Haste
Endless Tweaker
"Random" not working properly?
Three times now, I've had my Shops/Rests dumped at the start of a run, a period of normal levels, a challenge level, a couple normal levels then the boss, and this sequence seems to repeat after the boss with minor differences. (More/Less Shops/Rests, I had the 4th boss not appear in the First run)

Eg:
Using the Weights:
70: Normal
6: Challenge
4: Boss
10: Shop
10: Rest

I got the levels:
1 Normal Level
1 with a Shop at the end
3 with a Rest at the end
11 Normal levels
1 Challenge Level
1 Normal Level
1 Boss Level
(And the Sequence Restarts)
2 Levels followed Shops
3 Levels followed by Rests
And back to Normal levels

The Quantity of each type of levels seems to be good, but the way they're distributed looks like something's gone wrong with the randomizer.
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Yawrf  [developer] 17 Apr @ 4:02pm 
Honestly, it sounds to me like it's behaving as expected. Shops and Rests are considered their own rooms in the code, not as being at the end of another room, so as you've described, you have 33 rooms in total with:
22/33 Normal (66% vs 70% target)
1/33 Challenge (3% vs 6% target)
1/33 Boss (3% vs 4% target)
3/33 Shops (9% vs 10% target)
6/33 Rests (18% vs 10% target)

As you remarked, quantities are quite good, distribution may seem to form a pattern, but that's kinda just how random works with low levels of options for variety. Now, if you actually see challenge rooms or boss rooms showing up at precisely regular intervals, that's another story, but in my experience they've been pretty decent, and from testing on my end it seems to be working well.
All that being said, I'm also working on completely redoing how I do level-type selection within the code, to try and clean it up, so it will be changing here anyway within the next few days
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