Project Zomboid

Project Zomboid

Run and Reload [B42]
Errors with v42.1
It's generating thousands of issues since the latest patch.


function: AnimSpeed -- file: SetAnimSpeed.lua line # 7 | MOD: Run and Reload java.lang.RuntimeException: Object tried to call nil in AnimSpeed at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:81) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2477) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2192) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058) at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102) at zombie.iso.IsoCell.update(IsoCell.java:5897) at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3954) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4054) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102) at zombie.iso.IsoWorld.update(IsoWorld.java:3978) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750) at zombie.gameStates.IngameState.update(IngameState.java:1443) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:377) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76) at zombie.GameWindow.frameStep(GameWindow.java:921) at zombie.GameWindow.run_ez(GameWindow.java:814) at zombie.GameWindow.mainThread(GameWindow.java:615) at java.base/java.lang.Thread.run(Unknown Source)
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Showing 1-3 of 3 comments
Alleyne 21 Jan @ 2:04pm 
Can confirm
Same
SportXAI  [developer] 21 Jan @ 6:54pm 
The error has been fixed
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Showing 1-3 of 3 comments
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