Cassette Beasts

Cassette Beasts

The Amber Café
Arriator  [developer] 19 Jan @ 11:52pm
Opinions Wanted: Ranger HQ Upgrades?
I've been thinking for a little bit, and I wanted to check what the general vibes are on something that I may or may not implement: Access to Wilma's permanent upgrade shop from within the Amber Café or other facilities, e.g. base stat tweaking via the Gym Pass. Depending on general opinion, I may attempt to implement these or not; bear in mind that this may require a restructure of the dialog tree to split things off into a few submenus, so you *may* be spending a tiny bit longer talking to Miss Amber if I do so.

I've not done so yet because I kind of just wanted to get the mod out there and functional; now that it's had some time to settle, I may be amenable to extending the feature range, if requested.
Also, I didn't want to bog down the Lodge with all sorts of needless clutter; this is still supposed to be fairly lightweight, after all!

But yes, tell me what you think. Responses will impact whether I do this or not, so please be sincere!
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Showing 1-4 of 4 comments
Sennaton 25 Apr @ 4:23am 
I think it'd be nice.
Gerousia 27 Apr @ 2:23am 
Thoughts on adding the vending machine? Honestly, the only reason I ever go back to HQ is to gamba and change stats since almost everything is accessible at the Cafe after doing a run.
Arriator  [developer] 27 Apr @ 11:45am 
Originally posted by Gerousia:
Thoughts on adding the vending machine? Honestly, the only reason I ever go back to HQ is to gamba and change stats since almost everything is accessible at the Cafe after doing a run.
I'll consider the sticker vending machine - I always forget that thing exists, I never use it haha
It'd feel a little odd for the vibe of the Amber Café IMO, but I guess I can tuck it into a corner. Maybe use it to cover up the tapestry for funsies.
Arriator  [developer] 1 May @ 6:59pm 
Done! The 1.5 update adds full support for everything from Ranger HQ - sticker merchants, base stat adjustment, and also comes with some dialogue rewrites and menu consolidation.
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Showing 1-4 of 4 comments
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