DayZ
Airborne AI
agent001  [developer] 29 Apr @ 11:20am
Config Explanation
Below are explanations for all the config options The full list of message icons is at: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-List-of-default-icon-names Instructions on how to use quests to trigger aircraft spawns that target the triggering player https://discord.com/channels/523890175563137034/988387663641985084/1094913115159801897 Expansion Discord The proper function call for quest triggers is AirborneAIUtilities.questTrigger(player.GetPosition()); See steam workshop page for discussion topic on how to link loadouts to factions Enabled = true; // 1=Enabled 0=Disabled minPlayersToSpawnAircraft = 1; // Minimum number of players before any aircraft will spawn except quest trigger aircraft maxActiveAircraft = 3; // max planes allowed at any time startDelayTime = 120; // start delay after server restart (seconds) timeBetweenPlaneSpawns = 120; // delay between plane spawns (seconds) allowNightFlights = true; // 0=there will be no flights between 8pm and 6am 1=flights are allowed around the clock staticPlaneSpawnPosition = ""; // if blank aircraft will spawn in random positions. Enter coordinates like this "9990 200 1490" (that would be just south of electro) for multiple coordinates enter like this "9990 200 1490, 9990 200 1490, 9990 200 1490, 9990 200 1490" overflyRandomPlayer = true; // 1=Enabled 0=Disabled - will set aircraft destination so it passes over or near a random player minPlayersForOverfly = 3; // if overflyRandomPlayer is enabled and there are fewer players than this on the server the aircraft will not purposely attempt to fly over a player safeZonePositions = ""; // set positions for safezones. !! IMPORTANT !! Use a Xcoord Radius Zcoord format. 1000 300 2000 would be at x1000 z2000 with a radius of 300m. Follows same formating rules as staticPlaneSpawnPosition noOverflyOnTerritory = true; // If enabled players inside their own territory will not be targeted by overflying aircraft. There is still always a chance a random aircraft could fly by aircraftFlightSpeed = 5; // max speed of aircraft -- 5 is default, lower the number the slower the aircraft flys -- reccomended between 3 and 5 aircraftEngineNoiseSFX = 1; // 1=Airborne AI custom engine noise (default - missions not required) 2=same engine noise as the airdrop aircraft (requires missions asset) maxAmountAI = 5; // max ai minAmountAI = 2; // min ai aiLoadout = "EastLoadout"; // loadout - supports multiple loadouts and linking of loadouts to factions -- see steam workshop page for discussion topic on how to link them faction = "East"; // faction Supported factions are: West, East, Raiders, Mercenaries, Civilian, Passive, Guards, InvincibleGuards, Shamans, Brawlers typeOfAI = 0; // 0 = random, 1 = male, 2 = female aiActivity = 2; // 1=remain at landing spot 2=land and go to position player was spotted then wait 3=land and go to position player was spotted then patrol 8 generated waypoints looking for player 4=land and go indefinitely patrol a randomized circle around the position player was spotted (4 is looped waypoints) canBeLooted = true; // 1=Enabled 0=Disabled unlimitedReload = true; // 1=Enabled 0=Disabled maxMoveSpeed = 3; // max move speed minMoveSpeed = 2; // min move speed noiseInvestigationRange = 900; // noise investigation range maxAccuracy = 0.9; // max Accuracy minAccuracy = 0.6; // min Accuracy threatDetectionRange = 700; // threat detection range aiDespawnDistance = 1000; // distance in meters an AI will despawn if no players are around warnMessageEnabled = true; // 1=Enabled 0=Disabled warnMessageTitle = "WARNING - Incoming Aircraft"; // message title warnMessageBody = "Take cover and hide! If they spot you paratroops will attack!"; // message body warnMessageIcon = "Helicopter"; // message icon spottedMessageEnabled = true; // 1=Enabled 0=Disabled spottedMessageTitle = "OH ♥♥♥♥ - You were spotted"; // message title spottedMessageBody = "Paratroopers are heading to your location"; // message body spottedMessageIcon = "Exclamationmark"; // message icon
Last edited by agent001; 16 Jun @ 9:37am
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Showing 1-8 of 8 comments
this looks amazing, anyway to trigger this event based on quest parameters or location based trigger?
agent001  [developer] 2 May @ 10:34pm 
next update might include a quest trigger.
Last edited by agent001; 2 May @ 10:37pm
Jay 3 May @ 12:22pm 
Are you potentially thinking about adding a depsawn radius in a future release?
agent001  [developer] 4 May @ 7:51am 
Despawn radius and quest hook added this update. As with any major feature addition you must regenerate your config file.

- Delete the existing config
- restart server

It will make a new config for you
Last edited by agent001; 4 May @ 7:52am
Mick 7 May @ 8:52am 
Thanks for the update
after update, delete and regenerate cfg file planes dont apear anymore: -mod=@Admirals Parachute Mod;@Airborne AI;@DayZ-Expansion-AI;@DayZ-Expansion-Core;
Last edited by Аллан Беринг; 28 May @ 2:38pm
agent001  [developer] 29 May @ 9:59am 
Last update was May 18th.
If you are having issue I'm happy to help if I can. Go to discord and post you script log and config in the Airborne AI section. Or make a ticket if you want to be private about it.
randomly getting 2 or 3 planes spawn on top of each other, get 2 or 3 messages and 2 or 3 lots of em gliding down
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Showing 1-8 of 8 comments
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