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remove the red fog or reduce it so its less intense and more chill
base the spin weights on rounds, negative outcomes approach a 50/50 RNG by the end (so you dont go blind on round 2 and instantly lose)
alternative nerf, reduce overall amount spawning locations
Lots of random powerups
Increased speed
Everyone teleports to a random boss fight room
perk limit sets to 3
box goes to new location
I'll look into adding a button you can press to reduce the fog during testing we experimented with a Silent Hill-style vibe, but I get that it might be a bit much, so having a way to tone it down could help balance the challenge.
As for the power-ups, we already have "Powerup Heaven," where each container can spawn between 1 to 11 different power-ups!
The perk limit idea is doable — I can look into making it a roulette spin to do that, and then maybe let players increase it either through spending points or via the roulette spin itself but will have to see how that works.
For the "blind on round 2" issue, I’ll try and make sure the system avoids landing on that outcome so early and flashbang. That said, do keep in mind this is meant to be an RNG-based challenge map, so part of the fun is the unpredictability.
For the meme gun sounds if they’re too loud, they can always be turned down through the SFX volume settings. That said, I’ll look into adding an option to switch between meme and normal sounds. Not sure if it’s fully possible yet, but I’ll definitely give it a try!
For a speed spin, we found it makes things a lot harder since the map is pretty small so we’re still figuring out how to balance that properly. As for the random boss fight room idea, I’ll look into adding something like that, or maybe have it spawn bosses directly into the map instead!
That would be cause you shot the nuke XD, the nuke is near the cool room door opposite it we will add something soon to help make it clear where it is!
With the final spin, ill liase with Coolyer to see if we can get something sorted to guarentee at least 1 to 2 good spins to help with the final round.
There should be an update in the next day or so to address the issues