Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
How is the damage per minute from the turret tooltip computed?
Looking at the tooltip from the Medium Artillery Turret, I see:

80000 Damage per minute
2500 Damage per hit
8000 Explosion damage
8 shots per minute

Even if I add up the hit and explosion damage, it does 7500. With 8 shots per minute that's 7500 x 8 = 60000

And that's if the turret never has to reload. This turret has only 4 magazine capacity and takes 7.5 seconds to reload. So it would do even less than 60000 per minute.

What am I missing?
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Showing 1-4 of 4 comments
ravien_ff  [developer] 19 Jul @ 9:14pm 
2500 + 8000 is 10500, not 7500. Blast damage actually done to targets will vary based on multiple factors.

And turrets do not need to reload.
bitmapkid 19 Jul @ 10:27pm 
Originally posted by ravien_ff:
2500 + 8000 is 10500, not 7500. Blast damage actually done to targets will vary based on multiple factors.

Sorry, I wrote 8000 but the tooltip says 5000 for the explosion damage. (I don't know where I got the 8000 from)

So that's indeed 7500.

A few other examples:

Medium Canon Turret

120 Shots per minute
400 Damage
220 Explosion Damage

(400 + 220) x 120 = 74400

So that's close to 80000

Medium Missile Turret:

30 Shots per minute
762 Damage
762 Explosion Damage

(762 + 762) x 30 = 45720

Note

I'm just trying to figure out which turrets to use. So that's why I want to understand how it works.

Right now, it seems like the Medium Laser Turret is the best for what I'm trying to do (destroy thrusters). It does 80000 DPM to blocks (79920 precisely according to shots per minutes), 40000 DPM to shields, works in space and atmosphere, the projectile is quite fast (1250 Meters per Second in space) so it's probably quite accurate. The only thing it doesn't have is a blast radius. And I'm new to this so I can't really tell if that's a big deal.
bitmapkid 19 Jul @ 10:31pm 
Originally posted by ravien_ff:
And turrets do not need to reload.

That's great to know. So it only spends the reload time once, when the turret fires for the first time?

I'm asking because I saw some turrets with a bonus to magazine size (Medium Cannon Turret has +100% Magazine size) and I can't tell if that's an important aspect or not.

BTW, thanks for developing this mod. It really changes this game so much. The balance, the progression, the systems, the immersion, everything is really great thanks to RE2.
ravien_ff  [developer] 19 Jul @ 11:16pm 
Basically turret reload time is instant if it's under AI controlled, so turret magazine size and reload speed is only relevant if you're manually controlling it. Of course we didn't find that out until more recently, hence the reload bonuses. And we hope one day it'll be fixed.

And thank you so much! Glad you're enjoying it.

As far as the DPM being off, that I am not sure of. It will always be a bit off if it has explosive damage because of the way AOE damage is calculated. For turrets that have no explosive damage it should be accurate.
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