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The grip tape is actually meant to be a bit shinier, but it doesn't appear this way in the workshop tools (used for screenshots) because the tools clamp the texture resolution at 2048*2048. All the skins added in the most recent case are 4096*4096, so I don't entirely understand this decision, but the result of that is that a lot of small detail is lost from the textures which I exported at 4K.
In this case, I speckled the grip tape with a lot of pixel sized spots where the roughness is lower to try to emulate the slight glitter of real grip tape. When the resolution is halved, these get averaged with the pixels around them and basically disappear, which is why it looks kind of flat in-game.
The suggestion on the deck layering is something I will definitely look into if we decide to revise the skin. As for the wear, you can exercise some degree of control over it, however it's more that you can make the paint more wear resistant in certain areas rather than controlling where it gets scratched. I did try to get more wear down the middle in particular, like damage from doing a slide, however the only real way to achieve this would have scratches there at factory new float values, something that I wasn't all that keen on. If it were possible to give it accurate damage akin to a real skateboard, I would absolutely want to implement this.
Thanks again for the detailed feedback.
I think they mean the green glittery effect on fresh tape, goes away after a bit.