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And turrets do not need to reload.
Sorry, I wrote 8000 but the tooltip says 5000 for the explosion damage. (I don't know where I got the 8000 from)
So that's indeed 7500.
A few other examples:
Medium Canon Turret
120 Shots per minute
400 Damage
220 Explosion Damage
(400 + 220) x 120 = 74400
So that's close to 80000
Medium Missile Turret:
30 Shots per minute
762 Damage
762 Explosion Damage
(762 + 762) x 30 = 45720
Note
I'm just trying to figure out which turrets to use. So that's why I want to understand how it works.
Right now, it seems like the Medium Laser Turret is the best for what I'm trying to do (destroy thrusters). It does 80000 DPM to blocks (79920 precisely according to shots per minutes), 40000 DPM to shields, works in space and atmosphere, the projectile is quite fast (1250 Meters per Second in space) so it's probably quite accurate. The only thing it doesn't have is a blast radius. And I'm new to this so I can't really tell if that's a big deal.
That's great to know. So it only spends the reload time once, when the turret fires for the first time?
I'm asking because I saw some turrets with a bonus to magazine size (Medium Cannon Turret has +100% Magazine size) and I can't tell if that's an important aspect or not.
BTW, thanks for developing this mod. It really changes this game so much. The balance, the progression, the systems, the immersion, everything is really great thanks to RE2.
And thank you so much! Glad you're enjoying it.
As far as the DPM being off, that I am not sure of. It will always be a bit off if it has explosive damage because of the way AOE damage is calculated. For turrets that have no explosive damage it should be accurate.