Counter-Strike 2

Counter-Strike 2

AK-47 | KICKFLIP
Pvt_Intoxication 21 Jul, 2024 @ 11:33am
2
Skater's Notes
Posting this for skaters, past and present, as a suggestion box for the skin.

- Griptape not shiny enough.

I couldn't see it in the video but griptape is kind of pearlescent at times due to it being a bunch of tiny crushed rocks. would be cool if you added a grain layer that was reflective to emulate it. Otherwise the grippy side just looks kinda bland.

- Deck Layering

I see that you've made the wood on top and bottom maple layered and that's cool, but most (non blank) decks have different colored layers and it would be cool to see that here.

- Design

Not in love with the design, but that's a personal preference I guess. I think it looks like what someone who doesn't skate thinks a skateboard would look like. Most skate deck designs are pretty clean and you can slap stickers on if you want (something we already have in cs2.) But it does kinda remind me of drawing on my Vans in middle school, so that's cool, I guess.

- Wear

No idea if you have control over the wear patterns or not, but it would be sick if the wear came in streaks across the middle and both the ends, to emulate real skateboard wear from boardslides, noseslides, and tailslides. If it's possible, I think that alone would elevate it to S tier.

That's my 2 cents, the concept is ♥♥♥♥♥♥ rad though.
< >
Showing 1-3 of 3 comments
i agree with everything but the griptape, ive been staking for seven years and ive never had shiny griptape
Ezikyl  [developer] 22 Jul, 2024 @ 3:31pm 
Hey there, cheers for the feedback. I worked on the materials for the gun, like the grip tape, plywood etc, so I figured I might respond to your feedback about those areas.

The grip tape is actually meant to be a bit shinier, but it doesn't appear this way in the workshop tools (used for screenshots) because the tools clamp the texture resolution at 2048*2048. All the skins added in the most recent case are 4096*4096, so I don't entirely understand this decision, but the result of that is that a lot of small detail is lost from the textures which I exported at 4K.

In this case, I speckled the grip tape with a lot of pixel sized spots where the roughness is lower to try to emulate the slight glitter of real grip tape. When the resolution is halved, these get averaged with the pixels around them and basically disappear, which is why it looks kind of flat in-game.

The suggestion on the deck layering is something I will definitely look into if we decide to revise the skin. As for the wear, you can exercise some degree of control over it, however it's more that you can make the paint more wear resistant in certain areas rather than controlling where it gets scratched. I did try to get more wear down the middle in particular, like damage from doing a slide, however the only real way to achieve this would have scratches there at factory new float values, something that I wasn't all that keen on. If it were possible to give it accurate damage akin to a real skateboard, I would absolutely want to implement this.

Thanks again for the detailed feedback.
☯ Phaxmeister! 24 Jul, 2024 @ 12:10am 
Originally posted by ☆₦Ø₵₳₮☆:
i agree with everything but the griptape, ive been staking for seven years and ive never had shiny griptape

I think they mean the green glittery effect on fresh tape, goes away after a bit.
< >
Showing 1-3 of 3 comments
Per page: 1530 50