Garry's Mod

Garry's Mod

(3/3) Raising The Bar: Redux SNPCs
 This topic has been pinned, so it's probably important
Limakenori  [developer] 28 Nov, 2024 @ 9:26am
(RTB:R(3/3)) Bug Reports
Report your bugs here!

DO NOT REPORT CRASHES CAUSED BY MODELS. I CAN'T DO ANYTHING ABOUT IT.
Last edited by Limakenori; 28 Nov, 2024 @ 7:38pm
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Showing 1-15 of 38 comments
Zippy 28 Nov, 2024 @ 11:08am 
[(3/3) Raising The Bar: Redux SNPCs] lua/weapons/weapon_zbase_rtbr_stunstick.lua:116: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. method - lua/weapons/weapon_zbase_rtbr_stunstick.lua:116
3. unknown - lua/perfopus/sh_time_entity.lua:25
:steamsad:
Limakenori  [developer] 28 Nov, 2024 @ 11:16am 
Originally posted by Zippy:
[(3/3) Raising The Bar: Redux SNPCs] lua/weapons/weapon_zbase_rtbr_stunstick.lua:116: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. method - lua/weapons/weapon_zbase_rtbr_stunstick.lua:116
3. unknown - lua/perfopus/sh_time_entity.lua:25
:steamsad:
. I'll fix this.
John Dayshower 28 Nov, 2024 @ 4:38pm 
Metropolice NPCs have broken animations, and spawning the regular(male) Metropolice NPC or Ragdoll immediately crashes my game.
Limakenori  [developer] 28 Nov, 2024 @ 7:15pm 
Originally posted by dayflare:
Metropolice NPCs have broken animations, and spawning the regular(male) Metropolice NPC or Ragdoll immediately crashes my game.
1. Disable other addons and restart the game.
2. I can't do anything about it. I'm not the one who made the models.
dosh.ivon 29 Nov, 2024 @ 1:32am 
for some reason metrocops spawned with stunsticks activating them and deactive them even before seeing the enemy
Limakenori  [developer] 29 Nov, 2024 @ 1:35am 
Originally posted by dosh.ivon:
for some reason metrocops spawned with stunsticks activating them and deactive them even before seeing the enemy
They do that when they are in alerted/combat state.
_Lavandos_©© 29 Nov, 2024 @ 2:15am 
[ZBASE: SNPC/NPC Base] lua/zbase/npc_base_internal.lua:1358: attempt to compare nil with number
1. ZBWepSys_FireWeaponThink - lua/zbase/npc_base_internal.lua:1358
2. ZBWepSys_Think - lua/zbase/npc_base_internal.lua:1475
3. ZBaseThink - lua/zbase/npc_base_internal.lua:539
4. v - lua/zbase/sh_hooks.lua:159
5. unknown - lua/includes/modules/hook.lua:96

error
dosh.ivon 29 Nov, 2024 @ 2:20am 
apc combusts into flames when shoot at by anything even pistol. it doesn't do damage tho that's good
Limakenori  [developer] 29 Nov, 2024 @ 2:34am 
Originally posted by _Lavandos_:
[ZBASE: SNPC/NPC Base] lua/zbase/npc_base_internal.lua:1358: attempt to compare nil with number
1. ZBWepSys_FireWeaponThink - lua/zbase/npc_base_internal.lua:1358
2. ZBWepSys_Think - lua/zbase/npc_base_internal.lua:1475
3. ZBaseThink - lua/zbase/npc_base_internal.lua:539
4. v - lua/zbase/sh_hooks.lua:159
5. unknown - lua/includes/modules/hook.lua:96

error
Not the right place to report this. That's a ZBase error.
Limakenori  [developer] 29 Nov, 2024 @ 2:35am 
Originally posted by dosh.ivon:
apc combusts into flames when shoot at by anything even pistol. it doesn't do damage tho that's good
I'll fix this.
_Lavandos_©© 29 Nov, 2024 @ 2:36am 
Originally posted by Limakenori:
Originally posted by dosh.ivon:
apc combusts into flames when shoot at by anything even pistol. it doesn't do damage tho that's good
I'll fix this.
Okay, I'm sorry.
Omega 29 Nov, 2024 @ 2:40pm 
This isn't a critical error, but spawning the combine helicopter from the spawn menu tends to spawn it in the ground. Maybe adjust the Y?

Love your addons btw.
dosh.ivon 29 Nov, 2024 @ 9:31pm 
you can grab oicw grenade pressing "e"
Dovatocus 1 Dec, 2024 @ 8:52am 
This addon messes up the aiming of VJ Base SNPCs for some reason. They will shoot above your head and only deactivating or removing the addon solves the problem.
Limakenori  [developer] 1 Dec, 2024 @ 9:07am 
Originally posted by Dovatocus:
This addon messes up the aiming of VJ Base SNPCs for some reason. They will shoot above your head and only deactivating or removing the addon solves the problem.
There's nothing that can possibly cause the conflict.
Also, I've just enabled VJ Base and tried it on Player NPC, that worked perfectly fine.
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