Call of Duty: Black Ops III

Call of Duty: Black Ops III

FNAF: FRACTURED ANOMALY
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FireyBirb 5 Jul, 2024 @ 8:55am
3
Main EE steps
Step One: Power (duh)

Main power is in the Present Fazbear Establishment at the other end of the map.

Step Two: Getting Pack a Punch

Just outside of the present and ruined Fazbear locations are two anomalies, linking them will activate a teleporter between the two locations. At the same time, an anomaly will spawn on top of the ruined locations roof, shoot it with any weapon. Another one will spawn on top of the present locations roof and, after shooting that one, will spawn on a roof near Pack a Punch.

Step Three: Linking the Anomalies

In the Present Fazbear Anomaly area (with Roxy), there is a small key on one of the back middle table from Roxy's perspective. This key opens a back room with Springtrap and several computer terminals. Interact with the terminals then press all of the buttons in the anomaly areas in the present, ruined, and Pack a Punch anomaly areas.

Step Four: Anomaly Sample

Head back to the ruined location. Entering the anomaly will activate a lock down for about 2 minutes. Be prepared, the are is not good for training and you can easily go down. After surviving the lockdown, return to the backroom and process the sample. After sometime you can move on the next step.

Step Five: Color code

After interacting with the console twice, you will be asked to input a color combination. The combination can be found on the screens in the three anomaly areas. Green in the present, yellow in the past, red in Pack a Punch. The screens will blink a certain number of times before having a long black screen phase to indicate which number they represent. For example, my green number was 8 so the screen blinked 8 times before the long black screen.

Input these numbers into their respective consoles then use the last one to confirm the number. All of the screens will flash green if you are correct. You will need to wait again before continuing to the next step.

Step Six: Canister

To do this step, you will need a stock Blundergat to open a box in the corner across from where you enter the Pack a Punch anomaly. Pick the part up, then head back to the back room. Put the part on, then interact with the console.

Step Seven: Anomaly transfer and FNAF 1

This final step is another lockdown inside of the small room so make sure you are ready before starting. Once you have finished the lockdown, you can interact with the console and play a night of FNAF 1. Only Bonnie and Chica move around and are easy to counter since they only attack you when Bonnie is at the doorway or Chica is by your window. If you fail, don't worry you won't die, but Capitalist Freddy will steal all your points.

Once you finish FNAF 1, you will get a perkaholic and the Tardis from Dr. Who will spawn in outside which has a 40,000 point buyable ending.


Thank you for reading this kinda crappy walkthough and I will be making a side EE guide soon.
Last edited by FireyBirb; 5 Jul, 2024 @ 9:06am
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Showing 1-5 of 5 comments
gunns4hire 7 Jul, 2024 @ 12:18pm 
A packed Blundergat works for Step 6
stegsaurs1 1 Aug, 2024 @ 8:18pm 
AcidGat works for step six so I am assuming any gat varient works for step six
Ty 9 Aug, 2024 @ 6:26pm 
3rd electricity ball never spawned...
Dickson 2 Sep, 2024 @ 5:07pm 
My second electricity ball never spawned 😀
wrath 7 Sep, 2024 @ 11:10am 
for those saying that electricity ball never spawned, it did, its a visual glitch, js shoot the spot and it should work
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