MADNESS: Project Nexus

MADNESS: Project Nexus

V1's Origin Pack
BUG REPORT: Shop Is Empty
For some reason, every time I use this mod (or rather, the prerequisite mods this one requires), when I load it up and head to the quartermaster to see what's for sale, the shop is ccmpletely empty; there is neither vanilla equipment nor modded gear to be found. Thus, you can't buy a single thing. Selling still seems to be working, though, and the items themselves work just fine (at least as far as starting equipment for each origin is concerned.

This issue isn't exclusive to this mod; in fact, it seems to be a glitch I encounter every single time I try to use a mod that alters what the quartermaster sells... even mods that have no non-mod content (i.e. makes the quartermaster sell things normally exclusive to the black market, such as Shock Knives or Dissonance Scatterguns)

Based on that, plus what I've been seeing in the comments, this is probably an issue with my copy of the game rather than the mod itself
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Still, if anyone could explain what's going on and how to fix it, that would be appreciated.
Did you try to quit and enter again the game? Cuz that's happens to me when I enabled any mod
Dacker  [developer] 28 Feb @ 7:04pm 
Originally posted by Nyla_bright:
For some reason, every time I use this mod (or rather, the prerequisite mods this one requires), when I load it up and head to the quartermaster to see what's for sale, the shop is ccmpletely empty; there is neither vanilla equipment nor modded gear to be found. Thus, you can't buy a single thing. Selling still seems to be working, though, and the items themselves work just fine (at least as far as starting equipment for each origin is concerned.

This issue isn't exclusive to this mod; in fact, it seems to be a glitch I encounter every single time I try to use a mod that alters what the quartermaster sells... even mods that have no non-mod content (i.e. makes the quartermaster sell things normally exclusive to the black market, such as Shock Knives or Dissonance Scatterguns)

Based on that, plus what I've been seeing in the comments, this is probably an issue with my copy of the game rather than the mod itself
This is not a mod issue, rather how the game handles mod reloads after disabling one. You always wanna restart the game after turning a mod off.
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Showing 1-3 of 3 comments
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