special
Curb Check
-Throw a grapple and slam the enemy to the floor.
-Consumes grapple charge.

Frag Grenade
-Throws a grenade in a parabola.(xy plot)
-You can set the explosion timing and trajectory.(distance slider)

Super
Inner Pieces
-2 gauge super
-Use phase shift to move to the opponent's location and attack.
-Can be linked with Late Hit.
-Consumes half of the shift cooldown

Late Hit
-0 gauge super
-It only connects Inner Pieces.
-Hits the opponent repeatedly to put them in OTG state.

Shadow Boxing
-1 gauge super
-If fist hits connected to hitgrab

Tick
-1 gauge super
-Summons a drone to chase and explode
-Works like a wizard's spark bomb

Gadget
Grapple
-Hooked on the floor, walls, and enemies and gets dragged away.
-Have 2 charges.

A-WALL
-Creates a shield in front and blocks projectiles.

holo pilot
-Counter, the decoy falls at the current location and a pilot appears behind the opponent.

Ready to Fire stance moves
Special
R-201 Carbine
-Take out the carbine and fire 5 times in the aiming direction. (xy plot)

Kraber-AP
-Fires a hitscan sniper bullet. (xy plot)

Mastiff
-8Way Optional shotgun fire and pushed back. (8Way)

Sidewinder SMR
-Fires 5 small rockets. (xy plot)

Super
Charge Rifle
-1 gauge hitscan beam. (xy plot)

LG-97 Thunderbolt
-1 gauge fires a slow energy sphere that erases bullets. (xy plot)

Hole in the wall
-3 gauge super
-A-WALL unfolds and continuous fire at the same time.

Titans Supers

- You can riding a Titan
Titans are summoned using the Super Gauge, and each Titan is one-time use.
When riding a Titan, you have super armor and invincibility to grab.
The fuel gauge indicates the duration and is depleted faster when hurt.
Most attacks are guard breaks.
Can self-destruct.
Dash and jump have hitboxes. Walking has a low hitbox.

Ion
Melee Attack
Splitter rifle
laser shot
Iaser shot low
-Low attack by scraping the floor with a laser.
laser core
-Titan Super ends after use

Ronin
Broadsword
Broadsword low
Broadsword grab
Lead wall
Arc wave
-Fires dir sword aura
Phase dash
-Sprint and slash
Thunder and Lightning
-Multi-hit attack
-Titan Super ends after use

Tone
Melee Attack
Tracker 40mm
-Fires a projectile that explodes after moving a certain distance.
Chase rocket
-Launch of 6 homing rockets
Selvo core
-Launch massive homing rockets
Last edited by josh; 2 Feb, 2024 @ 5:30am
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Showing 1-15 of 21 comments
Mr. Blue Sky 25 Jan, 2024 @ 3:17am 
The original gimmick of the Kraber AP sniper rifle is that it is decidedly NOT a hitscan weapon, making up for that by being a one-shot kill on any man-sized target. I'm curious to see how it will feel in Yomi Hustle.

So you auto-eject from your Titan after using their respective core?
josh  [developer] 25 Jan, 2024 @ 4:12am 
Sniper is thinking of working in the same way as Meeko's Smite Slice.

Yes, auto-eject when using core abilities.
I forgot to write it down
When boarding a Titan, I plan to create a fuel gauge to display the duration.
Mr. Blue Sky 25 Jan, 2024 @ 4:01pm 
A-Wall not only blocks incoming fire but also amplifies outgoing fire that passes through it. Are you accounting for Pilot's gunshots that go through A-Wall doing increased damage, or is that strictly limited to the Hole in the Wall super?

Will Stim be available? I imagine using it would increase movement speed and speed up the frames slightly of attacks (likely by reducing recovery frames), similar to Engineer's Overclock.

Scorch as a Titan choice would allow for area control with the thermite launcher, Flame Wall, and flame shield, with Flame Core as a big fire wave. Most abilities would lay down damage-over-time fire, like Robot's. Also, it's an Ogre-class Titan, so it would round out the Stryder-Atlas-Ogre trifecta.
Last edited by Mr. Blue Sky; 25 Jan, 2024 @ 4:18pm
josh  [developer] 25 Jan, 2024 @ 5:50pm 
I would like to amplify the damage of a-wall if possible. I did not write this down because I was not sure whether to add it due to my skill issues.

Stim also has skill issues. Also, there are questions about whether recovering HP and changing the attack frame is correct in a fighting game.
Last edited by josh; 25 Jan, 2024 @ 5:51pm
josh  [developer] 25 Jan, 2024 @ 6:02pm 
The time to update Titan will be in the distant future, but i have a lot to worry about it. Because fighting wearing super armor seems like an unpleasant experience.

When I imagine the Scorch, I feel like I have to keep running away from the fire zone near it. There seems to be little room for response.

I need more opinions and thoughts regarding titans
josh  [developer] 25 Jan, 2024 @ 6:07pm 
I think it would be a good idea to change the place where the tone is supposed to be to Scorch. The composition of long-mid-near distance feels correct.
Last edited by josh; 25 Jan, 2024 @ 6:07pm
Nevianz 28 Jan, 2024 @ 10:29pm 
I know we have the in your face move and dropkick, but is there any chance to add some more downward mobility in the base kit? Some kind of stomp/kick or slashing move that will move the character downwards a short distance. If i jump to dodge something i have trouble getting back into a position to attack as we lack a down air attack.

If possible a slide attack would be really cool. Something similar to the now you see me attack, but you slide and trip the opponent.
josh  [developer] 28 Jan, 2024 @ 11:15pm 
So to speak, it's an anti-ground attack and low dash attack. sounds good.
Mr. Blue Sky 29 Jan, 2024 @ 3:58pm 
There was also a suggestion for Hover, an aerial stall movement ability that momentarily arrests your movement and holds you in place with your jumpjets, allowing for a more stable firing platform in the air. It's one of the Pilot kits available.

I don't believe it was suggested yet, but there could be an option to allow firing while sliding. Maybe allow the "Ready to Fire" stance toggle while selecting Sliding so you can fire during the low-profile slide.

Is there room for other ordnance, like the Arc Grenade, Electric Smoke, Firestar, Gravity Star, and Satchel Charge?
GrimRose0w0[TTV] 31 Jan, 2024 @ 6:26am 
Stim would function as a good HP Regen at the cost of a Gauge. Not a lot of self heals, but if you have to work for it, and it has a mid animation length, that should balance it if can be interrupted.
GrimRose0w0[TTV] 31 Jan, 2024 @ 6:29am 
Originally posted by Mr. Blue Sky:
There was also a suggestion for Hover, an aerial stall movement ability that momentarily arrests your movement and holds you in place with your jumpjets, allowing for a more stable firing platform in the air. It's one of the Pilot kits available.

I don't believe it was suggested yet, but there could be an option to allow firing while sliding. Maybe allow the "Ready to Fire" stance toggle while selecting Sliding so you can fire during the low-profile slide.

Is there room for other ordnance, like the Arc Grenade, Electric Smoke, Firestar, Gravity Star, and Satchel Charge?
That'd probably be a bit too powerful. Arc Grenade would stun, Satchel is high DMG, Firestar would force people to wait out or jump over it, gravity star is wonky to code in, and Electric Smoke is just cruel lol.
That is to say, all of them combined.

But adding a Firestar and Electric Smoke would make for good defensive items, blocking off enemies advance unless they jump over, which you could then combo with hover and air based attacks. So it would synergy. Fire star being a long ranged throw, and electric smoke being a lob attack. I could see it as a "Easier" coding project.

For lob, could also attempt to add a "Overhand" and "Underhand" option to change distance and angle. Just some shower thoughts.
Last edited by GrimRose0w0[TTV]; 31 Jan, 2024 @ 6:31am
Mr. Blue Sky 31 Jan, 2024 @ 2:29pm 
Originally posted by GrimRose0:
Stim would function as a good HP Regen at the cost of a Gauge. Not a lot of self heals, but if you have to work for it, and it has a mid animation length, that should balance it if can be interrupted.
The main appeal of Stim in its original form was faster movement, not just the heal. Again, I'm thinking of it similar to Engineer's Overclock: a level 2 super install where, for a short time, attacks have slightly reduced recovery so you can really slather on the offense. Combine that with increased movement speed in general. If we're sticking to tacticals being strictly on a cooldown, then making Stim's window shorter ought to suffice compared to a metered alternative.
Mr. Blue Sky 31 Jan, 2024 @ 3:37pm 
Originally posted by GrimRose0:
gravity star is wonky to code in
Wouldn't it be some kind of vacuum/tether that pulls characters towards its point of origin if they get close enough before exploding? I'd also say you could bend projectiles with it, if it goes that far.
boyconflicx 31 Jan, 2024 @ 10:40pm 
Bro mod feels great and the moves are perfect for what they are keep up the great work cant wait to see more of Pilot.
boyconflicx 31 Jan, 2024 @ 10:50pm 
I think a way to balance it out ordnance would be having to switch them out during combat rather than just "random ♥♥♥♥♥♥♥♥ go" and throwing everything out. Plus it could allow for planning midcombat for example by throwing two satchels forcing the enemy to think and hesitate before just rushing and then you switch to grav star and throw it between the satchels. big boom.
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